The Experience Points Podcast

The Experience Points Podcast

By Jorge Albor, Scott Juster, Experience PointsSociety & CultureLeisureVideo Games
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The Experience Points Podcast episodes

  • EXP Podcast #98: Stuck in the Game

    It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall. Whether this obstacle is a particularly cruel boss battle, an demanding time limit, or a mind-bending puzzle, the result is the same: you’re stuck! This week, we use Michelle Baldwin’s piece about her odyssey to slay a mighty dragon that had been tormenting her and a friend for months. Along the way we discuss some of our own personal battles, various design choices that both lead into and out of tough situations, and the social dynamics of being stuck alongside others. As always, we hope you stick with us until the end and venture into the comments with your thoughts. Some discussion starters:- Have you ever experienced any notorious instances of being stuck in a game? Did you ever overcome the barrier, or was it the end of the line?- Is there an optimal way to help players through rough spots?- How does being stuck in a multiplayer game (either cooperative or competitive) change your experience?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 26 min 13 sec- “Stuck,” by Michelle Baldwin, via PioneerProject.net- Music provided by Brad Sucks

    27 min
  • EXP Podcast #97 - Language Lessons

    Warning: This podcast contains more adult language than usual. This podcast might be NSFW all thanks to Austin Ivansmith, who recently wrote an interesting article on swearing in videogames. Join us this week while Scott and I discuss the ethics of curse word construction, artistic integrity and avoiding offensive language, and the types of games that just might pull off an "F Bomb" with aplomb. As always, you can find the original article in the show notes below. We also encourage you to leave your thoughts in the comments section and let us know what you think.Some discussion starters:- Can language be just as stylized as violence, and therefor be more acceptable?- Is adding "bad language" toggle option an artistic betrayal or a helpful feature?- What games include good use of adult language and which do not?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 26 hr 2 min 24 sec- "Why all the swearing?," by Austin Ivansmith via Carrot v Stick- Music provided by Brad Sucks

    27 min
  • EXP Podcast #96: Portal Pedagogy

    For many folks, September means having to relinquish the last strands of summer and head back to school. However, trading the couch for the classroom doesn’t mean you have to abandon video games. This week, we are pleased to welcome Michael Abbott of The Brainy Gamer and Wabash College to the show. Michael is in the process of launching “Enduring Questions,” a course “devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community.” In addition to more traditional texts, some sections of the course will have Portal on the syllabus. We were thrilled to learn this and invited Michael to join us in discussing the course, how video games function as academic texts, and the challenges involved in teaching games.

    Some discussion starters:

    - Have you ever taken any classes in which video games were on the syllabus? What games would work well as teaching tools, and for what subjects?

    - Establishing gaming literacy is challenging. How is critical playing best taught? How did you learn to analyze games?

    - What kinds of challenges arise from using games in the classroom? How do we overcome things like generational stratification in regards to certain genres or games in general?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 1 hr 2 min 28 sec

    - “Portal on the booklist,” by Michael Abbott, via The Brainy Gamer

    - “Portal and the Deconstruction of the Institution,” by Daniel Johnson, via Gamasutra

    - “In Search of History’s Best Video Games: Canon Fodder, Season 2,” by Stephen Totilo, via Kotaku

    - Music provided by Brad Sucks

    1 hr 3 min
  • EXP Podcast #95: Masters of Mastery

    Scott and have once again ventured into the frigid north - Canada. This time we return with Chris Lepine of The Artful Gamer, who brings with him some marvelous insight into "mastery" as an aspect of fun. Continuing last week's discussion about the "fun factor," we delve deeper into one particular notion of enjoyment. Along the way we chat about poetic play, the dangerous of neurotic mastery, multiplayer mastery, and the joys of griefing. If we stir up your thoughts along the way, we encourage you to share them in the comments section below. You can also find a link to Chris's original article and more of his work in the show notes.Show notes:- Run time: 63 min 23 sec- "The Neurotic Joy of Gaming," by Chris Lepine of The Artful Gamer - "Mad Skills," by Nels Anderson of Above49- Music provided by Brad Sucks

    1 hr 4 min
  • EXP Podcast #94: Post PAX Podcast

    While we weren’t able to make it to PAX this year, the magic of the Internet allowed us to vicariously experience one of gaming’s best conventions. This week we’re taking advantage of the still-present PAX afterglow by talking about some of our favorite news from the show. We touch on the importance of expectations and nostalgia, the quiet innovation of some of the smaller games, and the general evolution of the conference itself. Since PAX incorporates everything from huge announcements (like Duke’s return) to low-key indie premieres (like The Witness), it’s almost impossible to catch everything, so feel free to jump into the comments to share what stood out to you.

    Some discussion starters:

    - For those of you who made it to the conference, what were your overall impressions? What would you like to see from PAX in the future?

    - What is your reaction to Duke Nukem? Are you interested in the game and does the franchise have a future?

    - SpyParty was a pleasant and unexpected surprise for both Jorge and me. What unexpected games impressed you?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 27 min 53 sec

    - Music provided by Brad Sucks

    28 min
  • EXP Podcast #93: Funvestigations

    There is a grand project being conducted right now - an effort to catalog why we love the games we love. After propositioning a broad array of players to describe what makes particular games fun, Michael Abbot of The Brainy Gamer has put together a catalog of descriptions for us to peruse. Join us this week while Scott and I discuss wonder and possibility, exploration, special snowflakes, luck, British apprenticeships, and nostalgia. We encourage you to leave your comments in this shred. For the full catalog and to contribute your own ideas of fun, check out Michael's link in the show notes.Show notes:- Run time: 35 min 48 sec- “Fun Factor Catalog," by Michael Abbot via The Brainy Gamer- Music provided by Brad Sucks

    36 min
  • EXP Podcast #92: Digital del Toro

    What happens when a renowned filmmaker gets involved with video games? It doesn’t happen often and the results are usually less than spectacular, but THQ and Guillermo del Toro are looking to buck this trend. This week, we use this development as a starting point to discuss the what happens when established directors try their hand at game making. We cover everything from artistic philosophies to the possibility of “dream team” partnerships between famous designers and directors. As always, feel free to weigh in with your thoughts on whether titans of the box office can also conquer the Xbox.

    Some discussion starters:

    - What are your thoughts on Guillermo del Toro potentially making a game?

    - What kinds of skills could directors bring to games? How important is it for them to have a lot of experience with the medium, either as a player or a creator?

    - Have you played any games in which a film director was involved? Which directors do you think would make enjoyable games?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 26 min 45 sec

    - “Guillermo del Toro negotiating video game deal with THQ,” by Ben Fritz, via the Los Angeles Times

    - Music provided by Brad Sucks

    27 min
  • EXP Podcast #91: How to Build a World

    We say it so often, it’s almost a cliche: video games allow us to explore virtual “worlds.” The medium is replete with strange locations that players learn to navigate as naturally as they do their own neighborhoods. Whether it is the Mushroom Kingdom, Rapture, or Liberty City, a convincing world can yield an immersive experience. But what exactly makes for a good game world, and how do we describe these qualities concretely? In his recent Edge article, Chris Dahlen raises these question and begins to push for a more explicit articulation of how game worlds function. We use his article as a starting point and cover issues of fiction, systemic storytelling, and themes that define gaming worlds. Seeing as how we have such worldly listeners, we’re looking forward to hearing your thoughts in the comments!

    Some discussion starters:

    - What are your favorite video game worlds and why did they impress you? Conversely, what prevents you from being drawn into a game world?

    - How much of a game’s world is defined by its rules and systems? For example, would a Mario game that isn’t based in the Mushroom Kingdom or rendered with a fantastic art style still be in the “Mario world?” Would an artistically traditional Mario game without platforming still be part of the “Mario world?”

    - What role does imagination play in world building? How is the willingness to believe in a place augmented by previous experiences, as in the case of sequels?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 34 min 04 sec

    - “You Build Worlds,” by Chris Dahlen via Edge

    - Music provided by Brad Sucks

    35 min
  • EXP Podcast #90: What's In A Name?

    My name is Jorge, and sometimes Shen, and other times Arkania. I have also been a variety of strangely named characters in everything from JRPGs to First-Person Shooters. According to Andrew Lynes, whose piece inspired this week's podcast, character name changes may subtly affect our gaming experiences. Join Scott and I while we discuss Link, Pseudonyms, Uno etiquette, and ways to improve the name game. For Andrew's article and a short list names I consider particularly uninspired, check out the show notes. Show notes:- Run time: 28 min 4 sec- "How Character Names Change the Narrative Experience," by Andrew Lynes via Bitmob- Music provided by Brad Sucks

    29 min
  • EXP Podcast #89: Red Dead Roundup Part 2

    We are back on the saddle, this time to talk about all the spoiler-laden story elements of Red Dead Redemption. Such an ambitious and expansive game requires quite a bit of wrangling, so this week's podcast is extra long to compensate. This week, we delve into Red Dead as it relates to other Western mythologies, the ups and downs of open world story telling, and the meaning of redemption in a barren and nihilistic landscape. If you have thoughts on the game yourself, we encourage you to chime in below in the comments section.To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 62 min 37 sec- Music provided by Brad Sucks

    1 hr 3 min

About The Experience Points Podcast

From the publisher's feed

A weekly show from the authors of ExperiencePoints.net. Each episode we will have an in depth conversation on a particular video game related topic.

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