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Samus Aran is back... but in a dreadful state! This week on the EXP Podcast, we hop into Metroid Dread and empty our salvo of missiles into the latest blend of side-scrolling horror-stealth.... uh.... Metroidvania-style thing.
Show Notes:
- Music from the Metroid Dread OST
Bloodborne as an alternate reality PlayStation 1 release? Nintendo does its classics dirty? Uncharted and the snake that ate its own tail? Alright I guess that's why Sony didn't ask for my advice in naming the movie. This week we catch up on some fall headlines as we start to gear up for the end of the year.
We're back into the never-ending cycle of violence with Deathloop! This week on the show, we dive into a spoiler-filled discussion of Deathloop from start to finish, then back to start, then finish again... you get the idea.
Show Notes: - Music from the Deathloop OST
We're almost always a two-person show around these parts, but when it comes to games, it seems like four is the magic number. Inspired by a recent Polygon article about why so many multiplayer games anchor around a four-player concept, this week is all about quad squads. Is it technology or society that has us hooked on four as a sweet spot? Look into the four chambers of your heart and decide.
The Forever-War against online toxicity continues and the latest victim may be All Chat. Riot Games recently announced they will be testing out a new policy in which players can no longer text chat with the opposing team, calling it a "vehicle for toxicity." This week on the podcast, we jump right into that vehicle and drive around for a while to see how it feels with and without a direct line to the enemy team.
Show notes: - Music by Brad Sucks
Check your watches: it's time to talk about time! This week we spend more than 12 minutes on Twelve Minutes (you're welcome) and do a brief check in on Deathloop. I think we manage to stop ourselves before we get too repetitive, but we'll let you be the judge of that. Judge of that. Judge of that...
This week on the EXP Podcast, we cover some recent news stories that include intentionally playing a game slowly, historical simulations of slavery, the end of an arcade icon, and Star Wars!
Show Notes:
- Run time: 37 min 28 sec - Music by Brad SucksWhat's almost as good as playing games? Thinking about playing games! This week we do a recap of Sony's recent showcase and think about what it will be like to play some of the upcoming titles. Based off how this year and how development timelines are going, we're assuming we'll be playing them while wearing jet packs powered by cold fusion.
This week on the EXP Podcast, we go back into the dungeon full of birds, bosses, and sexy swords. We are finishing off the discussion started in Episode 631 with a full debrief and spoiler discussion of Death's Door and Boyfriend Dungeon. Come on in for some smooches!
Show Notes: * Music from Death's Door OST and Boyfriend Dungeon OST
This week we fall back into our ruts. Or maybe it's not that dire and we're actually slipping on a comfortable pair of shoes? Whichever way you see it, the point is that we're creatures of habit and those habits tend to manifest in the way we play games. Be it our buying patterns or just how we manage in-game inventory, it's easy to slip into the same old patterns. Some are funny, some are annoying, and most are expensive in some way or another, so listen in and let us be examples of what not to do!
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