The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
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The Lone Adventurer episodes

  • TLAS3 Chapter 1 Dead Reckoning

    With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?

     
    Links

    Transcript: 

    https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

    Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

     
    Mechanics

    Roll to find out who makes it to the ship alongside Mina: 

    • Barbican Y
  • Cadmus Y
  • Tatters
  • A vampire
  • Dr Kropp
  •  

    CEO odds set: 1/6 chance of extended event

     

    [Begin a Session: Seemingly unrelated situations are shown to be connected]

    TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource

    TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature

     

    Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]

    On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…

     

    Face Danger (Shadow) Trick the pilot out of the drop chute  [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]

    On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

    Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7] 

    On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

     

    Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.

     

    Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.

     

    Does Mina know how to fly a Skyship?  50/50 [Ask the Oracle: Yes]

    Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.

    [Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.

     

    Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]

    On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price. 

    Pursuit? No. Ship ahead (Bargain Project)

    33 min
  • TLAS3 Session Zero

    With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset. 

    15 min
  • TLAS2 Chapter 20 Ice and Fire

    This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. 

    Links

    Transcript: 

    https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

    Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent










    Mechanics

     

    Character List

    • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web
  •  

    Thread List

    • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue
  •  

    PCs

    • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace


  • STARTING CHAOS FACTOR 7

     

    Progress Clocks

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    Danger Clocks

    • Building Collapsing 4/6

     

    Scene Start Oracle

    • Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom 
  • A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. 
  • SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party
  •  

    ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)

     

    Progress Clocks

    • 1. Unseen 3/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CHAOS FACTOR: 6


    MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Trick
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Mina: Aggression 4: Guard
  •  

    ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)

     

    CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out

     

    CHAOS FACTOR: 7


    MYTHIC Q: Can Spider talk? (50/50) No

     

    Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” 

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits)
  • 4. Mina: Aggression 4: Guard
  •  

    ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater

     

    CONSEQUENCE: -1 effect (0 effect)

     

    CHAOS FACTOR: 6


    MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent  The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection

     

    The Bluecoats have found their way under the stage. 

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  •  

    ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. 

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CHAOS FACTOR: 5


    MYTHIC Q: Are they found by Bluecoats? (50/50) Yes

     

    Danger Clock: Bluecoat Squad: 0/4

     

    ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP

     

    Danger Clock: Bluecoat Squad: 2/4

     

    CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)

     

    CHAOS FACTOR: 6


    MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)

     

    MYTHIC Q: Have the Cult attacked? (50/50): Yes

     

    Valerian: Why is it so cold?

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Cult of the Machine 0/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Stand-off
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Twist: Change (freeze building)
  •  

    ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP

     

    CHAOS FACTOR: 7


    MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Twist: Balance
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Feint
  •  

    ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP

     

    Danger Clock: Bluecoat Squad: 4/4

     

    Progress Clocks

    • 1. Unseen 4/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CONSEQUENCE: Things Take Longer (exit blocked by fire)

     

    Danger Clock: Building burning down: 2/6

     

    CHAOS FACTOR: 8


    MYTHIC Q: Do the Unseen attack? (50/50) Yes

     

    FACTION ROLLS

    • 1. Unseen: Aggression 5: Taunt
  • 2. Undying: Aggression 2: 6: Probe
  • 3. Bluecoats: Aggression 4: Twist: Advantage Self 
  • 4. Mina: Aggression 4: Trick
  • 5. Cult of the Machine: 4: Balance
  •  

    ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) 

     

    Progress Clocks

    • 1. Unseen 6/8
  • 2. Undying 2/8
  • 3. Bluecoats 4/8
  • 4. Cult of the Machine 1/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  •  

    CONSEQUENCE: Mark Clock segments: 1

     

    Danger Clock: Building Collapsing 6/6

     

    CHAOS FACTOR: 9


    MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted)

     

    Progress Clocks

    • 1. Unseen 8/8
  • 2. Undying 5/8
  • 3. Bluecoats 7/8
  • 4. Cult of the Machine 4/8
  • 5. Mina 3/8
  • 6. Escape 2/8
  •  

    FACTION ROLLS

    • 1. Unseen: Aggression 5: 
  • 2. Undying: Aggression 1: Balance
  • 3. Bluecoats: Aggression 3: Stand off
  • 4. Mina: Aggression 3: Guard
  • 5. Cult of the Machine: 3: Balance
  • 32 min
  • TLAS2 Chapter 19 A Night at the Opera

    With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.

    Links

    Transcript: 

    https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged









    Mechanics

     

    After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck. 

     

    After the Mythic roll, make an NPC Tactics roll for each faction

     

    Character List

    • 1. Tortemus
  • 2. Vampires
  • 3. Wade
  • 4. Unseen goons
  • 5. Sergeant Jablonski
  • 6. Bluecoat flatfoots
  • 7. Inquisitor Fonseca
  • 8. Enlightenment strike team
  • 9. Mina, Barbican, Cadmus
  • 10. The Web
  •  

    Thread List

    • 11. Infernal Powder
  • 12. The building’s collapsing
  • 13. Escape route
  • 14. Inter-faction conflict
  • 15. Civil war
  • 16. Intrigue
  •  

    PCs

    • 1. Spider
  • 2. Valerian
  • 3. Tatters
  • 4. Sallow
  • 5. Crater
  • 6. Trace
  •  

    Factions

    • 1. Unseen: Starting Aggression 5
  • 2. Undying: Starting Aggression 2
  • 3. Bluecoats: Starting Aggression 4
  • 4. Seekers: Starting Aggression 6
  • 5. Mina: Starting Aggression 4
  •  

    Progress Clocks

    • 1. Unseen 0/8, Aggression 6
  • 2. Undying 0/8 Aggression 2
  • 3. Bluecoats 0/8 Aggression 4
  • 4. Seekers 0/8 Aggression 6
  • 5. Mina 0/8 Aggression 4
  • 5. Escape 0/8


  • NPC Tactics

     

    NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.

     

    To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.

     

    As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.

     

    If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.

     

    NPC Tactic table

    1. Panic - flee without caution, open self up to opportunistic attack
  • Surrender - throw down weapons and submit to opponent
  • Disengage - attempt to divert opponent's attention away from self
  • Retreat - move towards cover or out of range
  • Guard - defend only, no attack
  • Probe - attack cautiously, testing opponent's defenses
  • Wear down - draw the fight out and try to tire the opponent
  • Stand-off - wait for opponent to make the next move
  • Balance - attack and defend evenly, no particular strategy
  • Feint - try to trick opponent into defending against the wrong move
  • Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
  • Taunt - try to anger or dismay opponent into making a mistake
  • Press - keep opponent on the defensive and hope their skill is inferior
  • Strike - try to penetrate opponent's defence with a fast attack
  • Charge - attack with ferocity, risking injury to wound opponent
  • Frenzy - attack wildly, risking death to wound opponent
  •  

    Twist Table

    1. Re-enforce - Call for help from allies/bystanders
  • Change - weapon/objective/ground
  • Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
  • Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
  • Bargain - try to persuade opponent to surrender/back out of combat/change sides
  • Trick - try to convince opponent they are about to suffer a setback or gain a false advantage
  • MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event

    EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)

     

    ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 1/8
  • 5. Mina: 0/8
  • 6. Escape 0/8
  •  

    CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)

     

    CHAOS FACTOR 6

    MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event

    EVENT: PC Negative (Tatters)

    ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)

     

    FACTION ROLLS

    • 1. Unseen: Aggression (+1) 6: Balance
  • 2. Undying: Aggression 2: Retreat
  • 3. Bluecoats: Aggression 4: Probe
  • 4. Seekers: Aggression 6: Charge
  • 5. Mina: Aggression 4: Feint 
  •  

    ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers ⅜
  • 5. Mina 0/8
  • 6. Escape 0/8
  •  

    CHAOS FACTOR 5

    MYTHIC Q: Does the leader fall? (50/50) Yes

     

    FACTION ROLLS

    • 1. Unseen: Aggression 6: Balance
  • 2. Undying: Aggression 2: 6: Retreat
  • 3. Bluecoats: Aggression 4: Bargain
  • 4. Seekers: Aggression (+1) 7: Taunt
  • 5. Mina: Aggression 4: Feint
  •  

    ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP

     

    CONSEQUENCE: Mark Clock, A new obstacle or threat appears

     

    Danger Clock: Building Collapsing 2/6

     

    COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 4/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8
  •  

    CHAOS FACTOR 6

    MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)

     

    FACTION ROLLS

    • 1. Unseen: Aggression 6: Balance
  • 2. Undying: Aggression 2: 6: Retreat
  • 3. Bluecoats: Aggression 4: Twist: Change 
  • 4. Seekers: Aggression (-1) 6: Taunt
  • 5. Mina: Aggression 4: Feint
  • 5. Setarra: Aggression 4: Balance


  • ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP

     

    CONSEQUENCE: Lose something important, Take 2 Stress

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 4/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8
  •  

    CHAOS FACTOR 7

    MYTHIC Q: Is one of the team lost? (Likely) Yes

    Who? Trace

     

    FACTION ROLLS

    • 1. Unseen: Aggression 6: Reverse
  • 2. Undying: Aggression 2: 6: Twist: Trick
  • 3. Bluecoats: Aggression 4: Press 
  • 4. Seekers: Aggression (-1) 6: Taunt
  • 5. Mina: Aggression 4: Guard
  • 5. Setarra: Aggression 4: Wear Down
  •  

    COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to  Bluecoats)

     

    ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP

     

    CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments 

     

    Danger Clock: Building Collapsing 4/6

     

    COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 7/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 0/8
  •  

    CHAOS FACTOR 8

    MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 0/8
  • 4. Seekers 6/8
  • 5. Mina 0/8
  • 6. Escape 0/8
  • 7. Setarra: 1/8
  •  

    FACTION ROLLS

    • 1. Unseen: Aggression 6: Reverse
  • 2. Undying: Aggression 2: Standoff
  • 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent
  • 4. Seekers: Aggression (+1) 7: Strike
  • 5. Mina: Aggression 4: Twist: Trick
  • 5. Setarra: Aggression 4: Wear Down
  •  

    ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP 

     

    • 1. Unseen 2/8
  • 2. Undying 1/8
  • 3. Bluecoats 2/8
  • 4. Seekers 8/8
  • 5. Mina 0/8
  • 6. Escape 2/8
  • 7. Setarra: 3/8
  •  

    CHAOS FACTOR 7

    MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)

     

    FACTION ROLLS

    • 1. Unseen: Aggression 6: Press
  • 2. Undying: Aggression 2: Reverse
  • 3. Bluecoats: Aggression 4: Guard
  • 4. Seekers: Aggression 
  • 5. Mina: Aggression 4: Twist: Trick
  • 5. Setarra: Aggression 4: Wear Down
  •  

    SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No

     

    ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence) 

     

    CONSEQUENCE: Harm

    32 min
  • TLAS2 Chapter 18 Home to Roost

    Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…

    Links

    Transcript: 

    https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged









    Mechanics

    Downtime

    Payoff: 

    Rep: 3, move to Tier 2 (weak)

    Coin: 4

    Heat: 7, Wanted level 3 

    Entanglements: Reprisals (House Montisario)

     

    What happened to Tatters and Valerian? 

    SIMPLE Q: Captured by Montisario? Very Likely: Yes, But

     

    COMPLEX Q: But What? Attack Advantage, Hidden Grave

    Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers 

     

    SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But

     

    COMPLEX Q: But what? Restore Labour, Grim Message

    Mina wants the team to undertake a deadly mission



    Activities

    Valerian: 

    • +1 Stress (1 trauma)

    Tatters: 

    • +2 Stress (2 trauma)

    Sallow: 

    • Indulge Vice: 1
  • Indulge Vice: 2
  • Indulge vice (1 coin) 4
  • Crater: 

    • Indulge vice: 6
  • Indulge vice: 2
  • Trace: 

    • Indulge vice: 5
  • Train
  • Spider: 

    • Indulge vice: 3
  • Indulge vice: 5
  •  

    Assign XP

    Crew 5 (no advance)

    Spider 1+2+2 (+1 Consort)

    Sallow 2+2+2 (+1 Tinker)

    Crater 1+2+2 (+1 Command)

    Trace 2+2  (+1 Attune)




    FACTION CLOCKS

    The Unseen (IV S)

    • Infiltrate the City Council +2 

    The House of Whispers (II W)

    • Win House Montisario influence on the City Council +1
  • Rise in Tier +1
  • The Wraiths (II W)

    • Recruit expert thieves +2
  • Secure an arcane ally +2
  • The Seekers of Truth

    • Secure the benefits of War +1

    The Demon Dimensions

    • Infiltrate the mortal world 2/8

     

    Tracking down the Web and arrival order/ method

    • Montisario: Very likely: yes (Valerian) 
  • Undying: Very likely: yes (Sallow)  Reveal Spirit
  • Unseen: 50/50: yes, but (in small numbers)  
  • Blues: Likely: yes, but (surround the building, outside) 
  • Seekers: Likely: yes  Breech home
  • Cult: Unlikely: no
  • Unseen: Release corruption: the pathogen that killed the Whisperer

     

    SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood

    29 min
  • TLAS2 Chapter 17 To Point the Tempest

    The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…

    Links

    Transcript: 

    https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged










    Mechanics

    INTRO SCENE: Campaign Elements Oracle

    • Faction: The authorities

     

    SIMPLE Q: Bluecoats? (50/50) Yes

     

    SIMPLE Q: Known NPC? (50/50) No






    PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/8
  •  

    FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)

     

    CONSEQUENCE: Worse Position: the entrance is guarded

     

    DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist

     

    ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP

     

    PROGRESS CLOCK: Neutralise Warehouse 2: 1/8

     

    GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)

    • Sallow: 2d: 6,1
  • Trace: 3d: 2,3,3: 1 stress for Sallow
  • Spider: 1d: 6
  • Crater: 1d: 3: 1 stress for Sallow
  •  

    PROGRESS CLOCK: Neutralise Warehouse 2: 3/8

     

    SIMPLE Q: Who do they avoid? Cultists? No

     

    SIMPLE Q: Known group? Yes

     

    1-2 Piperunners: Yes

    3-4 HydroClan

    5-6 Topsiders

     

    FRINGE GROUP: Raiders

     

    FACTION PROJECT: Consolidate control of valuable commodity

     

    ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)

     

    PROGRESS CLOCK: Neutralise Warehouse 2: 5/8

     

    CONSEQUENCE: Things take Longer

     

    COMPLEX Q: Why? 17, 28: Civilized Enclosure

     

    SIMPLE Q: Machine Cultists? Yes

     

    DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting

     

    ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)

     

    PROGRESS CLOCK: Neutralise Warehouse 2: 6/8

     

    CONSEQUENCE: Mark Clock Segment

     

    DANGER CLOCK: Detected by Cultist patrols: 2/4

     

    ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. 

     

    PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED

    29 min
  • TLAS2 Chapter 16 The Fire in Which we Burn

    The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…

    Links

    Transcript: 

    https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged










    Mechanics

     

    CEO Roll: 

    Faction: Seekers of Dhrume

     

    ACTION/ THEME: 62, 33: Locate Faction

    DESCRIPTOR/ FOCUS: 23, 99: Contested World

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success

    Trace: 1d: 5

    Sallow: 1d: 5

    Spider: 1d: 6 

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 1/4
  • Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success

    Trace: 3d: 1,5,3

    Sallow: 2d: 1,2: 1 Stress to Trace

    Spider: 1d: 4

    Crater: 1d: 6 

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 2/4
  • Warehouse 2 0/4
  •  

    ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure

     

    CONSEQUENCE: Lose an Opportunity, new approach needed to try again

    CONSEQUENCE: Mark clock segments

    • Unseen & goons arrive with a delivery of powder

     

    DANGER CLOCK: Discovery 2/6

     

    SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP

     

    ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 4/4
  • Warehouse 2 0/4
  •  

    SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but

    CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations

    SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because

    The Free Leagues have launched an attack on Kyras

     

    COMPLEX Q: Nature of the attack

    Action/ Theme: 18, 61 Challenge Phenomenon

    Descriptor/ Focus: 11, 6 Blighted Artefact

    The Ring of Winter (S1C13)

    33 min
  • TLAS2 Chapter 15 The Best Defense

    The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…

    Links

    Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing











    Mechanics

    XP

    Web XP: 18 (3 advances)

    • +2 Stress boxes per crew member
  • Everybody Steals (+1 action rating for each crew member)
  • Synchronised (All Group Action 6’s combine)
  • Crater XP: 7 (Bodyguard, Skirmish +1) 

    Spider XP: 4 (Mastermind)

    Sallow XP: 8 (Physicker)

    Valerian XP: 7 (Rook’s Gambit, Sway +1)

    Tatters XP: 9 (Iron Will, Sway +1)

    Trace XP: 7 (Focused)

     

    Payoff

    Rep +9

    Coin +6

    Heat +10 (Wanted 2)

    Entanglements

    • Show of Force (Undying destroy all covert drops)
  • Reprisals (Sawtooth is found flayed)
  • Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release
  •  

    SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because

     

    COMPLEX Q: Because what? 536, 431 Fireball, Arrow path

    They have not been found since the fire



    Downtime Activities

    Sallow 

    • Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1
  • Indulge Vice: 3 (4/11 remaining)
  • Train (1 Coin): Survey +1
  • Crater

    • Indulge Vice: 3 (4/11 remaining)
  • Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3
  • Spider

    • Indulge Vice: 5 (2/11 remaining)
  • Reduce Heat: Consort: 4,1: Reduced by 2 to 1
  • Trace

    • Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments
  • Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone
  • Train (1 Coin)
  • Train (1 Coin): Study +1
  • Tatters

    • Stress cleared, Trauma (Paranoid)
  • +2 Stress (2 Trauma)
  • Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared
  • Train x 4 (3 Coin): +1 Study
  • Valerian

    • Stress cleared, Trauma (Reckless)
  • +1 Stress (1 Trauma)
  • Train x 2
  •  

    Faction Clocks

    • Unseen: +1 infiltrate city Council
  • Cult: +1 Awaken Machine, +2 convert unbelievers
  • Wraiths: +1 recruit thieves, +1 secure arcane ally
  • Tortemus: +1 crush Crows, +1 gain arcane secrets
  • Seekers: +1 benefits of war


  • ENGAGEMENT ROLL Spider, Trace, Crater, Sallow

     

    The Plan: Assault

    The Detail: Destroy the Unseen’s supply lines

    Loadouts: all Medium

     

    Engagement Roll: 2D 

    • Luck: +1D
  • Bold: +1D
  • Vulnerability: +1D
  • Ally (Jeren, Bluecoat archivist): +1D
  • High Tier target: -1D
  • Wanted: -1D
  • Result: Mixed Result (Risky)

     

    GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.   

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16

    • Secure intel at the Shipping Company 0/4
  • Destroy the Percheron 0/4
  • Destroy Warehouse 1 0/4
  • Destroy Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)

    Trace: 3d: 5,5,2

    Crater: 1d: 4

    Sallow: 2d: 4,3

    Spider: 1d: 1: 1 Stress to Trace

     

    CONSEQUENCE: Take Heat

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16

    • The Shipping Company 2/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but

    Faded glory

     

    ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)

     

    CONSEQUENCE: Worse Effect

    Limited information 

     

    COMPLEX Q: limited how?

    STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship

    One ship name has been obscured

      

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16

    • The Shipping Company 3/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)

     

    CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way

     

    GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP

    Trace: 3d: 5,4,6

    Crater: 1d: 5

    Sallow: 2d: 1,3 1 stress to Spider

    Spider: 1d: 1: 3 1 stress to Spider

     

      

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16

    • The Shipping Company 3/4
  • The Percheron 1/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    SIMPLE Q: Is the ship guarded? Very Likely: Yes, but

    The guards are not alert

     

    SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16

    • The Shipping Company 3/4
  • The Percheron 2/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll

    Crater: 1d: 2 1 Stress to Crater

    Sallow: 2d: 6,6

    Spider: Push: 2d: 1,6

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16

    • The Shipping Company 3/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)

     

    PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

    • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4
  •  

    CONSEQUENCE:  The Captain reveals a troubling truth 

     

    COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)

    ACTION/ THEME: 100, 86: Withdraw Supply

    DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive

     

    ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers



    32 min
  • TLAS2 Chapter 14 Free Bird

    At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?

    Links

    Transcript: https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing

    Mega City One Playlist: https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162

    Mechanics

    Tatters & Valerian

     

    PROGRESS CLOCK: Stop the wedding and recover Mina 7/10

    DANGER CLOCK: Massacre of the Innocents 4/6

    ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP

    CONSEQUENCE: Lose Something Important

    His Tongue!

    RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid)

    ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP

    PROGRESS CLOCK: Stop the wedding and recover Mina 9/10

    DEVIL’S BARGAIN: Setarra gains greater control

    Stress track Maxed, Tatters is down (Trauma: Obsessed)

    MISSION FAILED

     

    Sallow & Spider

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10

     

    STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price 

     

    STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing? 

    Await Warning

     

    STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)

     

    ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence

     

    CONSEQUENCE: Take 2 Stress

     

    PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10




    ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence

     

    CONSEQUENCE: Suffer Harm 2 (Overwhelmed)

     

    SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and

    They have won, and nailed up their enemies

     

    DEVIL’S BARGAIN: Betray a friend or loved one: 

     

    STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus

    35 min
  • TLAS2 Chapter 13 Night’s Black Agents

    In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed? 

    Links

    Transcript: 

    https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

    Twitter @TheLoneAdv

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

    Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

    Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

    Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing








    Mechanics

     

    Team Crace

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10

     

    SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes

     

    Desperate position

     

    ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success

     

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10

     

    COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks

    Another warehouse, with more Unseen. 

     

    SIMPLE Q: Are any familiar (Unlikely) No

     

    Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect

     

    Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky)

    Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative)

    Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)

     

    ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence

    CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   

     

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10

     

    COMPLEX Q: What are they doing?

    Starforged Oracles

    Faction Project: Research an Innovation

    Theme: Investigate

    Descriptor: Vault

     

    Attitude to Cult: Manoeuvring against

     

    SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes

     

    SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And

     

    COMPLEX Q: And what? 133, 654 Shield, Fire

    A means of protection against infernal powder

     

    SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50  1,3 No because

    They haven’t found him yet

     

    SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but

     

    COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs

    Tightened security, but many agents with access to explosives

     

    SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but

     

    COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo

    Peace required, the Imperial military will restore order

    ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence

    CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)   

     

    ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence

    CONSEQUENCE: A new obstacle or threat appears

     

    PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10

     

    COMPLEX Q:

    Nature of the threat? 433, 613 Dragon head, net

    Dragnet for the web

    27 min

About The Lone Adventurer

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A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

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