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We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?
Transcript:
https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro
Team Spallow
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but
But what? 531, 555 Cracked earth, eyeball
Damage to the shop reveals an observation device
ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
CONSEQUENCE: A new obstacle or threat appears
COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion
Blow a hole in the roof
COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab
Automaton as well as blasting gem
ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
CONSEQUENCE: -1 Effect
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence
CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion
Doomsinger’s forces now have access
COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise
WTF?
Starforged:
Characters: First Look: 84: Uncanny
Characters: Role: 78: Scholar
The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)
ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because
COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower
Letter informing them the shop is rigged to blow
Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…
Transcript: https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans.
Transcript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Team Crace
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10
RACING CLOCK
ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP
CONSEQUENCE 1: 2 Stress
CONSEQUENCE 2: Mark clock segment(s)
RESIST (PROWESS 3d) 6,4,2: 0 Stress
RACING CLOCK
ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP
CONSEQUENCE: Suffer harm or damage
RESIST (PROWESS 3d) 5,2,3: 1 Stress
RACING CLOCK
ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence
CONSEQUENCE: End up with worse effect: -1 effect level
RACING CLOCK
ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)
RACING CLOCK
ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,
Trace: 1d: 4
Crater: 5
Success with Consequence: End up in a worse position: -1 position
RACING CLOCK
COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)
Peace goes up in flames
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10
Team Spilow
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but
But what? 432, 163 domino mask, mechanical clock
Their mission is on the clock
DANGER CLOCK: Discovery (0/6)
ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence
Clock segments
DANGER CLOCK: Discovery (2/6)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10
ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SIMPLE Q: Is the shop still standing? (50/50) Yes, But
COMPLEX Q: But what? 154, 662 Coffin, Starburst
Explosion has killed many
Team Valatters
PROGRESS CLOCK: Stop the wedding and recover Mina 0/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and
Tatters is clapped in irons
ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil’s Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP
Bargain: 8: Add 3 Heat
Consequence: A new obstacle or threat appears
COMPLEX Q: What is it?344, 415 Kneeling man, Anubis
Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine
PROGRESS CLOCK: Stop the wedding and recover Mina 1/10
Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out…
Transcript: https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But
Systems partially restored, minimal impact, just property damage.
Where did it hit? 10 Mercers’ Quarter
GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success
COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal)
In the Crystal Caves, below the continent of Conflict
ENGAGEMENT ROLL Shadow Team: Trace, Crater
The Plan: Stealth
The Detail: Identify and infiltrate the Infernal Powder supply lines
Loadouts: all Medium
Engagement Roll: 1D
Result: Bad Result (desperate)
COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin)
Unseen, involved in identity theft
SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because
Warehouse is empty (stock just moved)
UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world.
SIMPLE Q: are they spotted? (Likely): Yes
Simple Q: are there lookouts? (Likely) Yes, but
They are outside
ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow
The Plan: Transport
The Detail: Recover the Doctor and return with him to HQ
Loadouts: all Heavy
Engagement Roll: 1D
Result: Mixed Result (Risky)
COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres)
The Crows are fighting a battle in the ruins of the Mercer’s Quarter/ Mustang
SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but
They are not the only ones
Team Crasher Engagement Roll:
ENGAGEMENT ROLL Team Crasher: Valerian, Tatters
The Plan: Transport
The Detail: Teleport in, grab Mina, teleport out
Loadouts: all Medium
Engagement Roll: 1D
SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn’t say when”
After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light.
Transcript:https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Downtime
Payoff: 4
Coin 2
Heat 10 (Wanted 1)
Entanglements: Usual Suspects (Frake (Flint’s locksmith) arrested & questioned: vanished)
Valerian: Recover (complete), Vice (shopping): -2 Stress
Spider: Vice x2 (debt to Circle of Flame): -7 Stress
Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼)
Crater: Vice x2 (Dreamdust): -2 Stress
Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve)
Tatters: Train x 2 (Resolve)
XP assigned
I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act.
FACTION CLOCKS
Unseen: Infiltrate the City Council +1, Expand into other cities +1
House of Whispers: Win House Montisario influence on the City Council +2
The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1
The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1
TAROT QUESTION: What has the House of Whispers done to gain influence?
Past: Justice: a carefully weighed decision has been taken
Present: Queen of Wands: people are brought together (Mina and Tristan)
Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised
The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar.
RUNIC READING (Cross): To what end?
The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth)
The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War)
The Blessing: Algiz: A protector or ally (Dhrume)
The Road Ahead: Ingwaz: Earth, nature, growth (increase influence
The Destination: Laguz: Water, change, risk (expansion of the empire)
IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)
SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont’ know why)
SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes
Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?
Transcript:
https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Bravo Team
CLOCK: Uncover the source of the Powder 8/12
GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube)
Flint studying Sacred Machine Oil in the Lever’s sacred book
SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and…
COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow)
The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine.
ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!
CLOCK: Uncover the source of the Powder 10/12
COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger)
Killing Grounds (kills some rats but not others)
ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success
CLOCK: Uncover the source of the Powder 11/12
COMPLEX Q: What does she find? 642, 523 (female symbol, many people)
The Priestesses of the Cult (only women can pass the killing grounds)
ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important:
CLOCK: Uncover the source of the Powder 12/12
Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual.
SIMPLE Q: Is the something lost Flint? 5,2: Yes, but
COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)
He’s not dead. Flint drinks Machine oil, and is transformed
The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat?
Transcript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Rakes: https://www.youtube.com/watch?v=aRq1Ksh-32g
Alpha Team
CLOCK: Get out with the Sisters 6/12
GM Oracle: Introduce a new threat, or advance an existing one
SIMPLE Q: Tortemus? 50/50 1,6 Yes
COMPLEX Q: What happens? 654, 233 (wing, serrated sword)
Airborne vampire spawn attack
CLOCK (Lord Tortemus): Rule the Silver Nails 4/8
SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes
COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit)
Flees the casino, sets a fire to cover escape
ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect)
DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly)
Destroy hover machinery rather than disable
2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears
CLOCK: Get out with the Sisters 9/12
CLOCK: Mustang Falling 0/4
COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy)
Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)
ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect)
DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock)
2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy
CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters
CLOCK: Get out with the Sisters 11/12
FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress)
FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)
ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress)
DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails
2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure
Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication.
Transcript: https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
The First Law trilogy: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1
Alpha Team
CLOCK: Get out with the Sisters 4/12
CLOCK: Get past security (0/4)
SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)
ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover)
Heart-of-Snow, an Urian Doomsinger (predicted they would be here)
FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress).
ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow
Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes
CLOCK: Escape the guards 0/4
CLOCK: Escape Heart of Snow: 0/4
ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect
CLOCK: Escape the guards 1/4
ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped
SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer
ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect
CLOCK: Escape the guards 3/4
ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success
CLOCK: Escape the guards 4/4
ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)
ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)
The identity of the Whisperer’s poisoner
SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant
Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter
CLOCK: Escape Heart of Snow: 2/4: he retains a hold
CLOCK: Get out with the Sisters 6/12
Bravo Team
CLOCK: Uncover the source of the Powder 6/12
GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained
ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)
COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart)
There is a portal to another plane at the heart of the Great Machine
CLOCK: Uncover the source of the Powder 7/12
FLASHBACK: Flint has disguised himself as the priest (0 Stress)
ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress
ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)
CLOCK: Uncover the source of the Powder 8/12
The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping.
Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Starting Position: Mixed (risky)
CLOCK: Get out with the Sisters 0/12
Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)
Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding
SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)
Who is there?
Underworld
Houses (50/50) 2,2 No
Institutions (Unlikely) 1 No, complication (Lord Tortemus)
Fringe (Very unlikely) No
ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success
CLOCK: Get out with the Sisters 2/12
ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat
CLOCK: Get out with the Sisters 4/12
SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)
COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)
Explosive threat to the defenders
SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication
COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)
Half the complex is sealed off, VIPs by invitation only
Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
Starting Position: Mixed (risky)
CLOCK: Uncover the source of the Powder 0/12
Opening Scene description: 543, 254 (pair of pistols, pair of crescents)
Everyone pointing weapons (Mexican standoff)
ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)
CLOCK: Uncover the source of the Powder 2/12
ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)
CLOCK: Uncover the source of the Powder 4/12
GM Oracle: signal impending trouble
COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)
Chemical weighing of souls
ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)
CLOCK: Uncover the source of the Powder 6/12
COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)
There is conflict over the oil
With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?
Transcript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Logen Ninefingers: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1
Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/
PAYOFF:
HEAT:
ENTANGLEMENTS:
DOWNTIME ACTIVITIES:
XP
Faction clocks updated
FREE PLAY: Spider & Slate
Scene start as expected? (50/50) Yes
COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)
Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.
SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes
COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)
Unseen agents identified
WHO? (pg 302)
NPC 1:
NPC 2:
Mara and Lynn, a Cutter and a Hound, sisters.
SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes
ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Loadouts: all Medium
Twist: Moving Target
Engagement Roll: 2D
Result: Mixed (risky)
ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success
Engagement Roll: 3D
Result: Mixed (risky)
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