The Experience Points Podcast

The Experience Points Podcast

By Jorge Albor, Scott Juster, Experience PointsSociety & CultureLeisureVideo Games
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The Experience Points Podcast episodes

  • EXP Podcast #78: Finishing the Fight with Halo 3

    As you may remember, Jorge and I are playing through the Halo series and making podcasts along the way. Released in 2007, Halo 3 was one of the biggest gaming events of the decade and I was quite excited to see how the game has aged. Having wrapped up the Master Chief trilogy, we spend the podcast discussing Halo's plot and extended universe, the game's influential design choices, and what the future holds for the franchise as well as Bungie. Halo's structure facilitates unique experiences for everyone who plays it, so feel free to jump in with your thoughts in the comments.

    Some discussion starters:

    - Halo 3 seemed to emphasize its story more than the first two installments. How significantly does the in-game narrative, as well as the surrounding universe and marketing campaign, impact your enjoyment of the game?

    - While Halo's combat has always had a distinct feel, each game has introduced subtle tweaks. Of the original trilogy, which game did you enjoy the most?

    - After Halo 3, were you still interested in continuing the franchise? What are your thoughts on Bungie distancing themselves from the franchise and the rumors of their ambitious new project?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 34 min 26 sec

    - Music provided by Brad Sucks

    35 min
  • EXP Podcast #77: Earning The Badge

    The cub scouts, the younger sect of Boy Scouts of America, have recently added a new honorable achievement for children to attain: the videogame merit badge. Technically, it is a belt loop or an academic pin. Regardless, to claim the glory of such a trophy, kids have to accomplish a few tasks. Join us this week as Scott and I discuss the ESRB, consumer education, math with Marcus Fenix, and what it takes to become a young videogame guru. You can find a link to the scouts official requirements in the show notes. Show notes:- Run time: 25 min 22 sec- The cub scout video game award and requirements- Music provided by Brad Sucks

    26 min
  • EXP Podcast #76: The Future of Games: In 3-D!

    Have recent video games left you feeling a little flat? Fear not: as we speak, companies are getting ready to venture in to your living room via the third dimension. This week, we use Gus Mastrapa's article about the current 3-D gaming scene to discuss what may be the next big visual leap in games. Topics include everything from the practical costs of the technology to its implications for game design. Regardless of whether you already own a custom pair of 3-D goggles or if you still rock a black-and-white tube-TV, feel free to share your thoughts in the comments.

    Some discussion starters:

    - What kind of barrier to entry does 3-D face for the average gamer? Is there a certain price it must reach or a certain feature it must have before you make the jump?

    - What do you think the relationship will be between 3-D and other technologies such as motion control and head tracking?

    - How would you like to see 3-D implemented in games (if at all)? Are there certain existing games that you feel would benefit from the added depth?

    - How does something like the Nintendo DS (or the forthcoming "3DS") impact your thoughts on TV and monitor-based 3-D rigs?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 27 min 42 sec

    - "Why 3-D Gaming's Future is Still Blurry," by Gus Mastrapa

    - Music provided by Brad Sucks

    28 min
  • EXP Podcast #75: Olympic Review

    We have reached the lands of the Gods, gazed upon their infinite knowledge, and returned with another enlightening podcast. This week, Scott and I eagerly delve into God of War III, the final installment (maybe) in the epic Kratos trilogy. Join us this week to discuss the game's new features, the design of Olympus, fun with fleeces, over-the-top aesthetics, and the brilliance of thematic consistency.

    Show notes:- Run time: 44 min 23 sec - "Time for God of War to Call It Quits," by Chris Kohler via Wired- Music provided by Brad Sucks

    38 min
  • EXP Podcast #74: Perspectives on Play

    When playing games with others, the already-challenging task of learning the systems and rules is compounded by having to learn about the other players. Differences in techniques, skills, and expectations definitely keeps things lively, but what happens when problems arise? This week, inspired by Alex Martinez's article about how cute little Sackboy precipitated a big ugly fight between him and his wife, we look at what happens when players see things differently. We discuss how games approach the challenge of accommodating players of different skills, goals, and play philosophies while also touching on some of the ways players communicate with each other. As always, if you want to add your perspective, jump into the comments! Some discussion starters:- How much is a player's enjoyment impacted by their "gaming literacy" and how much is influenced by how they approach games generally? Are there certain games at which you are not skilled but still enjoy because of their dynamics?- What games do a good job of accommodating both highly-experienced and minimally-experienced gamers? Do they do this through levelling the play field or by quickly and efficiently educating the newcomer?- How can players reach an agreement about what they want to get out of a game?To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 35 min 44 sec- "Little Big Trouble," by Alex "Spaz" Martinez- Music provided by Brad Sucks

    36 min
  • EXP Podcast #73: Just the FAQs

    The digital wilderness can be a confusing place. Thankfully, when we need a guide or a helping hand, we have the luxury of being able to turn to the gaming equivalent of CliffsNotes: FAQs. Whether they are called walkthroughs, guides or cheats, it's likely that every gamer out there has at some some point consulted them for clues on how to get the most out of a game. This week, inspired by Robert Janelle's profile on some dedicated FAQ writers, we discuss the relationship between games and guides. FAQs have always been more than simple spoiler lists, and we explore the different ways to use walkthroughs, the role they play in gaming culture, and what it takes to write a great guide. As always, feel free to offer your own thoughts on tips, tricks, and techniques in the comments.

    Some discussion starters:

    - Are there any particular games you have played in which FAQs were particularly useful? Does this correspond to specific genre or gameplay style?

    - In what contexts are FAQs most useful? Should guides be more integrated into games? How have services like YouTube affected the way you seek out hints?

    - Have you ever written a FAQ? If so, how did you like the experience? If not, would you ever consider writing a FAQ for any particular game?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 27 min 44 sec

    - "Bad MotherFAQers," by Robert Janelle, via The Escapist

    - Music provided by Brad Sucks

    28 min
  • EXP Podcast #72: Some Heavy Rain

    There are, occasionally, titles that seem to herald a new day in videogames. Some have claimed Quantic Dream's latest creation as one such experience, marking the future of interactive fiction.We hope you brought your umbrella, because this week Scott and I venture into Heavy Rain to discuss whether or not this theory holds water. As usual, we will avoid spoilers until absolutely necessary. For the spoiler-sensitive out there, we give plenty of warning before we reveal secrets, so feel free to give this podcast a listen.

    Discussion starters:- Prior to the game's release, were you excited about Heavy Rain? If so, why?- How well did the game's mechanics succeed in telling the story? Should they be emulated by other creators of interactive drama?- How well does Heavy Rain succeed in telling an "adult" story?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 47 min 17 sec

    - Music provided by Brad Sucks

    48 min
  • EXP Podcast #71: Hostile Forces

    For a medium designed to entertain and even calm, videogames can be surprisingly frustrating. Intense hostility can be elicited by games, be they single-player or multiplayer. This can result in high blood pressure, loud swearing, or even the destruction of property. Chris Lepine of The Artful Gamer inspires the podcast this week with his post on angry gamers and a shattered six-axis. Join us this week while we discuss breaking controllers, 8 bit anger, the calming affects of transparency, diverting hostility, and adversarial gaming.

    Show notes:- Run time: 36 min 26 sec - "The Angry Gamer," by Chris Lepine via The Artful Gamer- Music provided by Brad Sucks

    37 min
  • EXP Podcast #70: Silent Hill Sound Off!

    It's easy for games to get lost in the crowded winter season, when huge games like Mass Effect and Call of Duty dominate dominate both sales charts and critical conversation. This week, we have an in-depth discussion about a game that has been quietly lurking in the shadows: Silent Hill: Shattered Memories. The most title recent in a long-running series, Shattered Memories re-imagines the first Silent Hill to provide both a unique gameplay and storytelling experience. In addition to upholding the sense of dread and horror from the previous games (seriously, try playing this with the lights off!), the Shattered Memories has some narrative twists that set it apart from most other games.

    Jorge and I made sure to keep the first half of our talk spoiler-free before getting down to specific plot points. Despite (or perhaps because of) its rough edges, we both highly recommend the game. Just don't blame us when you're huddled beneath the covers at night, afraid to turn the lights off. Finally, the in-game psychologist told us its healthy to share your feelings with others, so feel free to jump in with your comments.

    Some discussion starters:

    - For those of you who played the game, what did you think? Had you played other Silent Hill games before? How did your puzzles and stories differ from ours?

    - The game claims "to play you" just as much as you play it. For those of you who played it, was this accurate? What other games "play" their players, and how do they do so?

    - Is there room on the market for "double-A" games like Shattered Memories? Is this a meaningful distinction? How should we evaluate games with experimental concepts but less polish than blockbuster titles?

    To listen to the podcast:

    - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

    - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

    - Subscribe to this podcast and EXP's written content with the RSS link on the right.

    Show notes:

    - Run time: 44 min 23 sec

    - Music provided by Brad Sucks

    45 min
  • EXP Podcast #69: The Finish Line

    This past weekend concluded the 2010 San Francisco Game Developers Conference, which brought together developers from around the world to discuss all aspects of the games industry. Numerous talks were held covering a wide range of subject. One particularly interesting talk, embedded above, was by Chris Hecker, who called on designers to "finish" their games. Fittingly, we called on game developer Krystian Majewski, creator of the IGF Award nominated Trauma, to offer his professional wisdom. Join us this week while we discuss missing deadlines, game depth, charismatic marketers, and the importance of wacky ideas. Show notes:- Run time: 38 min 05 sec- "Please Finish Your Game," by Chris Hecker, via ChrisHecker.com- See Game Design Reviews for more information about Trauma and Krystian Mejewski- Music provided by Brad Sucks

    39 min

About The Experience Points Podcast

From the publisher's feed

A weekly show from the authors of ExperiencePoints.net. Each episode we will have an in depth conversation on a particular video game related topic.

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