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This week on the EXP IndieCast, Scott and I are joined once again by game designer Nels Anderson, who's recent Montreal International Game Summit talk sparked a lively conversation about systems literacy, 2D indie-darlings, old television shows, player expectations, and so much more. Give this elongated episode and listen and let us know your thoughts by leaving your comments below. As always, you can find bonus material in the show notes below.
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 33 min 11 sec- "MIGS Slides and Talk Text," via Above49 by Nels Anderson
- Everything Bad is Good for You by Steven Johnson- Thinking in Systems by Donella Meadows- House of Leaves by Mark Danielewski
- Music provided by Brad Sucks
Naughty Dog's latest cinematic achievement can finally wow players with a heaping load of spectacle and a fair bit of Nolan North charm. Scott and I get in on the "taste for adventure" this week while we discuss Uncharted 3: Drake's Deception. In this longer-than-normal episode, we discuss a range of issues, from the game's gun-play to its lauded story to the future of our witty treasure-hunting hero. If you have joined in on Drake's adventure, we would love to hear your thoughts in the comments section below.
Discussion starters:
- What are your thoughts on the slightly revamped combat system in the latest Uncharted addition?
- Where would you like to see this franchise go?
- What are your thoughts on Naughty Dog's multiplayer pay wall?
Show notes:
- Run time: 57 min 10 sec
- Music provided by Greg Edmonson via the Uncharted 3: Drake's Deception Original Soundtrack (from the tracks Nate's Theme and Second-Story Work)
What is the point of doing something if there aren't any points to be won? Radek Koncewicz's post on the irresistible, but ultimately pointless actions we take in games inspired us to think about the little personal flourishes we add to our game playing experiences. Maybe you're one of those folks who had to catch the Super Mario Bros. 3 wands in mid-air, or maybe you're a strict adherent to the jumping screen shift in Mega Man. Whatever the case, games are full of irresistible opportunities to form personal habits that don't always have gameplay ramifications. As always, feel free to jump into the comments to share your personal quirks. Thanks for listening!Discussion starters:- What are some "irresistible" actions you take?- What are some examples of actions that blur the line between subjective choices and those that have objective ramifications on the game?- How do rewards, achievements, and stat tracking influence your dedication to forming unique habits within certain games?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 32 min 32 sec- "The Irresistible," by Radek Koncewicz, via Significant Bits- Music provided by Brad Sucks
We have crossed ancient lands, traversed architecturally unsound bridges of questionable origin, journeyed to the heart of this forgotten temple, and place our mics upon a demigods alter to bring you part two of our Team Ico focused podcasts. This week, Scott and I discuss the marvels of Shadow of the Colossus as well as historical collections of notable games in general. As always, we would love to hear your thoughts in the comments section below.
Discussion starters:
- If you played Shadow of the Colossus at launch, what were your first thoughts of the game?
- How does your play experience differ the second, third, and fourth time you play a game?- What game series would you like to see given a collector's treatment?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 51 min 36 sec
- Music provided by Koh Ohtani from the Shadow of the Colossus Soundtrack.
It's time once again for an independent game roundup! This week, Jorge and I discuss A Closed World, A Tale By Alex, and Fisher-Diver. All three games are free to play and boast interesting mechanical and thematic features. Each game is thought-provoking and well-worth playing; we have a wide ranging conversation that encompasses everything from considering the difficulties of incorporating LGBTQ themes in games to hunting the most dangerous game. As always, thanks for listening and fell free to jump into the comments with your thoughts!To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 33 min 11 secGames:- A Closed World- A Tale by Alex- Fisher-DiverAdditional reading on A Closed World:- "A Closed World: A Game About LGBTQ Themes," by Hal, via GayGamer- "Interview: How GAMBIT's A Closed World Tackles Sexuality, Identity," by Leigh Alexander, via Gamasutra- "'A Closed World' and thoughts on gay video games." and "LGBTQ game design knife fight!" by Robert Yang- "a closed mind," by Anna Anthropy- "Anna Anthropy on 'A Closed World,'" by Christine Love- Music provided by Brad Sucks
Somewhere in a forgotten castle in Japan, where the sound of ocean waves can drift through the remains of ancient keeps, Fumito Ueda is hard at work crafting The Last Guardian. The only tenable flavor of that otherworldly realm must come from the recent launch of the Ico and Shadow of the Collosus HD bundle. This week on the show, at the request of listener Chris Rickard, we take a look at the first half of the collection and revisit our time with Yorda, Team Ico's management of camera angles and scales, and the evolutionary tree of platformers. Surely you have played the game before (If not, get on it!), so be sure to leave your thoughts on the game in the comments section below, as well as your feelings towards the HD conversion. If you liked this show, come back in two weeks while we discuss Shadow of the Collosus.
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 37 min 22 sec
- Music provided by Brad Sucks and Michiru Oshima from the Ico Soundtrack.
Time moves fast in the world of video games. Technology changes (remember Rumble Paks?), franchises rise and fall (just ask Guitar Hero!), and it's hard to predict what will gain popularity (Minecraft, anyone?). With the recent release of Gears of War 3, Jorge and I decided we would take stock of what we consider to be one of most important franchises of the last five years. This show is less about the games' specific story and more about their narrative within the industry. We talk about everything from the influence of cover to blurred genres distinctions, and close with some thoughts (and hopes) regarding Epic's future. As always, thanks for listening and feel free to voice your thoughts in the comments!Discussion starters:- How does Gears differ from other big franchises of last few years?- Is the series' influence understated, properly recognized, or exaggerated?- What are your hopes for Epic's future projects?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 41 min 20 sec- "No Glory for Gears," by Jorge Albor, via PopMatters- "'Gears of War 3:' A Triumphant Past, a Familiar Present, and an Uncertain Future," by Scott Juster, via PopMatters- Music provided by Brad Sucks
If Antonio Banderas can sell sinus medication, why can't Captain Olimar sell herbicide? Maybe he can. Video games have been used to sell a wide variety of non-game related merchandise, but have our iconic protagonists ever been spokespersons? If not, then Nathan Drake is changing videogames again, and this time he is doing it was sandwiches. This week on the EXP Podcast, we discuss the fourth-wall breaking personification of Nathan Drake, how it reflects the status of games cultures and narratives, and the ethical concerns about connecting game content with real world consumption. We encourage to watch, and the re-watch, the Uncharted 3 Subway commercial embedded below, and then leave your thoughts in the comments section.
Some discussion starters:
- Does this ad campaign water down Uncharted 3's story?
- Do you think this type of marketing will weave its way throughout videogames more often?
- Did you already buy Subway before even listening to this episode?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 32 min 58 sec
- Music provided by Brad Sucks
A long time ago in a galaxy far, far away....Jorge and I recorded a podcast about Star Wars. Inspired by the recent announcement that the Bioware-developed MMO, Star Wars: The Old Republic would indeed be released this year, we discuss our expectations and the nature of Star Wars video games in general. We've flown from one end of this galaxy to the other, and we've seen a lot of strange stuff, but finding a great Star Wars game is rare and precious thing. Many Bothans died to bring us this podcast, so make it worth their sacrifice by sharing your thoughts in the comments! Discussion starters:- Will Star Wars: The Old Republic become more fun than you can possibly imagine, or will it cause a great disturbance in the Force?- What are your favorite Star Wars video games and what elements of the universe do the depict?- Which lesser known characters or themes would you like to see in a Star Wars game?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes: - Run time: 39 min 32 sec- "Star Wars: The Old Republic Launching Dec. 20, starts at $15 per month," via Joystiq- Wikipedia's list of Star Wars games- Music provided by Brad Sucks
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