The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
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The Lone Adventurer episodes

  • TLAS2 Chapter 12 House of Pain

    We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? 

    Links

    Transcript: 

    https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro








    Mechanics

     

    Team Spallow

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10

     

    SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but

    But what? 531, 555 Cracked earth, eyeball

    Damage to the shop reveals an observation device

     

    ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence 

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

     

    CONSEQUENCE: A new obstacle or threat appears

     

    COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion

    Blow a hole in the roof

     

    COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab

    Automaton as well as blasting gem 

     

    ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

    CONSEQUENCE: -1 Effect

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10

     

    ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence

     

    CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10

     

    COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion

    Doomsinger’s forces now have access

     

    COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise

    WTF?

     

    Starforged:

    Characters: First Look: 84: Uncanny

    Characters: Role: 78: Scholar

     

    The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)

     

    ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10

     

    SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because

     

    COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower

    Letter informing them the shop is rigged to blow

     

    31 min
  • TLAS2 Chapter 11 The Black Wedding

    Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…

     

    Links

    Transcript: https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    30 min
  • TLAS2 Chapter 10:To the Brink

    Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans. 

    Links

    Transcript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



    Mechanics

    Team Crace

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10

     

    RACING CLOCK

    • Escape 0/6
  • Cornered 0/6
  •  

    ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP

    CONSEQUENCE 1: 2 Stress

    CONSEQUENCE 2: Mark clock segment(s)

    RESIST (PROWESS 3d) 6,4,2: 0 Stress

     

    RACING CLOCK

    • Escape 1/6
  • Cornered 1/6
  •  

    ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP

    CONSEQUENCE: Suffer harm or damage

    RESIST (PROWESS 3d) 5,2,3: 1 Stress

     

    RACING CLOCK

    • Escape 3/6
  • Cornered 1/6
  •  

    ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence

    CONSEQUENCE: End up with worse effect: -1 effect level

     

    RACING CLOCK

    • Escape 4/6
  • Cornered 1/6
  •  

    ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)

     

    RACING CLOCK

    • Escape 5/6
  • Cornered 1/6
  •  

    ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,

    Trace: 1d: 4

    Crater: 5

    Success with Consequence: End up in a worse position: -1 position 

     

    RACING CLOCK

    • Escape 6/6: ESCAPED
  • Cornered 1/6
  •  

    COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)

     

    Peace goes up in flames

     

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10






    Team Spilow

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 0/10

     

    SCENE START ORACLE: Does the scene start as expected? (50/50) 5,1: Yes but

    But what? 432, 163 domino mask, mechanical clock

    Their mission is on the clock

     

    DANGER CLOCK: Discovery (0/6)

     

    ACTION: Sallow: Study: examine map for route, Risky, Standard, 1d+1d (Spider Assist, Foresight (no Stress)): 4, 2: Success with Consequence

    Clock segments

     

    DANGER CLOCK: Discovery (2/6) 

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 2/10

     

    ACTION: Sallow: Tinker: lay down smoke screen (Bandolier), Risky, Standard, 2d: 6,5 Success

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10

     

    SIMPLE Q: Is the shop still standing? (50/50) Yes, But

    COMPLEX Q: But what? 154, 662 Coffin, Starburst

    Explosion has killed many








    Team Valatters

     

    PROGRESS CLOCK: Stop the wedding and recover Mina 0/10

     

    SCENE START ORACLE: Does the scene start as expected? (50/50) 6,6: Yes, and

    Tatters is clapped in irons

     

    ACTION: Valerian: Sway: Persuade Mina the Unseen are behind the wedding, Desperate, Limited, Push, Devil’s Bargain: 4d: 4,1, 1, 3 Success with Consequence, 1XP

    Bargain: 8: Add 3 Heat

    Consequence: A new obstacle or threat appears

    COMPLEX Q: What is it?344, 415 Kneeling man, Anubis 

    Flint has become the Weigher of Souls (machine oil). Spiked the wedding wine

     

    PROGRESS CLOCK: Stop the wedding and recover Mina 1/10

    29 min
  • TLAS2 Chapter 9 Triple Trouble

    Now they have an insight into their enemies' plans, the Web lay plans of their own; three separate plans, to be exact, each intended to thwart some aspect of the forces arrayed against them. But there's a very real difference between planning a thing and doing a thing, as The Spider and her three teams are about to find out…

    Links

    Transcript: https://docs.google.com/document/d/1OlkCPiQVuEvfKAsy7yAVNPGAlx4EqgrY-XtCXiycIeg/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



    Mechanics

    SIMPLE Q: Did the Mustang hit the city? 50/50 5,1 Yes, But

    Systems partially restored, minimal impact, just property damage. 

     

    Where did it hit? 10 Mercers’ Quarter



    GATHER INFORMATION: Trace Hunt: Armada location, Risky, high (Scout ability): 2d+1d (Sallow Assist, 1 Stress): 3,5,6 Success

     

    COMPLEX Q: Where is the armada being assembled? 113, 323 (cartwheel, natural crystal)

    In the Crystal Caves, below the continent of Conflict

     

    ENGAGEMENT ROLL Shadow Team: Trace, Crater

     

    The Plan: Stealth

    The Detail: Identify and infiltrate the Infernal Powder supply lines

    Loadouts: all Medium

     

    Engagement Roll: 1D 

    • Luck: +1D
  • High Tier target: -1D
  • Second Storey: +1D
  • Result: Bad Result (desperate)

     

    COMPLEX Q: What is the nature of the threat? 345, 123 (eye spy, flayed skin)

    Unseen, involved in identity theft

     

    SIMPLE Q: Are there barrels here? (Likely) 3,1,2: No because

    Warehouse is empty (stock just moved)

     

    UNE NPC: Female tactless gypsy. Motivations: accompany advice, guard discretion, support the world.  

    SIMPLE Q: are they spotted? (Likely): Yes

     

    Simple Q: are there lookouts? (Likely) Yes, but

    They are outside

     

    ENGAGEMENT ROLL Team Deliverance: The Spider, Sallow

     

    The Plan: Transport

    The Detail: Recover the Doctor and return with him to HQ

    Loadouts: all Heavy

     

    Engagement Roll: 1D 

    • Luck: +1D

    Result: Mixed Result (Risky)

     

    COMPLEX Q: What is the nature of the challenge? 563, 253 (winged spike, crossed sabres)

    The Crows are fighting a battle in the ruins of the Mercer’s Quarter/ Mustang

     

    SIMPLE Q: vs Undying/ Silver Nails? Likely: 4,1,1 Yes, but

    They are not the only ones

     

    Team Crasher Engagement Roll: 

     

    ENGAGEMENT ROLL Team Crasher: Valerian, Tatters

     

    The Plan: Transport

    The Detail: Teleport in, grab Mina, teleport out

    Loadouts: all Medium

     

    Engagement Roll: 1D 

    • Luck: +1D
  • Bold & Daring: +1D
  • Strong defences: -1D
  • Aid (Setarra): +1D
  • High Bad Result (desperate)
  •  

    SIMPLE Q: Does Setarra double cross her? (Likely) 5,1,1 (Yes But) Temporarily “I didn’t say when”

    29 min
  • TLAS2 Chapter 8 Revelation

    After barely surviving two desperately challenging missions, the dispirited members of the Web return to their headquarters to lick their wounds. But the Spider has a bombshell to drop that will paint all their recent discoveries in a stark new light.

    Links

    Transcript:https://docs.google.com/document/d/1JY23uAQZEk5XoRIjgCQbHs_mj0R5TXcOSiMJwRx04JY/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



    Mechanics

    Downtime

    Payoff: 4

    Coin 2

    Heat 10 (Wanted 1)

    Entanglements: Usual Suspects (Frake (Flint’s locksmith) arrested & questioned: vanished)

     

    Valerian: Recover (complete), Vice (shopping): -2 Stress

    Spider: Vice x2 (debt to Circle of Flame): -7 Stress

    Sallow: Vice (erotic reflexology): -4 Stress, Recover (¼)

    Crater: Vice x2 (Dreamdust): -2 Stress

    Trace: Vice (prayers to Fove): -5 Stress, Train (Resolve)

    Tatters: Train x 2 (Resolve)

     

    XP assigned

     

    I CHING QUESTION:: What opportunities present themselves? (63, 27): Settled, Nourishment. Take stock, observe others, then act. 

     

    FACTION CLOCKS

    Unseen: Infiltrate the City Council +1, Expand into other cities +1

    House of Whispers: Win House Montisario influence on the City Council +2

    The Wraiths: Recruit expert thieves +2, Secure an arcane ally +1

    The Silver Nails: Lord Tortemus: Rule the Silver Nails COMPLETE, Obtain arcane secrets +1

     

    TAROT QUESTION: What has the House of Whispers done to gain influence?

    Past: Justice: a carefully weighed decision has been taken 

    Present: Queen of Wands: people are brought together (Mina and Tristan)

    Future: Ace of Swords: a puzzle or challenge will be solved, an opportunity realised

     

    The Montisario/ Toreth union will shift the balance of power away from the Arch Dominar. 

     

    RUNIC READING (Cross): To what end?

    The Underlying Influence: Fehu (inverted): a fall from favour (Montisario and Toreth)

    The Obstacle: Tiwaz: A successful end to a conflict, that will come with a price (the War)

    The Blessing: Algiz: A protector or ally (Dhrume)

    The Road Ahead: Ingwaz: Earth, nature, growth (increase influence

    The Destination: Laguz: Water, change, risk (expansion of the empire)

     

    IRONSWORN ORACLE: Why did the Web take a stand? Demand Superstition (resist religious conformity)

     

    SIMPLE Q: Did they believe the Unseen were backing the Cult? (Likely) 5,5,3 Yes, But (they dont’ know why)

     

    SIMPLE Q: was the source of this intel Doctor Kropp? (Likely) 6,5,5 Yes

    32 min
  • TLAS2 Chapter 7 A Handful of Dust

    Valerian’s team have penetrated into the very heart of their enemy’s stronghold. Now they must enter the Great Machine itself, if they are to discover the secret of the infernal powder. But what horrors will they face, and what sacrifices will they be prepared to make in return for knowledge?  

    Links

    Transcript: 

    https://docs.google.com/document/d/1FeFJ8Fem1tHy0eHYBoSNWvTdoMN8vudAti7oESamfD8/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



    Mechanics



    Bravo Team

     

    CLOCK: Uncover the source of the Powder 8/12

     

    GM ORACLE: Give or take a resource or an opportunity: 361. 141 (Skull reading book, dripping test tube)

    Flint studying Sacred Machine Oil in the Lever’s sacred book

     

    SIMPLE Q: Does he learn anything useful? Unlikely: 6 Yes, and…

    COMPLEX Q: What does he learn? 524, 441 (Bleeding egg, 2 arrow bow)

    The cultists believe the machine is alive, and that the oil is like it’s blood. Those that can survive ingesting it can become living weapons, part of the machine. 

     

    ACTION: Trace Hunt (Risky) explore the Machine, Flint Assist (1 Stress), reduced Effect: 2d+1d: 6,1,6 Crit!

     

    CLOCK: Uncover the source of the Powder 10/12

     

    COMPLEX Q: What do they find? 441, 416 (2 arrow bow, flying dagger)

    Killing Grounds (kills some rats but not others)

     

    ACTION: Trace Prowl (Risky) bypass the killing field, Push (2 Stress), Flint Assist (1 Stress), reduced Effect: 2d+1d+1d: 4,5,6,4: Success 

     

    CLOCK: Uncover the source of the Powder 11/12

     

    COMPLEX Q: What does she find? 642, 523 (female symbol, many people)

    The Priestesses of the Cult (only women can pass the killing grounds)

     

    ACTION: Trace Survey (Desperate), Push (2 Stress) locate the fracture: 1d+1d: 4,4 Success & consequence: Lose Something Important: 

     

    CLOCK: Uncover the source of the Powder 12/12

     

    Rupture to the Demon Dimensions: demons emerge, and are blasted to dust by the priestess’ ritual. 

     

    SIMPLE Q: Is the something lost Flint? 5,2: Yes, but

     

    COMPLEX Q: What do you mean, But? 442, 562 (spooky man, poisonous mushroom)

     

    He’s not dead. Flint drinks Machine oil, and is transformed

    30 min
  • TLAS2 Chapter 6 The Long Drop

    The Spider’s mission to capture the Vale Sisters comes under greater and greater pressure, as chaos engulfs the Mustang and deadly new foes emerge. Can the crew possibly snatch victory from the jaws of defeat? 

    Links

    Transcript: https://docs.google.com/document/d/1vfdRvbbM2miZXuaV9ZMrW6vtTsYx5hWCxDMXRnUNRMc/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Rakes: https://www.youtube.com/watch?v=aRq1Ksh-32g


    Mechanics

     

    Alpha Team

     

    CLOCK: Get out with the Sisters 6/12

     

    GM Oracle: Introduce a new threat, or advance an existing one

     

    SIMPLE Q: Tortemus? 50/50 1,6 Yes

     

    COMPLEX Q: What happens? 654, 233 (wing, serrated sword) 

    Airborne vampire spawn attack

     

    CLOCK (Lord Tortemus): Rule the Silver Nails 4/8

     

    SIMPLE Q: Does Heart-of-Snow see it coming? 50/50 6,1 Yes

     

    COMPLEX Q: What does he do? 522, 632 (bird in flight, fire pit)

    Flees the casino, sets a fire to cover escape

     

    ACTION: Sallow Wreck (Risky) disable flight to force an evacuation of the Mustang, Fine Wrecking Tools (+1 Effect)

    DEVIL’S BARGAIN: Unexpected complication (NPC, faction, situation, environment) 153, 542 (cog, dragonfly)

    Destroy hover machinery rather than disable

    2d+1d: 4,2,1 Success with Consequence: a new obstacle or threat appears

     

    CLOCK: Get out with the Sisters 9/12

     

    CLOCK: Mustang Falling 0/4

     

    COMPLEX Q: nature of obstacle/ threat? 224, 345 (fractured circle, eye spy)

    Inter-factional battle, and Discovery of an Unseen, blocking access to the Sisters & Seresh (reduced Effect)

     

    ACTION: Cutter Skirmish (Desperate: +1XP) to get close to the Sisters (-1 Effect from Crowd), scary weapon: meat hook (+1 Effect)

    DEVIL’S BARGAIN: this grants Tortemus an advantage (+2 on Clock)

    2d+1d: 5,5,3: Success with Serious Consequence: Mark a Clock (+2 on Clock), gain Tortemus as an enemy

     

    CLOCK (Lord Tortemus): Rule the Silver Nails 8/8 COMPLETE: turns on the Sisters

     

    CLOCK: Get out with the Sisters 11/12

     

    FLASHBACK: Sallow wired the stained glass wall to explode (+2 Stress)

    FLASHBACK: Spider hid Tatters on board the Void Cutter, with orders (+2 Stress)

     

    ACTION: Salow Wreck (Desperate +1XP) Blow the window out and tip everyone out (Crater Assist +1 Stress)

    DEVIL’S BARGAIN: Offend or anger a faction: Silver Nails

    2d+1d+1d: 1,1,2,2 Failure, Serious Consequence: Lose something Important: the Vale Sisters: Mission Failure

    34 min
  • TLAS2 Chapter 5 The Doomsinger

    Valerian and his crew continue their quest for the source of the Infernal Powder, penetrating into the very heart of the Machine Cultists’ lair. Meanwhile, aboard the Mustang Casino, the Spider’s mission to capture the Vale sisters runs into a dangerous complication. 

    Links

    Transcript: https://docs.google.com/document/d/1Ter5vwfqdGfx-fpXQDOdSpfDdwtpZRNQCroDrPBM0Z0/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    The First Law trilogy: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=6845380249869622516&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1



    Mechanics

    Alpha Team

     

    CLOCK: Get out with the Sisters 4/12

     

    CLOCK: Get past security (0/4)

     

    SETUP ACTION: Sallow Tinker (Risky): crack locks into security station: 2d: 1,3: Consequence (-1d for follow up)

     

    ACTION: Crater Wreck (Risky): smash alarm systems 2d-1d: 3 Fail: Consequence: A new obstacle or threat appears: 211, 142 (snowflake heart, 4 leaf clover)

    Heart-of-Snow, an Urian Doomsinger (predicted they would be here)

     

    FLASHBACK: Spider set this up with Heart-of-Snow (2 Stress). 

    ACTION: Spider Sway (Desperate), 1 XP, Push (2 Stress), Sallow Assists (1 Stress), 3d: 1,2,2: serious consequence: many more guards, and 2 stress each for Spider and Sallow

     

    Simple Q: Does Heart-of-Snow fight? (Unlikely): Yes

     

    CLOCK: Escape the guards 0/4

     

    CLOCK: Escape Heart of Snow: 0/4

     

    ACTION: Crater Skirmish (Desperate 1 XP), Push (2 stress) for Not to be Trifled With: take on a small group on equal footing + Devils Bargain: 2 ticks for Tortemus (rule Silver Nails) + Sallow Assist (trip) (1 Stress): (Risky) 2d+1d+1d: 5,2,2,4: Success with Consequence: -1 effect

     

    CLOCK: Escape the guards 1/4

     

    ACTION: Sallow Wreck (Saboteur) (Risky) Cut the lights: 2d: 1,1 Consequence: Zapped 

     

    SETUP: Spider Study (Risky): understand magical security measures: 4,3: Success with consequence: things take longer

     

    ACTION: Crater Skirmish (Desperate, 1 XP, reduced effect), 2d: 6,6: Critical: +1 Effect

     

    CLOCK: Escape the guards 3/4

     

    ACTION: Sallow: Tinker (Desperate, 1 XP): create arcane feedback, 2d+1 (setup): 6,3,3 Success

     

    CLOCK: Escape the guards 4/4

     

    ACTION: Spider Sway (Risky) this is not your fight: 1d: 1, Consequence: End up in a worse position: -1 position (can try again if failure)

     

    ACTION: Spider Sway (Desperate) try again, Devil’s Bargain (Blood Debt): 2,5: success with consequence: lose something important: 162, 461(hooded assassin, labelled potion)

     

    The identity of the Whisperer’s poisoner

     

    SIMPLE Q: Is it Doctor Kropp? Likely: Yes, But: an unwilling participant

     

    Doctor Eli Kropp, of Doctor Kropp’s Alchemical Emporium, in the Mercer’s Quarter

     

    CLOCK: Escape Heart of Snow: 2/4: he retains a hold

     

    CLOCK: Get out with the Sisters 6/12



    Bravo Team

     

    CLOCK: Uncover the source of the Powder 6/12

     

    GATHER INFO: Flint leads Group Action: Survey (Risky): Valerian 2, Trace 2, Flint 2: Trace Flint takes only 1 Stress (Expertise ability). Consequence: suffer harm: Drained

     

    ACTION: Valerian Sway (Risky, reduced effect): Sweet-talk priest: 2d: 5,4: Success with Consequence (consequence cancelled by Subterfuge ability)

     

    COMPLEX Q: what clue does Valerian discover? 533, 341 (shattered pane of glass, electrical heart)

    There is a portal to another plane at the heart of the Great Machine

    CLOCK: Uncover the source of the Powder 7/12

     

    FLASHBACK: Flint has disguised himself as the priest (0 Stress)

     

    ACTION: Flint Command (Risky, reduced effect): Intimidate guards: 2d: 2,3: Fail with consequence: take 1 Stress

     

    ACTION: Valerian Sway (Desperate 1XP, reduced effect, Push (2 Stress), Trace Assist (1 Stress)): sweet-talk guards: 4d: 5,1,4,4 success with Consequence (things take longer)

     

    CLOCK: Uncover the source of the Powder 8/12

    31 min
  • TLAS2 Chapter 4 As Above, So Below

    The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping. 

     

    Links

    Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



    Mechanics

    Alpha Team: Spider, Sallow, Crater

    The Plan: Stealth

    The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails

    Starting Position: Mixed (risky)

     

    CLOCK: Get out with the Sisters 0/12

     

    Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)

    Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding

     

    SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)

     

    Who is there?

    Underworld

    • Crows
  • Lord Tortemus, the Night Queen’s Shadow (the Undying)
  • The Fog Hounds
  • The Circle of Flame 
  • Houses (50/50) 2,2 No

    Institutions (Unlikely) 1 No, complication (Lord Tortemus)

    Fringe (Very unlikely) No

     

    ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success

     

    CLOCK: Get out with the Sisters 2/12

     

    ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat

     

    CLOCK: Get out with the Sisters 4/12

     

    SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)

     

    COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)

    Explosive threat to the defenders

     

    SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication

     

    COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)

    Half the complex is sealed off, VIPs by invitation only

     

    Bravo Team: Visitor, Flint, Trace

    The Plan: Deception

    The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder

    Loadouts: all Normal

    Starting Position: Mixed (risky)

     

    CLOCK: Uncover the source of the Powder 0/12

    Opening Scene description: 543, 254 (pair of pistols, pair of crescents)

     Everyone pointing weapons (Mexican standoff)

     

    ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)

     

    CLOCK: Uncover the source of the Powder 2/12

     

    ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)

     

    CLOCK: Uncover the source of the Powder 4/12

     

    GM Oracle: signal impending trouble

     

    COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)

    Chemical weighing of souls

     

    ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)

     

    CLOCK: Uncover the source of the Powder 6/12

     

    COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)

    There is conflict over the oil

    28 min
  • TLAS2 Chapter 3 Make it Double

    With Slate freed from Ironhook Prison it’s time to lick wounds, take stock and consider next steps. Will the risk have been worth it? Has Tatters survived? And can Slate provide information that will lead the Web to their enemies?

    Links

    Transcript: https://docs.google.com/document/d/1YrAG0ltDYZJ37KEvcOwzM5kH4Wqd2lg1FVO3X7UVjxY/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Logen Ninefingers: https://www.amazon.co.uk/First-Law-Trilogy-Boxed-Set/dp/1473213703/ref=asc_df_1473213703/?tag=googshopuk-21&linkCode=df0&hvadid=311040647414&hvpos=&hvnetw=g&hvrand=3871577687881209943&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9041106&hvtargid=pla-434044947806&psc=1&th=1&psc=1

    Dungeon World solo campaign: https://carlillustration.wordpress.com/2021/03/13/under-ironroot-intro/




    Mechanics

     

     

    Downtime 1

     

    PAYOFF: 

    • 2 basic +3 for Higher Tier target: 5 REP
  • 6 COIN
  •  

    HEAT:

    • 4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT

     

    ENTANGLEMENTS:

    • Flipped: Laroze lost as a contact (now working for the Unseen)

     

    DOWNTIME ACTIVITIES: 

    • Valerian: Recover 1/4 (Sawtooth)
  • Valerian: Vice (shopping)  6 stress cleared (1/9)
  • Tatiana: All stress cleared, Haunted
  • Alphonse: Vice (Dust) 1 stress cleared (5/9)
  • Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)
  •  

    XP

    • Valerian: 2xp deception
  • Tatiana: 2xp desperate 2xp arcane, 1xp vice
  • Alphonse: 1xp desperate 1xp violence
  • Crew: 1xp theft, 1xp higher tier, 1xp reputation
  •  

    Faction clocks updated

     

    FREE PLAY: Spider & Slate

    Scene start as expected? (50/50) Yes 

    COMPLEX Q: Repercussions of breakout? 224, 514 (shattered circle, ripples)

    Fragile stalemate broken. Bluecoats at war. Unpredictable aftershocks. Heat.

     

    SIMPLE Q Any leads on the Unseen or Cult? (50/50) 5,6 Yes

    COMPLEX Q nature of lead 554, 532 (eyeball, two half figures)

    Unseen agents identified

    WHO? (pg 302) 

    NPC 1: 

    • Mara Vale: Local, cute female
  • Goals: respect, Methods: espionage, Profession: butcher
  • Traits: candid, Interests: pets, Quirks: decision by committee
  • NPC 2:

    • Lynthia Vale: Local, wiry female
  • Goals: Happiness, Methods: hard work, Profession: messenger
  • Traits: daring, Interests: drugs, Quirks: a fraud
  • Mara and Lynn, a Cutter and a Hound, sisters.  

    SIMPLE Q: working for the Unseen? (Very Likely) 6,1,5,3 Yes

     

    ENGAGEMENT ROLL Alpha Team: Spider, Sallow, Crater

     

    The Plan: Stealth

    The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails

    Loadouts: all Medium

    Twist: Moving Target

     

    Engagement Roll: 2D 

    • Luck: +1D
  • Bold & Daring: +1D
  • Aid (Slate): +1D
  • High Tier target: -1D
  • Second Storey: +1D
  • Result: Mixed (risky)

     

    ENGAGEMENT ROLL Bravo Team: Visitor, Flint, Trace

     

    The Plan: Deception

    The Detail: Infiltrate the underpipes disguised as Cultists, to find the source of the powder

    Loadouts: all Normal

     

    FLASHBACK: Spider: get 3 Cultist outfits from Jeren, Bluecoat archivist (1 stress, 1/9): Consort + Push (1 stress, 2/9): 3D: 6,5.4: success

     

    Engagement Roll: 3D 

    • Luck: +1D
  • Bold & Daring: +1D
  • Vulnerability: +1D (Cult helmets)
  • High Tier target: -1D
  • Second Storey: +1D
  • Result: Mixed (risky)

    29 min

About The Lone Adventurer

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A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

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