
Sign up to save your podcasts
Or


The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…
Transcript:
https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos
DANGER CLOCK: Capture 0/6
ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)
CLOCK: Break Slate out of prison 3/8
FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success
CLOCK: Break Slate out of prison 5/8
ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)
CLOCK: Break Slate out of prison 7/8
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action.
RESIST (Resolve 1d): 5, 1 stress (8/9)
The team make it to the top of Ironhook
ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)
CLOCK: Break Slate out of prison 8/8 Complete
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action
PAYOFF:
HEAT:
ENTANGLEMENTS:
DOWNTIME ACTIVITIES:
XP
Faction clocks updated
Last season, on the Lone Adventurer, the House of Whispers agent Mina Montisario and her companion Cadmus of the Church of Ankhra, learned of a Piperunner plot to destroy the city using vast quantities of high explosives. Working alongside her sworn enemies, the deranged terrorist Cult of the Great Machine, Mina was able to thwart the Piprunners plans, but not the plans of the Cult. They remain intent on bombing the city, and in particular Mina’s own wedding, a high society event organised by her scheming cousin Alexis, new head of the House of Whispers.
This wedding, an alliance between Houses Montisario and Toreth, is intended to shore up both houses’ interests in the face of a deadly new threat; the mysterious criminal organisation of shapeshifters, known only as the Unseen, has made a direct attack on House Montisario, killing the previous Whisperer. This, and the destabilising impact of the Cult’s bombing campaign, has thrown the uneasy alliances that exist between the city’s countless factions into chaos, and the city now teeters on the brink of all-out civil war.
And throughout, Mina’s steps have been dogged by a mysterious Visitor. This man, Valerian, is part of a shadowy espionage organisation led by a woman known as the Spider. Their motives are shrouded in mystery, but they appear to be set against the Cult and the Unseen, and have attempted to use Mina as a pawn in their game. Mina had hoped to draw them into her own plans against the Cult’s attack on her wedding, but the Visitor could not be found.
We’re about to find out why.
Transcript: https://docs.google.com/document/d/175HaWAZ_7e7WMm_AG7zk5jmm5UULo6MAWdb95Xp-j7A/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
LANDMARKS
1 The Void Sea
2 The Underpipes
3 Ironhook Prison
4 The Dominarium
5 The Bloodpits
DISTRICTS
Factions
The Unseen (IV S)
The House of Whispers (II W)
The Cult of the Machine (III W)
The Wraiths (II W)
Starting Situation:
The Unseen at war with the House of Whispers. The Cult of the Machine at war with everyone. Many other factions in open combat. One other faction seeks an alliance to avoid being destroyed.
SCORE 1
COMPLEX Q: Why are we breaking into Ironhook Prison? 334, 263 (wounded hand, crowned skull)
To forge an alliance with Slate, the leader of the Wraiths, by breaking him out.
LINKED CLOCK 1: Find Slate: 0/4
LINKED CLOCK 2: Break Slate out of prison 0/8
The Plan: Deception
The Detail: disguise and infiltration
Loadouts: all Light
Engagement Roll:
Result: Desperate position
COMPLEX Q: what obstacle do they face? 614, 244 (fish bones, broken helm)
Starving inmates have had enough, and turn on the guards. It’s a full-blown prison riot! How do the crew get out alive?
DANGER CLOCK: Alert: 0/4
FLASHBACK: This riot is part of the plan, set up by Harker (Valerian 1 Stress)
How do the crew fare in the chaos?
FORTUNE (3D): Good Result: provides cover
GROUP ACTION: Prowl to avoid getting drawn into the fighting (Position Risky, Effect Standard)
SCENE 2: sneaking down corridors
Scene start as expected? (50/50) Yes but 256 145 (bird, chemical vial)
Many inmates unconscious. Gassed? Drugged?
FLASHBACK: Valerian Gather Information: get map of the prison from Laroze (1 stress, 4/9): Sway: 2D: 6,6: exceptional detail
ACTION: Tatiana: Hunt: follow map to D wing, Controlled/ Standard 1d+1d (Push, 2 stress 1/9): 4,1 (succeed with minor consequence)
CLOCK: Find Slate: 4/4 Complete
CONSEQUENCE: A new obstacle or threat appears 153 136 (cog, bubbles)
Heavy water cannon at the end of the corridor
ACTION: Valerian Sway: get close to guard so Alphonse can take him out. Risky, Standard, 2d: 3,3: fail, complication
CONSEQUENCE: suffer Harm (moderate): half-drowned
RESIST (Prowess 2d): 6,2: 0 stress Harm (Lesser): battered
ACTION: Alphonse Skirmish: charge the guard and take him out, Desperate (1XP), Standard, 2d+1d (Push, 2 stress, 2/9) +1d (Tatters assist, 1 Stress): 1,6,6,3 (Crit: increased effect)
Cannon crew taken out before they can hit the alarm
ACTION: Tatters: Tinker: open the cell door, Controlled, Standard 1d +1d (Push, 2 stress, 5/9): 4,5 (succeed with minor consequence)
CONSEQUENCE: Mark clock segment
CLOCK: Alarm 4/4 Complete: general alert! Lockdown! (Position +1)
Season 2 is coming, and it’s time to change things up. In this pre-season Session Zero I talk about a new focus for the upcoming episodes, a corresponding mechanical change of approach, and some of the challenges that change may entail.
Links
Transcript: https://docs.google.com/document/d/15HHKCE_G2MBky8pDHbCevi5_4-tUh2a0bjXYg-sPu-k/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
The big day finally arrives. Everyone who's anyone is invited to the social event of the season, including a horde of mad bomber cultists intent on blowing the entirety of Toreth Palace into kindling. Mina has a plan, and she has some contacts, but is that going to be enough?
Transcript: https://docs.google.com/document/d/1_3-zNlRrWmUB4jZhKm-ZTxAiTyYHeSoX28SK3jjElIk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Mythic Assistant: https://play.google.com/store/apps/details?id=hu.glezmen.mythicassistant&hl=en_GB&gl=US
Adventuresmith: https://play.google.com/store/apps/details?id=org.steavesea.adventuresmith&hl=en_GB&gl=US
CritDice: https://play.google.com/store/apps/details?id=com.vuesoft.critdice&hl=en_GB&gl=US
The One Ring: https://freeleaguepublishing.com/en/games/the-one-ring/
Eldritch Horror: https://www.fantasyflightgames.com/en/products/eldritch-horror/
Five Leagues from the Borderlands: https://www.modiphius.net/pages/five-leagues-from-the-borderlands
Five Parsecs from Home: https://www.modiphius.net/pages/five-parsecs
Speedpaint: https://www.thearmypainter.com/speedpaint/
Chaos Factor 3
Altered Scene: no
FATE Did Visitor make contact (50/50) exceptional no
EVENT Mistrust Prison (enemy faction boss HQ is on the Hook)
Visit Digby
M/F/NB male
C 4, A 2, N 3, O 3, E 4
Motivations
Relationship: distrustful
Starting Mood: cautious
UNE Response: will he say if the House know the Visitor? No
FATE: does the House know him? (Likely) yes
Mina Insight 19 vs DC 12: she knows he knows
UNE Discussion: Demeanour mysterious, Bearing secrets, Focus current story
The mysterious Digby speaks of secrets regarding the PCs current story
EVENT: what secrets? Relates to NPC action (Cult), Waste Dispute
Chaos Factor 4
Altered Scene: Interrupt (Ambiguous Event) Move New Ideas (flyers proposing mass deportations)
Visit Doctor Kropp
M/F/NB non-binary
C 3, A 5, N 3, O 2, E 2
Motivations
Relationship Loved
Starting Mood neutral
UNE Discussion: Demeanour friendly, Bearing happiness Focus parents
FATE: Is Mina’s mother alive? (50/50) no
FATE: does he know how infernal powder be neutralised? (Likely) exceptional yes (he invented the technique)
Mood sociable
UNE Response: will he share the knowledge? Yes
EVENT; how? Vengeance disruption (divinity: Bless!)
FATE: any devotant? (Very Likely) yes
Chaos Factor 3
House Toreth Security Chief Camilla Hargrave
C 2, A 2, N 3, O 4, E 2
Motivations
Relationship: friendly
Starting Mood: cautious
UNE discussion Demeanour mysterious, Bearing whispers Focus weapons
UNE BINARY: Do they go along with the plan? Yes
Anhra High Devotant
M/F/NB F
C 5, A 1, N 2, O 4, E 3
Motivations
Relationship: neutral
Starting mood: sociable
UNE discussion Demeanour friendly, Bearing delight, Focus flaws
UNE BINARY: Do they go along with the plan? Yes
Chaos Factor 2
Altered Scene: no
FATE: do the cultists sense a trap? (50/50) exceptional no
FATE: do the cultists resist the blessing? (50/50) no
FATE: Is the High Dominar present? (50/50) no
With only 48 hours to go before her arranged wedding, and the planned terrorist attack, Miona needs to take stock and get a plan in motion. But the news from the House of Whispers is not good, and there’s an unexpected visitor waiting for her there…
Transcript: https://docs.google.com/document/d/1pWT5HgwxHBtwaQW8SlbL6D7tddVZ1m37_XM2TWfrmsM/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
UNE: https://www.drivethrurpg.com/product/134163/UNE-The-Universal-NPC-Emulator-rev
Friends: https://happiful.com/international-friendship-day/
Chaos Factor 2
Altered Scene: Altered (Duke Toreth arrives)
FATE: Is Alexis having to deal with Shadow War (very Likely) yes
FATE: Is he coping well? (Likely) no
FATE: has progress been made against the Unseen? (50/50) exceptional no
EVENT: what has gone wrong? Debase Attention
EVENT: What is the nature of the Shadow War? Triumph Opulence
Chaos Factor 3
Altered Scene: no
UNE: Tris Demeanour Friendly, Bearing Happiness, Focus Power
FATE: Have they met before? (Likely) yes
Age: older
UNE: Tris Demeanour Friendly, Bearing Support, Focus Skills
Chaos Factor 2
Altered Scene: no
FATE: did Mina find out anything about Tristan influencers? (Very Likely) exceptional no (Alexis interrupted)
FATE: Any news from the monastery? (Likely) yes
EVENT: what news? Arrive Dispute
Between:
Everyone & Everyone
FATE: Does the Visitor make contact? (Likely) no
FATE: Do the Cultists make contact? (50/50) yes
EVENT: How? Abandon Stalemate (attack on the city)
In the aftermath of the war against the Piperunners, Mina is left facing another implacable foe. And even if she does survive, what price will she be forced to pay?
Transcript: https://docs.google.com/document/d/1WKIggxPt0wNAMRZvltZHibhznT76I-4VLgWhF6xWLbk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
The Science of Storytelling: https://www.amazon.co.uk/Science-Storytelling-Stories-Human-Better-ebook/dp/B07J2BN9L7/ref=sr_1_1?adgrpid=62546151740&gclid=Cj0KCQjwma6TBhDIARIsAOKuANxFz_4Wqt22ISs1mh-TnHuAXkKgIrpFX_78lBbSnZ71w0yyIFFgum4aAgVbEALw_wcB&hvadid=310559321985&hvdev=c&hvlocphy=9045978&hvnetw=g&hvqmt=e&hvrand=5718174129616949750&hvtargid=kwd-375593231506&hydadcr=11469_1841735&keywords=the+science+of+storytelling&qid=1651245220&sr=8-1
Sapiens: https://www.amazon.co.uk/Sapiens-Humankind-Yuval-Noah-Harari/dp/0099590085/ref=sr_1_1?crid=YVF6N40MVWEF&keywords=sapiens&qid=1651245256&sprefix=sapiens%2Caps%2C79&sr=8-1
Countdown Clocks: https://www.reddit.com/r/rpg/comments/bft68t/using_clocks_world_bitd_in_any_game/
Chaos Factor 3
Altered Scene: no
FATE: Do the Cultists attack? (50/50) no
FATE: Is she seen as an ally? (50/50) no
FATE: Do they keep her prisoner? (50/50) no
FATE: Is there a quid pro quo? (Likely) Celebrate Opulence
FATE: do the cult know of the entrance to House Toreth? (50/50) exceptional no
FATE: do they know who Mina is? (Unlikely) no
FATE: Does Mina think the machine is made by the dwarves? (Unlikely) exceptional no
FATE: Do the cult have leverage? (50/50) no
SCENE 47
Chaos Factor 4
Altered Scene: no
FATE: does the Cult knows the source of the powder? (Unlikely) yes
Mina persuasion 13 vs Voice DC 15 fail (won’t reveal powder source)
Mina Insight 13 vs Deception 5 (she knows he knows)
Mina persuasion 19 (nat 20) vs DC 15 (Cult will assist with Cadmus recovery)
FATE: Is Mina able to retrieve the ring? (50/50) no
FATE: Has Cadmus been harmed? (Likely) no
FATE: rescued by Antiope? (Likely) Exceptional no
FATE: Antiope killed? (Likely) yes
SCENE 48
Chaos Factor 3
Altered Scene: no
FATE: Do the cultists remain with Mina? (Unlikely) no
It all comes down to this. Mina Monisario, in disguise, must join with her sworn enemies, the fanatical Machine Cultists, in a final, desperate battle against the Piperunners for control of the explosives stashed beneath the Great Machine. And if she fails, the entire city is forfeit!
Transcript: https://docs.google.com/document/d/1cHMEBI3YqBE-RdihCbuZKqhC7XaGvAXaaXpGMkW8eWg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Advanced 5e Monstrous Menagerie: https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e?variant=41366519775426
Kobold Fight Club Plus: https://koboldplus.club/#/encounter-builder
Chaos Factor 4
Altered Scene: No
FATE: do the Cultists surrender? (50/50) No
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
Roll 2D6 (gold), 1d6 (black).
Black die 1, 2, 3: same tactic as previous round.
Black die 4, 5: Gold dice plus Aggression= NPC Tactic
Black die 6: Roll again for a Twist
NPC Tactic table
Twist Table
Initiative
Bandit Captain 21 (A5e MM 470) Starting Aggression 4
Cult Fanatic 20 (A5e MM 472) Starting Aggression 5
Mina 14
Squads of Bandits (x3) 13 (A5e MM 466 & 470) Starting Aggression 4
Squads of Cultists (x4) 10 (A5e MM 466 & 472) Starting Aggression 4
ROUND 1
FATE: Does he try to smash open a barrel? (50/50) yes
Bandit Captain: Hatchet: Multiattack: 24 and 21 vs barrel AC15, 7hp and 5hp vs barrel, 6 of 18hp remaining (DMG 246)
Cult Fanatic: Hold Person DC WIS: 4: Fail, Bandit Captain Paralysed (1 min, save at end of each turn). Concentration.
Mina: Crossbow 16 vs AC 15: 8hp (57/65), draw sword, move to engage Bandit Squad 1. Bonus: Barbican Disarm
Barbican: 30ft leap, Athletics check 15 vs DC 16, 4hp falling damage. Disarm (flare)
Squad of Bandits 1: Twist: Reinforce
FATE: More Bandits? (Likely) no (Jukti, joins next round Init 10)
Squad of Bandits 2: Attack: crossbow vs Cultists 1: 17 vs AC 12: 20hp: 25/45
Squad of Bandits 3: Twist: change ground: leap 10’ to barrels, close on Barbican
Squad of Cultists 1 (25/45): Move and attack Bandits 2: 14 vs AC 12: 30hp: 14/45 (bloodied)
Squad of Cultists 2 Move and attack Bandits 2: 4 vs AC 12 miss
Squad of Cultists 3 Move and attack Bandits 1: 14 vs AC 12: 20hp: 25/45
Squad of Cultists 4 Move and attack Bandits 2: 9 vs AC 12: miss
ROUND 2
Bandit Captain (paralysed) Will save: 9 fail
Cult Fanatic Maintain Concentration, Inflict Wounds vs Bandits 2: 22 vs AC 12: 8hp (7/45)
Mina: Crossbow vs Bandits 2 15 vs AC 12: 8hp: squad becomes 2 bloodied bandits. Bonus Barbican: Dodge
Squad of Bandits 1 (25/45): Complete portal
Squad of Bandits 3 Attack Barbican (DIS) 7 vs AC 15, miss
Ouma Jukti: Cone of Cold vs Cultists 4: CON save 15 vs DC 17: 78hp squad becomes 2 bloodied cultists
Squad of Cultists 1: Attack Bandits 2: 8 vs AC 12 miss
Squad of Cultists 2: Change ground: Attack Jukti. Opportunity attack from Bandits 1: 21 vs AC 12: 20hp (25/45). Attack Jukti 22 vs AC 11: 20hp (29/49). Jukti reaction: Misty Escape
Squad of Cultists 3: Attack Bandits 1: 12 vs AC 12 20hp (5/45, bloodied)
Bandit 2A (4/9 hp) Crossbow vs Cultists 3: 18 vs AC 12 3hp (42/45)
Bandit 2B (4/9hp) Probe: test defences of Cultists 2: Scimitar 12 vs AC 12 7hp 18/45 Bloodied)
Cultist 4A (4/9hp) Strike: Bandit 2B 7 miss
Cultist 4B (4/9hp) Attack Bandit 2A 19 vs AC 12: 4hp dead
ROUND 3
Bandit Captain (paralysed) Will save: 10 fail
Cult Fanatic Maintain Concentration, move, Sacred Flame v Bandit 2B saves
Mina: Bonus: barbican Dodge, Ready crossbow attack, trigger: Julti appears
Squad of Bandits 1 (5/45 Bloodied): Attack Cultists 2: 9 vs AC 12 miss
Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss
Ouma Jukti: Twist: re-enforce: summon ice guard drake next to Cult Fanatic: ring exhausted
Interrupt: Mina crossbow: 10 vs AC 11 miss. Jukti Perception to spot Mina: Int 18 vs DC 15
FATE: does she say anything about Cadmus? (50/50) no
Squad of Cultists 1: Attack Bandit 2B 13 vs AC 12 dead
Squad of Cultists 2: (18/45 Bloodied) Attack Bandits 1: 6 vs AC 12 miss
Squad of Cultists 3: (42/45) Attack Bandits 1: 20 vs AC 12 7hp squad becomes 2 bloodied bandits
Cultist 4A (4/9hp) Change: Attack Drake 22 vs AC 14 5hp (47/52)
Cultist 4B (4/9hp) Advantage Self: Flank Drake (ADV) 21 vs AC 14 5hp (42/52)
Guard Drake (42/52) Attack Cult Fanatic: Bite 11 vs AC 12 miss, tail 16 vs AC 12 8hp (31/39), Cult Fanatic Concentration check 17 success
Bandit 1A (4/9) Attack Cultists 3: 11 vs AC 12 miss
Bandit 1B (4/9) Attack Cultists 2: 11 vs AC 12 miss
ROUND 4
Bandit Captain (paralysed) Will save: 2 fail
Cult Fanatic (31/39) Maintain Concentration, re-enforce
FATE: Cultist squad? (Likely) no (3 Bronze Scouts, near Fanatic)
Mina: move, crossbow vs Jukti 15 vs AC 11 16hp (13/39), Bonus Barbican Dodge
Squad of Bandits 3 Attack Barbican (DIS) 14 vs AC 15 miss
Ouma Jukti (13/39) Conjure Fey (Ice Maiden) near Mina
Squad of Cultists 1: Change target: jump, attack Bandits 3: 5 miss
Squad of Cultists 2: (18/45 Bloodied) Attack Bandit 1A 14 vs AC 12 dead
Squad of Cultists 3: (42/45) Change target: jump, attack Bandits 3 8 vs AC 12 miss
Cultist 4A (4/9hp) Twist ADV vs Drake: 15 vs AC 14 4hp (38/52)
Cultist 4B (4/9hp) Attack Drake 10 vs AC 14 miss
Guard Drake (38/52) Bite 22 vs AC 12 11hp (20/39) Tail 23 vs AC 12 8hp (12/39) Concentration Broken
Bandit 1B (4/9) Attack Cultists 2 19 vs AC 12 3 hp (15/45)
Bronze Scout 1 Attack Drake Bite 18 vs AC 14 9hp (29/52)
Bronze Scout 2 Attack Drake Bite 17 vs AC 14 10hp (19/52)
Bronze Scout 3 Attack Drake Bite 24 vs AC 14 9hp (10/52)
Ice Maiden: Ice Storm vs Mina Dex 13 vs DC 17 fail, 18hp (48/70)
ROUND 5
Bandit Captain
FATE Does he have another Flare? (50/50) No
Attack Barbican: 2 misses, one hit: regains the flare
Cult Fanatic (12/39) Hold Person 15 vs DC 12: spell fails. Drake opportunity attack 12 vs AC 12 4hp (8/39)
Mina: crossbow vs Jukti (opportunity attack 20 vs AC 16: 5 miss spend Hero Point CRITICAL HIT!!! 26hp Jukti dead. Bonus Barbican get Flare: Barbican 14 STR vs 5 DEX: regains flare
FATE: Are Ice summons negated (Has to be) no
Squad of Bandits 3: Attack Cultists 3: 11 vs AC 12 miss
Squad of Cultists 1: Taunt, attack Bandits 3: 14 vs AC 12 15hp (30/45)
Squad of Cultists 2: (15/45 Bloodied) Attack Bandit 1B Crit (dead)
Squad of Cultists 3: (42/45) Change: Defend Barbican (Dodge)
Cultist 4A (4/9hp) Attack Drake: 12 vs AC 14 miss
Cultist 4B (4/9hp) Disadvantage opponent (hold leg)
Guard Drake (10/52) (DIS) Attack Cult Fanatic: Bite 17 vs AC 12 6hp (6/39), Tail 10 vs AC 12 miss
Bronze Scout 1 21 vs AC 14: 8hp (4/52)
Bronze Scout 2 15 vs AC 15 7hp Drake dead
Bronze Scout 3 Continues to attack drake
Ice Maiden: Flurry form: Whirlwind: STR save 14 vs DC 13 saved: Mina not flung, 6 cold damage
Bandit Captain (57/65) Advantage Self Attack Cultists 2 (ADV) 21 and 23 scimitar 18hp, squad becomes 2 bloodied Cultists, 24 dagger vs 2A: dead
Cult Fanatic (12/39) Hold Person vs Bandit Captain: Wis save 9 vs DC 12: Paralysed
Mina (42/70): Leap Athletics 15: attack Bandit Captain with crossbow midair: ADV & Sharpshooter: 15 vs AC 15: 30hp (27/65). “Take out their leader!” Bonus Barbican attack (ADV) 17 vs AC 15 15hp (12/65)
Squad of Bandits 3: (30/45) Defend Captain (Cancels ADV)
Squad of Cultists 1: 4 vs AC 15 miss
Squad of Cultists 3: (42/45) 23 vs AC 15 15hp Bandit Captain dead
Cultist 4A (4/9hp) Attack Bandits 3 19 vs AC 12 4hp (26/45)
Cultist 4B (4/9hp) Attack Bandits 3 13 vs AC 12 6hp (20/45)
Bronze Scout 1 21 vs AC 12 12hp (8/45)
Bronze Scout 2 6 vs AC 12 miss
Bronze Scout 3 19 vs AC 12 7hp (1/45)
Ice Maiden: Fly to Mina, no whirlwind recharge, 2 slams 19 & 23 vs AC 16, 26hp (16/70) End of Turn CON check DC 12: 4 fail (dead)
FATE: Bandits surrender? (50/50 no: killed
Links
Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/
Transcript links
Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing
Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing
Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing
Chapter 4
https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing
Chapter 5
https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing
Chapter 6
https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing
Chapter 7
https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing
Chapter 8
https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing
Chapter 9
https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing
Chapter 10
https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing
Chapter 11
https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing
Chapter 12
https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing
Chapter 13
https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing
Chapter 14
https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing
Chapter 15
https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing
Chapter 16
https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing
Bonus Episode 1
https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing
Mina sneaks her way into Sanctum Eruptio in search of the Infernal Powder, but an unpleasant discovery awaits her. It’s all-out war between the Cult of the Great Machine and the Piperunners, with the very existence of the city at stake!
Transcript https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Blades in the Dark
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Circles in a circle: http://packomania.com/
Gunpowder Plot https://www.newscientist.com/article/dn4338-gunpowder-plot-would-have-devastated-london/
Beirut explosion: https://www.bbc.co.uk/news/science-environment-54420033
EVENT (from last scene and previous scene) Move away from a thread (track down the visitor) trust the intellectual +Abandon Stalemate
Valerian daCosta (The Visitor) (Slide)
Alphonse “Crater” Crabtree (Cutter)
Israel “Flint” Locke (Lurk)
Mordecai Rowe (Leech)
Malory Crow (Hound)
Tatiana “Tatters” Kamidev (Whisper)
The Spider (Spider)
FATE: Has Mina left this plane? (Has to be) yes
EVENT: nature of stalemate: Lie Magic
Chaos Factor 2
Altered Scene: Altered (General Alert)
Disguise Self time remaining: 41 minutes remaining
Mina: Investigation to find the Sanctus: 14 vs DC 17: fail by 3. Fail forward (Chapter 5) with consequence.
EVENT: Adjourn Victory (the attack begins, Mina is caught up in defence)
DESCRIPTION: Efficiently Strong (fortified foundations, heavily guarded)
FATE: Piperunners attack the Sanctus? (Very Likely) Exceptional No
FATE: Gas? (50/50) Exceptional No
FATE: Piperunners already in the Sanctus? (Likely) Yes
Chaos Factor 3
Altered Scene: No
FATE: Do the PRs seal the doors? (Likely) no, Random Event
EVENT (PC Negative) Inform Possessions
FATE Disguise seen through? (50/50) no (Barbican)
Mina (Bonus): Barbican attack PRs
FATE Suspicions allayed? (Likely) yes
FATE Barbican damaged? (50/50) no
FATE into storage area? (Likely) exceptional yes
FATE Jukti present? (has to be) no
DESCRIPTION (PR forces) threateningly average
FATE Is there an obvious entry point? (50/50) exceptional no
FATE darkness? (50/50) no
EVENT what are they doing? Create a representative (negotiator)
With a death-defying leap, Mina escapes the battle atop the Great Machine. But more danger is waiting for her below, standing between her and the infernal powder she so desperately seeks. More danger, but also a potential ally…
Transcript https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Fast Character Generator: https://fastcharacter.com/
Antiope character sheet: https://docs.google.com/document/d/1k5-X1AVWScVFWWfL_yExCkIzPpJYGS0UqQ1qRxCWFAA/edit?usp=sharing
Free Falling: https://keisan.casio.com/exec/system/1231475371
Chaos Factor 5
Altered Scene No
Sending Stone
Feather Fall
FATE: Cadmus reply? (Very Likely) Yes
FATE: As expected? (50/50) No
EVENT: What does he say? (Refuse Good)
FATE Does she see the cache? (Likely) No
FATE Lands unchallenged? (50/50) No
FATE: Cultists? (Very Likely) Yes
FATE: Anything else (50/50) No, Random Event
EVENT (Move Away from a Thread (Track down the Visitor) Abandon Stalemate
FATE Many? (50/50) Yes (1d6+4: 8)
Chaos Factor 4
Altered Scene: Interrupt (Introduce a New NPC) Kill Nature (Antiope)
Antiope personality rolls 41123
C1 A3 N1 O2 E4
Mina Persuasion 5
FATE Antiope attacks cultists? (Likely) Yes
Combat
Initiative
Antiope 11
Cultists 8
Mina 2
Round 1
Antiope (46hp) 1 hit, 3hp
Cultists (1 @ 6/9, 7@ 9/9) 16hp vs Antiope, 4hp vs Mina
Mina (50/54hp) Interact with Object (open bag of holding), Bonus (Barbican attack)
Barbican: Rend (miss)
Round 2
Antiope (30/46hp) Pack Tactics ADV: 2 hits 5 & 3 hp (Cultist 1 down), Bonus 2nd Wind, 10hp
Cultists (7 @ 9/9) mis v Mina (Barbican reaction for DIS), 16hp v Antiope, 4 hp v Barbican
Mina (50/54) 12hp (cultist 2 down, cultist 3 on 6hp, Bonus (Barbican attack)
Barbican (17/21) 6hp (cultist 3 down)
Round 3
Antiope (24/46) Pack Tactics ADV: Hit, crit: cultist 4 down, cultist 5 on 3hp
Cultists: 4 v A, 4 v B, mis v A (Barbican reaction for DIS)
Mina (50/54) 12 hp (5 down, cleave, 6 down) Bonus (Barbican attack)
Barbican (13/21) 9hp (7 down)
Round 4
Antiope (20/46) Pack Tactics ADV: crit x 2 14+7hp 8 down
Chaos Factor 3
Altered Scene: No
Antiope motivations (UNE motivation tables)
FATE: treasure? (unlikely) no
FATE does Antiope want to help? (50/50) no, random event
EVENT Move away from a thread (track down the visitor) trust the intellectual (+Abandon Stalemate)
Mina Persuasion (ADV) 20
From the publisher's feed

104 Listeners

13 Listeners

185 Listeners