The Game Business Show

The Game Business Show

By Hosted by Christopher DringBusinessLeisureGames
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The Game Business Show episodes

  • Is Xbox making the right decisions? Plus, how AI is (and isn’t) transforming game localization

    In today's edition, Chris dives into the changes at Xbox and why the cuts - although brutal - are necessary and sensible. Plus, two leading localization experts chat about the challenges in releasing games in other markets, and the impact of AI on the translation sector.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    44 min
  • “We’ve been baptized in fire” – the new Rainbow Six boss on losing staff, Tencent, GTA and… Moana

    We speak to the head of Rainbow Six: Siege Joshua Mills about the challenges that followed last year's major X update, the hack that took out the game over Christmas, life under new Tencent ownership, how to handle GTA 6, younger vs older players, and, erm, Moana.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    37 min
  • Five things we’ve learned about Japan’s games industry, plus how GTA 6 influenced Valor Mortis’ $40 price point

    This week, we're joined by Japanese video game industry expert Dr Serkan Toto, and we talk about the state of the Japanese video game industry, the dominance of Nintendo, impact of China, the rise of PC and lots more.We then welcome Lyrical Games' Blake Rochkind to discuss the $40 price point of Valor Mortis, and why the publisher felt they had to go low during a hyper competitive moment for the video game industry. We also talk broadly about the rise of AA (or rather III) video games.Plus, Nex Playground secures more funding, and more!



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    55 min
  • Beyond Balatro and taking risks: Why Playstack doesn’t want a 100% hit rate

    In this bonus edition of The Game Business Show, Chris talks to Balatro publisher PlayStack about how the hit poker game has transformed the company, why it's not looking for a 100% hit rate, and what it expects from its new owners.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    44 min
  • The shooter that Tencent abandoned: Wardogs hits 2m sales in one weekend

    We speak to Joe Brammer, CEO of Bulkhead, which has just launched the smash hit 100-player first person tactical shooter Wardogs.

    Just nine months ago, the studio was under threat from going under after Tencent no-longer wanted the team. Now, it’s had one of the surprise hits of the year, with two million games sold in Early Access after just one weekend.

    In this interview, Brammer discusses the shock success of the game, the impact on the team, the reality of crunch within the studio, his attempt to run his own video game showcase, and how he’s looking to scale-up to handle the demand for Wardogs.

    Enjoy. 



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    41 min
  • “Some of the offers were actually offensive” – How Clutch found its publisher

    We speak with Maverick Games bosses Harinder Sangha and Mike Brown about being dropped by Amazon, the "offensive" offers it received from other publishers, the state of the racing genre, taking on Forza, and its dream of becoming the greatest game developer in the world. It’s a good one!



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    55 min
  • GTA 6 reveal causes Xbox and PlayStation sales to jump by a third

    In today's edition, Chris shares the latest data from the GTA 6 Netflix reveal, including its impact on PS5 and Xbox Series S and X.

    Transcription by ESO. Translation byMeanwhile, Newzoo consultant Ronan Patrick comes on to discuss GTA 6, the fate of consoles, the rise of sequels, friendslop and more.

    Plus the latest stats from Gamescom!



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    54 min
  • CD Projekt Red: If you want a cost-driven development, you cannot make The Witcher 4

    We speak to CD Projekt Red joint CEO Michal Nowakowski about the switch to making multiple games, returning to The Witcher 3, why it released Cyberpunk 2077 too early, the fate of video game consoles, TV adaptations, The Witcher 4 and a whole lot more.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    39 min
  • Assassin’s Creed creator Patrice Désilets: “I have two or three games left”

    It’s our bumper Gamescom edition of The Game Business Show.

    In this edition, Patrice Désilets, the creator of Assassin’s Creed, speaks to us from Gamescom about the newly launched 1666: Amsterdam. He talks returning to Ancestors, and the reality that he may only have a few games left to make.

    We also chat with Raccoon Logic, specifically game veterans Alex Hutchinson (also a former Assassin’s Creed creative director) and Reid Schneider. We talk about their new hockey game Breakaway Hockey League, which was here in Cologne, and why they’ve had to abandon the old ways and embrace a new world.

    Finally, we offer a sneak peek at next week’s big interview featuring CD Projekt joint-CEO Michał Nowakowski.

    Oh, and we’ve all the big news from Gamescom.



    This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe
    41 min

About The Game Business Show

From the publisher's feed

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry.

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