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This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us!
By Łukasz Ściga5
55 ratings
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us!

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