
Sign up to save your podcasts
Or


Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder.
Transcript https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing
Chaos Factor 6
SCENE ALTERED? 3 Altered (ceremony in progress)
FATE: Did Mina see the cultists' meet anyone? (50/50) 46 Yes
DESCRIPTION: who? 80 Partially 98 Watery
FATE: From the underpipes? Yes (piperunners)
FATE: Did the barrels exchange hands? (50/50) 46 Yes
FATE Does Mina know how the tipoff was received? (Very unlikely) 54 No
FATE is access restricted? (50/50) 94 Extreme No (encouraged)
Hunt for clues: Investigation +6: 26
FATE: Is there a clue to be found? (50/50) 94 Extreme No (area scrubbed clean, then ceremony)
Thread closed: investigate necropolis
Thread opened: investigate underpipes
Character added: Piperunners
Chaos Factor: 5
Chaos Factor 5
SCENE ALTERED? 1 Altered (pipe flooded)
Into the Unknown: 3 Common, Discovery, Danger
16: 2 way junction
6/2 Shaft
11/4 Creature looking for food
12/5/12/2/4/9/6 Fire snake X 2
Initiative
Mina: 18 Dagger: +3 to hit (1d4+1) x2 (piercing) Each hit causes 1hp damage to Mina
Snakes: 19 Bite and Tail: +3/ 4 damage
FATE Melee range? (50/50) 13 Yes
ROUND 1
Snake 1 Bite 12 Miss, Tail 8 Miss
Snake 2 Bite 13 Miss, Tail 20 Hit 4hp (resistance to fire damage underwater)
Mina (34hp) Dagger 15 10hp Snake 1 (12 hp), 1 hp Mina (33hp)
ROUND 2
Snake 1 (12hp) Bite 18 Hit 4hp Tail 12 Miss
Snake 2 Bite 9 Miss Tail 12 Miss
Mina (29hp) Dagger 22 8hp Snake 1 (4hp), 1hp Mina (28hp)
ROUND 3
Snake 1 (4hp) Bite 12 Miss Tail 14 Miss
Snake 2 Bite 23 Hit 4hp Tail 10 Miss
Mina (24hp) Dagger 16 10hp Snake 1 (dead) Snake 2 (16hp) Mina 1 (23hp)
ROUND 4
Snake 2 (16hp) Bite 11 Tail 8
Mina (23hp) Dagger 13 miss
ROUND 5
Snake 2 (16hp) Bite 21 4hp Tail 5
Mina (Mina 19hp) Dagger 20 10hp (Snake 2 6hp) Mina 1 (18hp)
ROUND 6
Snake 2 (6hp) Bite 20 4hp Tail 15
Mina (14hp) Dagger 18 3hp (Snake 2 dead)
Bonus action: Healing surge 11hp (25hp total)
This episode sees Mina find some sanctuary, but that doesn’t mean her troubles are over. She faces a dangerous setback and a night of chilling nightmares before the dawn.
Transcript https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing
Chaos Factor 7
SCENE ALTERED? 3 (Altered) 65 Attach 91 Weapons (folder is trapped: Glyph of Warding)
Exhaustion Level 2 (Disadvantage on Ability Checks, Speed halved)
Glyph spotted? Arcana (+6) vs DC 17 at Disadvantage: 10 (fail)
Glyph deals 5d8 (24) thunder damage: 14/38 HP
FATE: does she attract attention? (50/50) 46 Yes
FATE: danger? (Unlikely) 68 No
FATE: thrown out? (50/50) 91 No (Innkeeper investigates
http://chaoticshiny.com/chargen.php
Innkeeper: Caelia, gnome, curious, suspicious
Any tracking or scrying magics spotted? Arcana +6 vs DC 16 at Disadvantage: 15 (fail)
Any clues spotted? Investigation +6 Vs DC 16 at Disadvantage: 12 (fail)
FATE: folder destroyed? (Likely) 17 Yes
DESCRIPTION: where did she first find the cultists'? 94 Softly 42 Hard (monastery)
FATE: does she manage a long rest? (Likely) 94 No
EVENT: 25 Dominate 17 The Spiritual
FATE: nightmares? (50/50) 47 Yes
Chaos Factor 8
SCENE ALTERED? 3 altered (wakes up, another nightmare)
Nightmare Generator
4, 2, 6, 5
FATE: does her father leave her a message? (50/50): 29 yes
DESCRIPTION: 69 Ruin 5 Inside (mausoleum)
Chaos Factor 7
SCENE ALTERED? 6 Interrupted
Event focus: Close a Thread: Explain the explosion in the sky
FATE: Does Mina get 2 days to recover? (Likely) 77 Yes, Random Event
Event focus: Move towards a thread: Resolve trouble with the Whisperer
In this episode Mina returns home only to find an unwelcome visitor waiting for her, with a truly nefarious proposition. Will Mina betray her own House, or will she risk conflict with a group capable of penetrating one of the most secret organisations in the city?
Transcript: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing
SCENE MODIFIED 7
Altered (Lab disrupted)
FATE has someone been here? (50/50) 3 Exceptional yes (they are still here)
FATE The Whisperer? (Somewhat Likely) 100 Exceptional No
FATE A rival House? (50/50) 17 Yes
Description: Who? 74 Naturally 6 Average (nondescript)
Event: 96 Guide 36 Bureaucracy (fraud)
FATE Blackmail? (Likely) 37 Yes
FATE: over tonight's events? (Likely) 74 Yes
SCENE MODIFIED: 7 Altered (The box is real)
FATE: Is the box still there? 48 Yes
In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.
Links
Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster.
Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Kobold Fight Club: https://koboldplus.club/#/encounter-builder
Game Mechanics
MINA Cast Feather Fall (reaction)
FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)
DESCRIPTION What do they look like? 20 Crazily 67 Modern
FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)
FATE Does Mina land on Rooftops? (50/50) 57 No (streets)
FATE Streets busy? (unlikely) 11 Yes, and Random Event
EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)
FATE Do all enemies land safely? (50/50) 42 Yes
FATE Do enemies attack? (A sure thing) 64 Yes
FATE Any into Melee range round 1? (Unlikely) 46 No
Kobold Fight Club 7 Cultists (Deadly)
INITIATIVE
Cultists 20
Citizens 18
Mina 7
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Twist Table
ROUND 1
Cultists Double Move (Difficult Terrain)
Citizens (aggro 1) 1 Twist (Trick)
9 Wear down
Divert/ distract
Mina Stealth (ADV) vs PP 10: 15 Success. Move away.
FATE: Cover nearby? (Likely) 10 Yes
DESCRIPTION What sort of cover? 24 Defiantly 93 Tranquil (bath house)
FATE: Does the airship crash this turn? (50/50) 57 No
Huge explosion (Infernal Powder)
ROUND 2
Cultists (aggro 6) Perception vs PS 11: 17 Success.
1 Same (Chase Mina)
Citizens (aggro 1) 4 Change Tactic
6 Retreat
Mina Crossbow 2 Miss, Move (into bath house)
FATE Notable occupants? (50/50) 71 No (bathers)
FATE Does the airship crash this turn? (50/50) 35 Yes
FATE Any cultists hit? (50/50) 99 Exceptional No (Bath house hit)
DEGREE (Motif) 1 Minimal damage
DANGER (Motif) 1 Easily avoided threats
ROUND 3
Cultists (Aggro 5) 5 Change Tactic
8 Probe
Mina Double Move
FATE Does she get clear? (50/50) 61 No (spotted in side alley)
SCENE MODIFIED 5 Altered (Fire is spreading rapidly)
https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/
Chase Rules
CONDITIONS Mina 2 gaps away from Cultists, needs +4 gaps (6)
ROUND 1
Cultists Comp 20 (none)
Mina check Athletics 14
Cultists check Athletics 6
Result Mina 3 gaps away
ROUND 2
Mina Comp 3 (stained glass, STR check)
Cultists Comp 5 (slippery ground, DEX check)
Mina check STR 9
Cultists check DEX 12
Result Mina 2 gaps away
ROUND 3
Mina Comp 12 (none)
Cultists Comp 16 (none)
Mina check Athletics 17
Cultists check Athletics 1
Result Mina 3 gaps away
FLASHBACK
FATE Was she sent to the airship? (50/50) 39 Yes
DESCRIPTION Who by? 36 Foolishly 36 Flawless
FATE A faction rep? (Somewhat Likely) 65 Yes
FATE House Montisario? (50/50) 59 Yes
ROUND 4
Mina Comp 17 (none)
Cultists Comp 13 (none)
Mina check Athletics 3
Cultists CON check 17 (passed)
Cultists check Athletics 1
Result Mina 4 gaps away
ROUND 5
Mina Comp 12 (none)
Cultists Comp 10 (impassible obstacle, DEX check)
Mina check Athletics 4
Cultists CON check 16 (passed)
Cultists check Athletics 10
Result Mina 3 gaps away
ROUND 6
Mina Comp 14 (none)
Cultists Comp 1 (horse and cart, DEX check)
Mina check Athletics 14
Cultists CON check 19 (passed)
Cultists check DEX 3
Result Mina 4 gaps away
FLASHBACK
FATE Were they carrying explosives? (Likely) 43 Yes (Infernal Powder)
FATE Did Mina set the fire? (Somewhat Likely) 12 Yes
FATE Did they see her face? (Unlikely) 80 No
ROUND 7
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 8
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 9
Mina Comp 18 (none)
Cultists Comp 5 (Mina trick, INT check)
Mina CON check 5 HERO POINT 5 (2 levels Exhaustion)
Mina check Athletics 6
Cultists CON check 20 (1 level Exhaustion)
Cultists check INT 9
Result Mina 3 gaps away
ROUND 10
Mina Comp 7 (brawl, DEX)
Cultists Comp 11 (none)
Mina CON check 9 HERO POINT 7 (3 levels Exhaustion)
Mina check Athletics 12
Cultists CON check 8 (2 level Exhaustion)
Cultists check Athletics 3
Result Mina 4 gaps away
ROUND 11
Mina Comp 2 (crowd, STR check)
Cultists Comp 19 (none)
Mina CON check 14 (3 level Exhaustion)
Mina check STR 10
Cultists CON check 2 (3 level Exhaustion)
Cultists check Athletics 5
Result Mina 5 gaps away
ROUND 12
Mina Comp 2 (crowd, STR check)
Cultists Comp 1 (crowd, STR check)
Mina CON check 10 (3 level Exhaustion)
Mina check STR 16
Cultists CON check 2 (4 level Exhaustion)
Cultists check STR 9
Result Mina 6 gaps away, and free
In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.
Links
Transcript: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing
Tale of the Manticore: https://taleofthemanticore.podbean.com/
1 PC 5e houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing
Me, Myself and Die: https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag
The Bad Spot: https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ
The Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Mina’s Character Sheet L1: https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing
Microscope: https://www.lamemage.com/microscope/
From the publisher's feed

104 Listeners

13 Listeners

185 Listeners