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Like some sort of radioactive monster from the sea, the Tokyo Game Show has risen and invaded Japan. This week on the EXP Podcast, Scott and I discuss the most interesting tidbits out of TGS, touching on a variety of subjects, from our longing for the "Japanese" aesthetic to pregnancy peripherals and the prospects for the PS Vita and the 3DS. Be sure to check out the show notes for some of the games we mention in the show.Discussion starters:- Do you miss traditionally "Japanese" games?
- What games out of TGS piqued your curiosity?
- Are you more or less excited for the Vita? How about the 3DS?
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes:
- Run time: 42 min 53 sec
- Ni No Kuni TGS Trailer
- Gravity Rush TGS Trailer- Mommy Tummy TGS Footage via Joystiq
- "Opinion: 'Expansion Slide Pad' Reflects Lack Of Confidence In 3DS," by Kyle Orland via Gamasutra - Music provided by Brad Sucks
This week, Jorge and I are pleased to welcome Krystian Majewski back to the show! Krystian is designer of Trauma, an independent game that blends puzzle solving, exploration, and interactive storytelling.We discuss the Trauma's development process and ask Krystian about his approach to game design. We also find time to talk about everything from urban exploration to Lego robots, and we find out whether Krystian ended up with "Katherine" or "Catherine." Unsurprisingly, we had a great time talking with Krystian and we hope you enjoy the conversation as well. Be sure to check out the links in the show notes if you're interested in Trauma, as well as Krystian's many other projects. Thanks again to Krystian, and to you all for listening!To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 1 hr 04 min 17 sec- The Official Website of Trauma- Krystian's writing on Game Design Scrapbook and Game Design Reviews- The Monster Hunter Podcast on Social Dissonance- Krystian's Design Portfolio Website- Music provided by Brad Sucks
We have wrestled with sheep, turned blocks into staircases, and climbed the highest towers to bring you this Catherine themed podcast. This week on the show, Scott and I discuss the latest erotic-story-focused-puzzle game from Atlus, its cowardly and ineffectual protagonist, and its take on gender, marriage, and fidelity. As always, we encourage you to share your own thoughts on Catherine in the comments section below.
Some discussion starters: - What do you think of Catherine's protagonist? - Do you feel your ending fit within the story well? - What sort of message came through Catherine?
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 48 min 07 sec - Music provided by Brad Sucks
This week's show is all about music games. It's a big topic, so Jorge and I recruited a talented trio of musicians and video game writers to help us out: Dan Apczynski, David Carlton, and Kirk Hamilton were all kind enough to stop by to discuss the merits of music games. We cover a huge swath of topics ranging from pedagogy, to musical philosophy, to Bon Jovi's genius. We've known Dan, David, and Kirk for a long time and it was a blast to have an excuse to hang out with them and record the show. Hopefully you all enjoy listening to our podcasting jam session as much as we enjoyed recording it. Thanks again to all our guests and thank you for listening!And now, inspired by Kirk's reference, here's a kid playing Guitar Hero while solving Rubik's Cubes:
Some discussion starters:- What is your take on the state of the music game genre?- What do games like Rock Band teach us, both about music and game design?- What are your hopes for the future of the genre?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 1 hr 15 min 34 sec- "the beatles, rock band, and genre," by David Carlton, via malvasiabianca.org- "Rock Band, Guitar Hero, and Musical Convergence," by Kirk Hamilton, via Kirkhamilton.com- "Games of the decade: Rock Band," by Mitch Krpata, via insultswordfighting.blogspot.com- Shameless self-promotion: "A Day in the Life," "I'm Looking Through You," and "Yesterday," posts about The Beatles: Rock Band by Scott- Music provided by Brad Sucks
We have clicked though the photograph, plummeted through spiked filled tunnels, and shattered the fourth wall entirely on this week's independent games focused podcast. Join Scott and I as we journey through the surreal landscape of Trauma, praise and criticize the torture that is VVVVVV, and try to wrap our heads around the strange construction of The Stanley Parable. As always, we encourage you to check out these games on your own, listen to our discussion, then chime in with your thoughts in the comments section below.
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 38min 21 sec - VVVVVV - Trauma - The Stanley Parable - Music provided by Brad Sucks
Jorge and I love talking about Halo almost as much as we love playing it. This week, we discuss what was supposedly Bungie's last Halo game: Halo: Reach. It's a wide-ranging conversation that encompasses everything from the gameplay systems to the grand plot of the Halo universe. As always, feel free to join in with your thoughts and comments.
Some discussion starters:
- For those of you who played the game: What are your thoughts?
- What challenges and opportunities do video game prequels present?
- What aspects of Halo do you wish to see Bungie bring into their next project? What should they leave behind?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 46 min 19 sec
- Music provided by Brad Sucks
Last week Scott and I discussed Mark Filipowich's article on cross-media storytelling. Out of that podcast came a challenge: We would put Mark's theories to the test by watching Halo Legends and Dead Space: Downfall. We have returned with out lives, if not our dignity, in tact, bringing you our views on these films and what they add/take-away from their parent franchises. If you rank amongst our bravest listeners, you joined us on this journey and we encourage you to leave your own thoughts in the comments section below. If you have not watched them but are curious enough to do so, both films are currently streaming on Netflix for those with service. Show notes: - Run time: 42 min 13 sec - "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters - Music provided by Brad Sucks
Today, it feels like more games than ever enjoy an "expanded universe." Books, TV shows, comics, and movies all develop worlds and characters that first appeared in video games. This might be great for devoted fans, but what does it imply about games' abilities to stand on their own? This week, we use Mark Filipowich's article on cross-media storytelling as a starting point for discussing the ways in which supplemental media affect the stories games try to tell. We also lay out some plans for a cross-media adventure that will be the topic for a future show. As always, we're glad to have you all along for the ride and look forward to reading your comments!Some discussion starters:- What are some of your favorite examples of game-related cross-media storytelling and why are they effective?- How can we separate marketing cash-ins from legitimate additions to a game's story?- Does an abundance of ancillary material degrade in-game content? How can games tell stories that stand on their own?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 32 min 00 sec- "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters- Music provided by Brad Sucks
Does the entire world love a game that you despise? You are not alone! We invited games journalist and brave contrarian Mitch Krpata on the show this week to discuss his criticism of Ocarina of Time, the value of terrible games, love/hate relationships with indie games, and more.
Discussion starters: - What are some games you have disliked that everyone else seems to enjoy? - Is there a value in playing a game you despise? - What are the dangers of universally praised games?
To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes:
- Run time: 49 min 57 sec - "Hey! Listen! The Case Against Ocarina of Time," by Mitch Krpata, via Joystick Division - Insult Swordfighting blog by Mitch Krpata
- "Review: Limbo," by Mitch Krpata via The Boston Phoenix- "Mass Effect: Massive Interface Fail," by Krystian Majewski via Game Design Reviews - Music provided by Brad Sucks
This week, Jorge and I are happy to welcome Peter Brinson to the show. Peter was one of the lead designers on The Cat and the Coup, a independent game about the 1953 CIA-orchestrated Iranian coup. After talking about The Cat and the Coup on a previous show, we thought it would be a great idea to have Peter on to learn more about the game's inception as well as his approach to incorporating history, art, and design in creating a documentary game. As we said before, we highly recommend the game. Thanks again to Peter for taking the time to chat with us and thanks also to everyone listening. We hope you enjoy the show!To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 53 min 47 sec- You can download The Cat and the Coup for free and learn more about its subject matter on the official website: http://www.thecatandthecoup.com/ The game is also available on Steam.- La Maison en Petits Cubes- The Power of Nightmares- Music provided by Brad Sucks
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