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As games evolve, more mainstream titles are incorporating elements of nudity. This raises the question of nudity's importance. In one sense, its value is derived from what it represents in terms of the story or the characters. Nudity is also useful for examining wider societal issues and cultural norms. But what if we had to assign nudity an actual economic worth? Does $3 sound about right?This week, we discuss G. Christopher Williams' article about nudity in The Saboteur. The game represents an intersection of monetized, optional, and artistic nudity, and is an interesting case study for how mainstream games deal with exposed flesh. We share our thoughts on the game's approach to bare bodies and then trade ideas about what the future holds for digital nudity. Feel free to share your thoughts in the comments (clothing optional).Some discussion starters:- What are the implication of having monetized nudity?- Do you think there is a difference between cutscene and interactive examples of nudity from a moral/ethical point of view?- Can you think of any games in which nudity was essential to the complete experience? Are there games in which nudity ultimately weakened the overall experience?To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 30 min 09 sec- "The Value of Nudity: Considering the Saboteur," by G. Christopher Williams, via PopMatters- "In the Nude for Games," by Jorge- Music provided by Brad Sucks
It is hard to look away from the onslaught of newly released titles, which time to pique our interest with all these "fresh" ideas. But games have been around for a while now, and not every game is a glistening display of pure innovation. We have old roots that are worthy of exploration. Or, as Evan Stubbs suggests, those seeking to expand the medium have an obligation to reexamine older titles and put modern day gaming in its historical context. Join us this week while Scott and I discuss stealth mechanics of the past, the art of building upon genre, the Beatles, Braid, and the risks and rewards of gamer time travel. As usual, you can find Evan's original article on the subject in the show notes. We also encourage you to leave your thoughts in the comments section below.Show notes:- Run time: 28 min 51 sec - Learning from History by Evan Stubbs, via RedKingsDream- Music provided by Brad Sucks
Remember back in October, when we tried to guess which new fall titles would be the biggest sellers of the season? This week, we reveal the much anticipated outcome. The whole experiment was much more complicated than we bargained for, but we came away with some interesting lessons about the allure of franchises, the supposed "casual/core" dichotomy, and the shadowy world of sales numbers. Below is our list of the best selling games as well as our respective predictions. For those of you playing along, how did you do? Were there any big surprises? Did any of your favorites miss the list? Also, you may want to take this opportunity to say "hi" to Jorge. You know, put any old arguments to rest, or maybe say something nice just to show you care. Life is unpredictable: one day you're on top of the world and next you're writhing in intestinal anguish after indulging in some laxative-infused tiramisu custard...
Actual List (as calculated by us):
1. Call of Duty: Modern Warfare 2
2. New Super Mario Bros. Wii
3. Wii Fit Plus
4. Assassin's Creed 2
5. Left 4 Dead 2
6. Dragon Age: Origins
7. Borderlands
8. Uncharted 2: Among Thieves
9. DJ Hero
10. The Legend of Zelda: Spirit Tracks
Jorge's List:
1. Modern Warfare 2
2. New Super Mario Bros. Wii
3. Wii Fit Plus
4. Band Hero
5. Uncharted 2
6. Left 4 Dead 2
7. Assassins Creed 2
8. Lego Indiana Jones 2
9. DJ Hero
10. Dragon Age
Scott's List:
1. Wii Fit Plus
2. Modern Warfare 2
3. New Super Mario Bros Wii
4. Lego Indiana Jones 2
5. Dragon Age
6. Lego Rock Band
7. Assassin's Creed 2
8. Left 4 Dead 2
9. The Legend of Zelda: The Spirit Tracks
10. Brutal Legend
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 28 min 11 sec
- Music provided by Brad Sucks
Take a look at the trailer for Vanquish above. This is the latest work from Shinji Mikami, famed creator of the Resident Evil franchise. What exactly is going on here? What type of game is this? We've got a gruff looking space marine fighting robot aliens. What are we supposed to get out of this trailer? Which brings us to this week's topic: What are we supposed to get out of trailers in general? Join us while we discuss veterans, butterflies, 80's music, exploitation, and the art of game trailers. You can find links to some of the trailers we discuss in the show notes. Some discussion starters:- Can trailers even hope to give an accurate assessment of what the game is going to be like?- Do they have an obligation to not mislead the viewer?- What do you look for in a good trailer? Have any favorites? Have you ever avoided them?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 30 min 02 sec- Halo 3 Museum Trailer - GTA4: Liberty City Stories Trailer - Mirror's Edge Trailer - Gears of War 2 Trailer - Left 4 Dead 2 Trailer - Music provided by Brad Sucks
For a long time, many video games have sought to emulate storytelling techniques found in film, particularly the ways a story is visually conveyed. While a growing number of people are questioning the wisdom of this goal, "cinematic" is still usually a complementary term used to describe games. This week, we turn the tables and examine how aesthetic techniques from video games are influencing TV and film. With the help of G. Christopher Williams' article on the video game aesthetics of Spartacus, we discuss both subtle and overt aesthetic contributions games make to works outside of the medium. As always, feel free to share your thoughts on the sharing in the comments
Some discussion starters:
- Do any specific films or TV shows strike you as aesthetically inspired by video games?
- Is there a particular "look" that denotes video game aesthetics? Is it still pejorative to liken a film or TV show to a video game?
- Can film and TV appropriate video game aesthetics even though they lack the ability to appropriate the corresponding mechanics?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes:
- Run time: 28 min 22 sec
- "The Video Game Aesthetics of Spartacus: Blood and Sand," by G. Christopher Williams, via PopMatters
- Music provided by Brad Sucks
To his personal shame, Scott had never played any of the Halo games. So we decided to drop into the franchise from orbit, pull Halo one from cryo, and mount up as Master Chief. Scott and I have just finished playing the first two Halos (on Legendary mode) and want to take a moment to discuss our thoughts on the birth of a truly epic franchise. Podcast topics this week include the dangers of zombies, complex level design growing pains, purple corridors, and the birth of a Spartan legend. We encourage you to leave your own thoughts on the franchise in the comments section below, though please avoid Halo 3/ODST spoilers.Discussion Topics:- How did you first feel about Halo 1 and 2 when you first played them.- Is it hard to visit older titles? Do you find past mistakes become more tiresome? Do sequels forever take the place of their predecessors?- How did Bungie manage to construct such a important franchise with such an influence on the history of game development? How well does the beginning of the franchise hold up today?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 36 min 25 sec- Music provided by Brad Sucks
Some discussion starters:
- What are your habits regarding digitally distributed games? Is there a certain reason you do or do not download games you could get on discs?
- How do you feel about pricing structures based on "segments" rather than as a function of time? What kinds of privacy issues arise?
- How soon, if ever, do you think games will go 100% digital?
To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.
Show notes: - Run time: 26 min 49 sec
- "The Future of Digital Distribution," by Evan Stubbs, via RedKingsDream
- Music provided by Brad Sucks
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