With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.
Links
https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.
After the Mythic roll, make an NPC Tactics roll for each faction
2. Vampires3. Wade4. Unseen goons5. Sergeant Jablonski6. Bluecoat flatfoots7. Inquisitor Fonseca8. Enlightenment strike team9. Mina, Barbican, Cadmus10. The Web12. The building’s collapsing13. Escape route14. Inter-faction conflict15. Civil war16. Intrigue2. Valerian3. Tatters4. Sallow5. Crater6. Trace- 1. Unseen: Starting Aggression 5
2. Undying: Starting Aggression 23. Bluecoats: Starting Aggression 44. Seekers: Starting Aggression 65. Mina: Starting Aggression 4- 1. Unseen 0/8, Aggression 6
2. Undying 0/8 Aggression 23. Bluecoats 0/8 Aggression 44. Seekers 0/8 Aggression 65. Mina 0/8 Aggression 45. Escape 0/8
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
- Panic - flee without caution, open self up to opportunistic attack
Surrender - throw down weapons and submit to opponent Disengage - attempt to divert opponent's attention away from self Retreat - move towards cover or out of range Guard - defend only, no attack Probe - attack cautiously, testing opponent's defenses Wear down - draw the fight out and try to tire the opponent Stand-off - wait for opponent to make the next move Balance - attack and defend evenly, no particular strategy Feint - try to trick opponent into defending against the wrong move Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent Taunt - try to anger or dismay opponent into making a mistake Press - keep opponent on the defensive and hope their skill is inferior Strike - try to penetrate opponent's defence with a fast attack Charge - attack with ferocity, risking injury to wound opponent Frenzy - attack wildly, risking death to wound opponent- Re-enforce - Call for help from allies/bystanders
Change - weapon/objective/groundDisadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their headAdvantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weaponBargain - try to persuade opponent to surrender/back out of combat/change sidesTrick - try to convince opponent they are about to suffer a setback or gain a false advantageMYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event
EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)
ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP
2. Undying 1/83. Bluecoats 0/84. Seekers 1/85. Mina: 0/86. Escape 0/8CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)
MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event
EVENT: PC Negative (Tatters)
ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)
- 1. Unseen: Aggression (+1) 6: Balance
2. Undying: Aggression 2: Retreat3. Bluecoats: Aggression 4: Probe4. Seekers: Aggression 6: Charge5. Mina: Aggression 4: Feint ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP
2. Undying 1/83. Bluecoats 0/84. Seekers ⅜5. Mina 0/86. Escape 0/8MYTHIC Q: Does the leader fall? (50/50) Yes
- 1. Unseen: Aggression 6: Balance
2. Undying: Aggression 2: 6: Retreat3. Bluecoats: Aggression 4: Bargain4. Seekers: Aggression (+1) 7: Taunt5. Mina: Aggression 4: FeintACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP
CONSEQUENCE: Mark Clock, A new obstacle or threat appears
Danger Clock: Building Collapsing 2/6
COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)
2. Undying 1/83. Bluecoats 0/84. Seekers 4/85. Mina 0/86. Escape 0/87. Setarra: 0/8MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)
- 1. Unseen: Aggression 6: Balance
2. Undying: Aggression 2: 6: Retreat3. Bluecoats: Aggression 4: Twist: Change 4. Seekers: Aggression (-1) 6: Taunt5. Mina: Aggression 4: Feint5. Setarra: Aggression 4: Balance
ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP
CONSEQUENCE: Lose something important, Take 2 Stress
2. Undying 1/83. Bluecoats 0/84. Seekers 4/85. Mina 0/86. Escape 0/87. Setarra: 0/8MYTHIC Q: Is one of the team lost? (Likely) Yes
- 1. Unseen: Aggression 6: Reverse
2. Undying: Aggression 2: 6: Twist: Trick3. Bluecoats: Aggression 4: Press 4. Seekers: Aggression (-1) 6: Taunt5. Mina: Aggression 4: Guard5. Setarra: Aggression 4: Wear DownCOMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to Bluecoats)
ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP
CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments
Danger Clock: Building Collapsing 4/6
COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)
2. Undying 1/83. Bluecoats 0/84. Seekers 7/85. Mina 0/86. Escape 0/87. Setarra: 0/8MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes
2. Undying 1/83. Bluecoats 0/84. Seekers 6/85. Mina 0/86. Escape 0/87. Setarra: 1/8- 1. Unseen: Aggression 6: Reverse
2. Undying: Aggression 2: Standoff3. Bluecoats: Aggression 4: Twist: Disadvantage opponent4. Seekers: Aggression (+1) 7: Strike5. Mina: Aggression 4: Twist: Trick5. Setarra: Aggression 4: Wear DownACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP
2. Undying 1/83. Bluecoats 2/84. Seekers 8/85. Mina 0/86. Escape 2/87. Setarra: 3/8MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)
- 1. Unseen: Aggression 6: Press
2. Undying: Aggression 2: Reverse3. Bluecoats: Aggression 4: Guard4. Seekers: Aggression 5. Mina: Aggression 4: Twist: Trick5. Setarra: Aggression 4: Wear DownSIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No
ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence)