The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
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The Lone Adventurer episodes

  • TLAS2 Chapter 2 Escape from Ironhook

    The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…

     

    Links

    Transcript: 

    https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing




    Mechanics
    Score 1 Scene 3: Running for it

    Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos

     

    DANGER CLOCK: Capture 0/6

    ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)

    CLOCK: Break Slate out of prison 3/8

     

    FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success

    CLOCK: Break Slate out of prison 5/8

     

    ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)

    CLOCK: Break Slate out of prison 7/8

    CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. 

    RESIST (Resolve 1d): 5, 1 stress (8/9)

    The team make it to the top of Ironhook

     

    ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)

    CLOCK: Break Slate out of prison 8/8 Complete

    CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action

     

    Downtime 1

     

    PAYOFF: 

    • 2 basic +3 for Higher Tier target: 5 REP
  • 6 COIN
  •  

    HEAT:

    • 4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT

     

    ENTANGLEMENTS:

    • Flipped: Laroze lost as a contact (now working for the Unseen)

     

    DOWNTIME ACTIVITIES: 

    • Valerian: Recover 1/4 (Sawtooth)
  • Valerian: Vice (shopping)  6 stress cleared (1/9)
  • Tatiana: All stress cleared, Haunted
  • Alphonse: Vice (Dust) 1 stress cleared (5/9)
  • Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
  •  

    XP

    • Valerian: 2xp deception
  • Tatiana: 2xp desperate 2xp arcane, 1xp vice
  • Alphonse: 1xp desperate 1xp violence
  • Crew: 1xp theft, 1xp higher tier, 1xp reputation
  •  

    Faction clocks updated

    27 min
  • TLAS2 Chapter 1 The Hook
    Summary

    Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers. 

    This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war. 

    And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found. 

    We’re about to find out why.

    Links

    Transcript: https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    The City of Kyras

    LANDMARKS

    1 The Void Sea

    2 The Underpipes

    3 Ironhook Prison 

    4 The Dominarium

    5 The Bloodpits

     

    DISTRICTS

    1. Chaintop (Barrowcleft). Residences and markets for the farmers who work the fields and eeleries.
  • The Rose Quarter (Brightstone). The grand mansions and luxury shops of the wealthy elite.
  • The Slopes (Charhollow). A crowded district of tenements and stacked houses.
  • The Bridges (Charterhall). The city’s civic offices and the hub for shops, artisans, and commerce.
  • The Mercer’s Quarter (Coalridge). The remnants of Doskvol’s original hilltop mining settlement, now home to laborers and industrial factories.
  • The Spot (Crow’s Foot). A cramped neighborhood of multi-level streets, ruled by gangs.
  • The Docks. Rough taverns, tattoo parlors, fighting pits, and warehouses.
  • The Iron Spire (Dunslough). A labor camp served by convicts and a ghetto for the destitute poor.
  • The Rat-Run Markets (Nightmarket). The trade center for exotic goods imported by rail. Many vendors also trade in illicit goods.
  • The Gilded Gardens (Silkshore). The “red lamp district” and artist community.
  • The Lavenders (Six Towers). A formerly rich district, now worn down and dilapidated.
  • The Orchidium (Whitecrown). The sprawling estates of the Lord Governor, Hunter Commander, Master Warden, and Doskvol Academy.
  •  

    Factions

    The Unseen (IV S)

    • Infiltrate the City Council 8
  • Expand into other cities 8
  • The House of Whispers (II W)

    • Win House Montisario influence on the City Council 6
  • Rise in Tier 8
  • The Cult of the Machine (III W) 

    • Awaken the Great Machine 12
  • Convert the Unbelievers 8
  • The Wraiths (II W)

    • Recruit expert thieves 8
  • Secure an arcane ally 6
  •  

    Mechanics

     

    Starting Situation:

    The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed. 

     

    SCORE 1

     

    COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)

     

    To forge an alliance with Slate, the leader of the Wraiths, by breaking him out. 

     

    LINKED CLOCK 1: Find Slate: 0/4

    LINKED CLOCK 2: Break Slate out of prison 0/8

     

    The Plan: Deception

    The Detail: disguise and infiltration

    Loadouts: all Light

     

    Engagement Roll: 

    • Bold & Daring: +1D
  • Vulnerability: +1D
  • Aid (Harker): +1D
  • High Tier target: -1D
  • Second Story: +1D
  • Result: Desperate position 

     

    SCENE 1 

    COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm)

    Starving inmates have had enough, and turn on the guards. It’s a full-blown  prison riot! How do the crew get out alive? 

     

    DANGER CLOCK: Alert: 0/4

     

    FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress) 

    How do the crew fare in the chaos?

    FORTUNE (3D): Good Result: provides cover

    GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)

    • Valerian leads: 2 Stress, success with consequence 
  • CLOCK: Find Slate: 2/4
  • CLOCK: Alert 2/4
  •  

    SCENE 2: sneaking down corridors

    Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial)

    Many inmates unconscious. Gassed? Drugged?

     

    FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail

     

    ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence) 

    CLOCK: Find Slate: 4/4 Complete

    CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles)

    Heavy water cannon at the end of the corridor

     

    ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication

    CONSEQUENCE: suffer Harm (moderate): half-drowned

    RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered

     

    ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect)

    Cannon crew taken out before they can hit the alarm

     

    ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence)

    CONSEQUENCE: Mark clock segment

    CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)

    29 min
  • TLAS2 Session Zero

    Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.

     

    Links

    Transcript: https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    13 min
  • TLA Chapter 20 The Wedding

    The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough? 

    Links

    Transcript: https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Mythic Assistant: https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US

    Adventuresmith: https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US

    CritDice: https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US

    The One Ring: https://freeleaguepublishing.com/en/games/the-one-ring/

    Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/

    Five Leagues from the Borderlands: https://www.modiphius.net/pages/five-leagues-from-the-borderlands

    Five Parsecs from Home: https://www.modiphius.net/pages/five-parsecs

    Speedpaint: https://www.thearmypainter.com/speedpaint/



    Mechanics
    SCENE 52: DIGBY AND THE VISITOR

    Chaos Factor 3

    Altered Scene: no

     

    FATE Did Visitor make contact (50/50) exceptional no

    EVENT Mistrust Prison (enemy faction boss HQ is on the Hook)

    Visit Digby 

    M/F/NB male

     

    C 4, A 2, N 3, O 3, E 4

     

    Motivations

    • Encourage the Law
  • Hinder Success
  • Spoil beauty
  •  

    Relationship: distrustful

    Starting Mood: cautious

    UNE Response: will he say if the House know the Visitor? No

    FATE: does the House know him? (Likely) yes

    Mina Insight 19 vs DC 12: she knows he knows

    UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story

    The mysterious Digby speaks of secrets regarding the PCs current story

    EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute




    SCENE 53 THE ALCHEMICAL TUTOR

    Chaos Factor 4

    Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations)

    Visit Doctor Kropp

    M/F/NB non-binary

    C 3, A 5, N 3, O 2, E 2

    Motivations

    • Operate vigilance
  • Process the church
  • Defile nature
  • Relationship Loved

    Starting Mood neutral

    UNE Discussion: Demeanour friendly, Bearing happiness Focus parents

    FATE: Is Mina’s mother alive? (50/50) no

    FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique)

    Mood sociable 

    UNE Response: will he share the knowledge? Yes

    EVENT; how? Vengeance disruption (divinity: Bless!)

    FATE: any devotant? (Very Likely) yes 

    SCENE 54 BEHIND THE SCENES

    Chaos Factor 3

    Altered Scene: no

    House Toreth Security Chief Camilla Hargrave

    M/F/NB: F

    C 2, A 2, N 3, O 4, E 2

    Motivations

    • Produce the populous
  • Assist justice
  • Maintain harmony
  • Relationship: friendly

    Starting Mood: cautious

    UNE discussion Demeanour mysterious, Bearing whispers Focus weapons

    UNE BINARY: Do they go along with the plan? Yes

     

    Anhra High Devotant

    M/F/NB F

    C 5, A 1, N 2, O 4, E 3

    Motivations

    • Abduct wealth
  • Plunder gluttony
  • Damage charity
  • Relationship: neutral

    Starting mood: sociable

    UNE discussion Demeanour friendly, Bearing delight, Focus flaws

    UNE BINARY: Do they go along with the plan? Yes

     

    SCENE 55 WEDDING DAY

    Chaos Factor 2

    Altered Scene: no

    FATE: do the cultists sense a trap? (50/50) exceptional no

    FATE: do the cultists resist the blessing? (50/50)  no

    FATE: Is the High Dominar present? (50/50) no

    29 min
  • TLA Chapter 19 Tristan

    With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…

     

    Links

    Transcript: https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev

    Friends: https://happiful.com/international-friendship-day/

    Mechanics
    SCENE 49: Return to the House of Whispers

    Chaos Factor 2

    Altered Scene: Altered (Duke Toreth arrives)

    FATE: Is Alexis having to deal with Shadow War (very Likely) yes

    FATE: Is he coping well? (Likely) no

    FATE: has progress been made against the Unseen? (50/50) exceptional no

    EVENT: what has gone wrong? Debase Attention

    EVENT: What is the nature of the Shadow War? Triumph Opulence

     

    SCENE 50 Meeting the Duke

    Chaos Factor 3

    Altered Scene: no

    UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power

    FATE: Have they met before? (Likely) yes

    Age: older

    UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills

     

    SCENE 51 Information Gathering

    Chaos Factor 2

    Altered Scene: no

    FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted)

    FATE: Any news from the monastery? (Likely) yes 

    EVENT: what news? Arrive Dispute

    Between:

    • Houses
  • Underworld
  • Orders
  • Everyone **
  • Everyone & Everyone

    FATE: Does the Visitor make contact? (Likely) no

    FATE: Do the Cultists make contact? (50/50) yes

    EVENT: How? Abandon Stalemate (attack on the city)

    31 min
  • TLA Chapter 18 Aftermath

    In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay?

    Links

    Transcript: https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Science of Storytelling: https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1

    Sapiens: https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1

    Countdown Clocks: https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/

     

    Mechanics
    SCENE 46: 

    Chaos Factor 3

    Altered Scene: no

    FATE: Do the Cultists attack? (50/50) no

    FATE: Is she seen as an ally? (50/50) no

    FATE: Do they keep her prisoner? (50/50) no

    FATE: Is there a quid pro quo? (Likely) Celebrate Opulence

    FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no

    FATE: do they know who Mina is? (Unlikely) no

    FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no

    FATE: Do the cult have leverage? (50/50) no

     

    SCENE 47

    Chaos Factor 4

    Altered Scene: no

    FATE: does the Cult knows the source of the powder? (Unlikely) yes

    Mina persuasion 13 vs Voice DC 15 fail (won’t reveal powder source)

    Mina Insight 13 vs Deception 5 (she knows he knows)

    Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery)

    FATE: Is Mina able to retrieve the ring? (50/50) no

    FATE: Has Cadmus been harmed? (Likely) no

    FATE: rescued by Antiope? (Likely) Exceptional no

    FATE: Antiope killed? (Likely) yes

     

    SCENE 48

    Chaos Factor 3

    Altered Scene: no

    FATE: Do the cultists remain with Mina? (Unlikely) no

    30 min
  • TLA Chapter 17 War in the Underpipes

    It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!

     

    Links

    Transcript: https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Advanced 5e Monstrous Menagerie: https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426

    Kobold Fight Club Plus: https://koboldplus.club/#/encounter-builder




    Mechanics
    SCENE 45: 

    Chaos Factor 4

    Altered Scene: No

    FATE: do the Cultists surrender? (50/50) No

     

    NPC Tactics

     

    NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.

     

    As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.

     

    Roll 2D6 (gold), 1d6 (black). 

    Black die 1, 2, 3: same tactic as previous round. 

    Black die 4, 5: Gold dice plus Aggression= NPC Tactic 

    Black die 6: Roll again for a Twist 

     

    NPC Tactic table

    1. Panic - flee without caution, open self up to opportunistic attack
  • Surrender - throw down weapons and submit to opponent
  • Disengage - attempt to divert opponent's attention away from self
  • Retreat - move towards cover or out of range
  • Guard - defend only, no attack
  • Probe - attack cautiously, testing opponent's defenses
  • Wear down - draw the fight out and try to tire the opponent
  • Stand-off - wait for opponent to make the next move
  • Balance - attack and defend evenly, no particular strategy
  • Feint - try to trick opponent into defending against the wrong move
  • Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
  • Taunt - try to anger or dismay opponent into making a mistake
  • Press - keep opponent on the defensive and hope their skill is inferior
  • Strike - try to penetrate opponent's defence with a fast attack
  • Charge - attack with ferocity, risking injury to wound opponent
  • Frenzy - attack wildly, risking death to wound opponent
  •  

    Twist Table

    1. Re-enforce - Call for help from allies/bystanders
  • Change - weapon/objective/ground
  • Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
  • Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
  • Bargain - try to persuade opponent to surrender/back out of combat/change sides
  • Trick - try to convince opponent they are about to suffer a setback or gain a false advantage


  • Initiative

     

    Bandit Captain 21 (A5e MM 470) Starting Aggression 4

    Cult Fanatic 20 (A5e MM 472) Starting Aggression 5

    Mina 14

    Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4

    Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4




    ROUND 1

    FATE: Does he try to smash open a barrel? (50/50) yes

    Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246)

    Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration. 

    Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm

    Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare)

    Squad of Bandits 1: Twist: Reinforce

    FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10)

    Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45

    Squad of Bandits 3: Twist: change ground: leap 10’ to barrels, close on Barbican

    Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied) 

    Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss

    Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45

    Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss



    ROUND 2

    Bandit Captain (paralysed) Will save: 9 fail

    Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45)

    Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge

    Squad of Bandits 1 (25/45): Complete portal

    Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss

    Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists

    Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss

    Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape

    Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied)

    Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45)

    Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied)

    Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss

    Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead



    ROUND 3

    Bandit Captain (paralysed) Will save: 10 fail

    Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves 

    Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears

    Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss

    Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss

    Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted

    Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15

    FATE: does she say anything about Cadmus? (50/50) no

    Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead

    Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss

    Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits

    Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52)

    Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52)

    Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success 

    Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss

    Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss

     

    ROUND 4

    Bandit Captain (paralysed) Will save: 2 fail

    Cult Fanatic (31/39) Maintain Concentration, re-enforce

    FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic)

    Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge

    Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss

    Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina

    Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss

    Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead

    Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss

    Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52)

    Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss

    Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken

    Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45)

    Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52) 

    Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52)

    Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52)

    Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)

     

    ROUND 5

    Bandit Captain 

    FATE Does he have another Flare? (50/50) No

    Attack Barbican: 2 misses, one hit: regains the flare

    Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39)

    Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare

    FATE: Are Ice summons negated (Has to be) no

    Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss

    Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45)

    Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead)

    Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge)

    Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss

    Cultist 4B (4/9hp) Disadvantage opponent (hold leg)

    Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss

    Bronze Scout 1 21 vs AC 14: 8hp (4/52)

    Bronze Scout 2 15 vs AC 15 7hp Drake dead

    Bronze Scout 3 Continues to attack drake

    Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage

    ROUND 6

    Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead

    Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed

    Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65)

    Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV)

    Squad of Cultists 1: 4 vs AC 15 miss

    Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead

    Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45)

    Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45)

    Bronze Scout 1 21 vs AC 12 12hp (8/45)

    Bronze Scout 2 6 vs AC 12 miss

    Bronze Scout 3 19 vs AC 12 7hp (1/45)

    Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead)

    Cultist 2B Surrender: 

    FATE: Bandits surrender? (50/50 no: killed

    30 min
  • Q&A Bonus Episode 1

    Links

    Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/

     

    Transcript links

    Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing

    Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing

    Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing

    Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing

    Chapter 4

    https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing

    Chapter 5

    https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing

    Chapter 6

    https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing

    Chapter 7

    https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing

    Chapter 8

    https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing

    Chapter 9

    https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing

    Chapter 10

    https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing

    Chapter 11

    https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing

    Chapter 12

    https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing

    Chapter 13

    https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing

    Chapter 14

    https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing

    Chapter 15

    https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing

    Chapter 16

    https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing

    Bonus Episode 1

    https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing

    19 min
  • TLA Chapter 16 Assault on Silo 13

    Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake! 

    Links

    Transcript https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Blades in the Dark 

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Circles in a circle: http://packomania.com/

    Gunpowder Plot https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/

    Beirut explosion: https://www.bbc.co.uk/news/science-environment-54420033




    Mechanics
    SCENE 42: Interrupt: 

    EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate

     

    Valerian daCosta (The Visitor) (Slide)

    Alphonse “Crater” Crabtree (Cutter)

    Israel “Flint” Locke (Lurk)

    Mordecai Rowe (Leech)

    Malory Crow (Hound)

    Tatiana “Tatters” Kamidev (Whisper)

    The Spider (Spider)

     

    FATE: Has Mina left this plane? (Has to be) yes

    EVENT: nature of stalemate: Lie Magic

     

    SCENE 43: Hunting for the Sanctus Eruptio

    Chaos Factor 2

    Altered Scene: Altered (General Alert)

    Disguise Self time remaining: 41 minutes remaining

    Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence. 

    EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence)

    DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded)

    FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No

    FATE: Gas? (50/50) Exceptional No

    FATE: Piperunners already in the Sanctus? (Likely) Yes

     

    SCENE 44 Assault on the Sanctus Erupto

    Chaos Factor 3

    Altered Scene: No

    FATE: Do the PRs seal the doors? (Likely) no, Random Event

    EVENT (PC Negative) Inform Possessions

    FATE Disguise seen through? (50/50) no (Barbican)

    Mina (Bonus): Barbican attack PRs

    FATE Suspicions allayed? (Likely) yes

    FATE Barbican damaged? (50/50) no

    FATE into storage area? (Likely) exceptional yes

    FATE Jukti present? (has to be) no

    DESCRIPTION (PR forces) threateningly average

    FATE Is there an obvious entry point? (50/50) exceptional no

    FATE darkness? (50/50) no

    EVENT what are they doing? Create a representative (negotiator)

    30 min
  • TLA Chapter 15 The Gladiator
    Chapter 15 Show Notes

    With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally…

     

    Links

    Transcript https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Fast Character Generator: https://fastcharacter.com/

    Antiope character sheet: https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing

    Free Falling: https://keisan.casio.com/exec/system/1231475371



    Mechanics
    SCENE 39: Falling

    Chaos Factor 5

    Altered Scene No

    Sending Stone

    Feather Fall

    FATE: Cadmus reply? (Very Likely) Yes

    FATE: As expected? (50/50) No

    EVENT: What does he say? (Refuse Good)

    FATE Does she see the cache? (Likely) No

    FATE Lands unchallenged? (50/50) No

    FATE: Cultists? (Very Likely) Yes

    FATE: Anything else (50/50) No, Random Event

    EVENT (Move Away from a Thread (Track down the Visitor) Abandon Stalemate

    FATE Many? (50/50) Yes (1d6+4: 8)




    SCENE 40: 

    Chaos Factor 4

    Altered Scene: Interrupt (Introduce a New NPC) Kill Nature (Antiope)

    Antiope personality rolls 41123

    C1 A3 N1 O2 E4

    Mina Persuasion 5

    FATE Antiope attacks cultists? (Likely) Yes







    Combat

     

    Initiative

    Antiope 11

    Cultists 8

    Mina 2



    Round 1

    Antiope (46hp) 1 hit, 3hp

    Cultists (1 @ 6/9, 7@ 9/9) 16hp vs Antiope, 4hp vs Mina

    Mina (50/54hp) Interact with Object (open bag of holding), Bonus (Barbican attack)

    Barbican: Rend (miss)

     

    Round 2

    Antiope (30/46hp) Pack Tactics ADV: 2 hits 5 & 3 hp (Cultist 1 down), Bonus 2nd Wind, 10hp

    Cultists (7 @ 9/9) mis v Mina (Barbican reaction for DIS), 16hp v Antiope, 4 hp v Barbican

    Mina (50/54) 12hp (cultist 2 down, cultist 3 on 6hp, Bonus (Barbican attack)

    Barbican (17/21) 6hp (cultist 3 down)

     

    Round 3

    Antiope (24/46)  Pack Tactics ADV: Hit, crit: cultist 4 down, cultist 5 on 3hp

    Cultists: 4 v A, 4 v B, mis v A (Barbican reaction for DIS)

    Mina (50/54) 12 hp (5 down, cleave, 6 down) Bonus (Barbican attack)

    Barbican (13/21) 9hp (7 down)

     

    Round 4

    Antiope (20/46) Pack Tactics ADV: crit x 2 14+7hp 8 down



    SCENE 41

    Chaos Factor 3

    Altered Scene: No

     

    Antiope motivations (UNE motivation tables)

    • Fulfil charity
  • Comprehend the elite
  • Determine freedom
  • FATE: treasure? (unlikely) no

    FATE does Antiope want to help? (50/50) no, random event

    EVENT Move away from a thread (track down the visitor) trust the intellectual (+Abandon Stalemate)

    Mina Persuasion (ADV) 20

    31 min

About The Lone Adventurer

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