
Sign up to save your podcasts
Or


With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.
Transcript:
https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Legend of the Bones https://legendofthebones.podbean.com/
Tatters level up
Clear conditions
L5 removed locked condition
L6 Fireball
L7 Immunity (cold)
Mara PC (Fighter)
L2: Narsil: +2 weapon
L3: Not to be Trifled with (Barbarian)
L4: Unyielding (Barbarian)
Scene 1
Chaos Factor 6
Scene Description: A ritual to the Voice
Scene Test: The scene starts as expected.
Ritual: teleport to the Voice
Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)
How far? Distant.
3 conditions:
First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months.
When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.
Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).
Greater: Nearby allies are equally protected.
Scene 2
Meaning: Helpfully Extraordinary
Is the Dead Reckoning pulled through the convergence? (50/50) Yes
Where do they appear? Extravagant, Intense
How many cultists? Scores
As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.
Transcript:
https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Scene 0 (The Dead Reckoning)
Ask the Oracle: are the shields blown? (Likely) yes
React Under Fire
Weak hit: 5 + 1 (edge) = 6 vs 2, 7.
Withstand Damage
Will Barbican assist? 50/50 No
Scene 1 (Warbirds)
Round 1
Ambush rolls
Round 2
Dogfighting rolls
Start of Round 2
Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled
Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled
Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)
Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down
End of Round 2
Freighters are frigates!
Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes
Scene 2
Enter the Fray
Gain Ground
Pay the Price
Endure Stress (-2 spirit)
Scene 3
Round 1
Strafing roll
Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)
Vanguard: 3 v 5 (Gadget (miss)
Snake-eyes:
Gadget
Backfire
Retaliatory: miss v Backfire
Round 2
Strafing roll
Intrepid:
Vanguard:
Vengeance: no attacks
Snake-eyes:
Backfire
Gadget
Does the bomb payload detonate? Likely: Yes
BOOM.
Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery...
Transcript:
https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo
WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/
WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/
Scene 1
Chaos Factor 5
Scene Description: Dogfight v 4 enemy planes
Scene Test: The scene starts as expected
Round 1
Dogfighting rolls
Snake-eyes v Bandit 1
Backfire v Bandit 3
Bandit 2 v Gadget
Round 2
Dogfighting rolls
Snake-eyes v Bandit 2
Gadget vs Bandit 2
Bandit 3 v Backfire
Round 3
Dogfighting rolls
Snake-eyes v Bandit 3
Gadget vs Bandit 3
Bandit 3 v Backfire
Scene 2
Chaos Factor 4
Scene Description: Locating the enemy
Scene Test: The scene starts as expected
Q: any additional League warbirds to support them? Unlikely: No
Q: are they able to track the enemy down? 50/50: Yes
Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)
Q: Is the drop carrier accompanied? Very likely: Yes
Q: Bomber? 50/50 No
Q: Frigate/ cruiser/ battleship? 50/50: No
Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)
Q: anything else? 50/50 No
9 fighters, 1 large drop carrier, 2 freighters
Scene 3
Chaos Factor 5
Scene Description: Contact!
Scene Test: The scene is Altered: Add A Character
Q: does any of Blue Flight recognize Seeker markings? 50/50: No
Catastrophe strikes, an event so devastating that it rocks our party to its very core.
In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…
Transcript:
https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Scene 1
Chaos Factor: 7
Scene Description: Decision time: go back for Lynn or press on?
Scene Test: The scene is Interrupted: NPC Action
Q: Machine Cultists? Likely: No
Q: Lynn? Likely: Exceptional yes
Scene 2
Chaos Factor 8
Scene Description: Coming to terms with what just happened
Scene Test: The scene is Altered: Add An Object
Q: Does Mara have her own powder keg? Likely: Yes
Mara’s reaction: 0 matches, 4 sixes
Scene 3
Chaos Factor 7
Scene Description: R&R
Scene Test: The scene is Altered: Ambiguous Event
Settle In
When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.
Peripheral Move: End of Session
At the end of each session, answer the following questions as a group:
For each “yes” answer, everyone gains 1 XP.
Lastly, gain 1 XP if you accomplished your Drive. 1XP
In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.
Transcript:
https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Scene 1
Chaos Factor: 8
Scene Description: Fleeing the alarm
Scene Test: The scene is Altered: Add A Character
Q: is it machine cultists? Likely: No
Q: is it the Doomspire? 50/50 Yes
Q: to the place with the crowbar? Likely: yes
Examine (DIS): what here can help us? 6 1 XP
GM Move: Change the Environment
Q: are they transported back? 50/50 Exceptional yes (without injury)
Scene 2
Chaos Factor: 9
Scene Description: Fleeing the alarm
Scene Test: The scene is Interrupted: NPC Positive
Q: Positive for the Vales? 50/50 Exceptional Yes
Q: does Lynn tell Tatters?
3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)
Q: does Mara tell Tatters?
2 matches: Interpersonal Disposition, Neuroticism (no)
Q: has the alarm stopped? 50/50 Yes
Q: did Tatters recoignize the Doomspire for what it was? Yes
Q: have the Vales heard of Doomspires? 50/50 No
Scene 3
Chaos factor 8
Scene Description: resuming the hunt for the Voice
Scene Test: The scene is Altered: Remove A Character
GM Move: See what they Find d8: 4
Feature: Machinery or tools
Danger: Magical ward or barrier
Location keywords: Abandoned, Damaged
Nature of the barrier: Frantic, Plain
Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)
Increase Mara CD (4).
Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP
Scene 4
Chaos factor 7
Scene Description: searching the factory
Scene Test: The scene is Altered: Remove An Object and Increase An Activity
GM Move: See what they Find d8: 1
Feature: Machinery or tools
Danger: Alarm trigger, Denizen guards something
Location keywords: Calm, Occupied
GM Move: Foreshadow an Ominous Force
Q: The convergence ritual? Likely: No
Q: civil war in Kyras? Likely: Yes
Examine (DIS): how to get past unseen? 5 1 XP
GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals
Q: do the Vales spot that something’s wrong? 50/50: Yes
Scene 5
Chaos factor 6
Scene Description: bypassing the cultists
Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity
Equivalent Exchange
Teleport (ADV, Greater): 10 success
Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.
Q: Is Lynn spotted? 50/50: Yes
The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end.
Transcript:
https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Scene 1
Chaos Factor: 6
Scene Description: Deeper into Hammerhold
Scene Test: The scene is Altered: Reduce/ Remove An Activity
GM Move: See what they Find d8: 4
Feature: Machinery or tools
Danger: None
Location keywords: Portal, Dirty
Scrutinize
When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP
GM Move: See what they Find d8: 2
Feature: Corridor
Danger: Dangerous machinery
Location keywords: Dangerous, Colorless
Set Up an Immediate Danger
When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)
On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.
Tough Choice
Choose one: Assist an enemy with their goals or Suffer a condition
Scene 2
Scene Description: Circumventing the gas leak
Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character
Setarra OCEANIC
This NPC is Dangerous and Foe
Openness: 3
Conscientiousness: 1
Extroversion: 3
Agreeableness: 1
Neuroticism: 1
Interpersonal Disposition: 2
Core Disposition: 4
0 matches, 1 six: the usual temptations/ threats
GM Move: See what they Find d8: 4
Feature: Glowing crystals or runes
Danger: Dark truth about magitek is revealed
Location keywords: Small, Crude
Q: are the runes part of the Great Machine’s incursion? Likely: Yes
GM Move: Change the Environment
Setarra’s input causes a struggle
Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes
Scene 3
Chaos Factor 8
Scene Description: Hiding the Monster Inside
Scene Test: The scene is Interrupted: NPC Action
Meaning: Fight Exterior
Demonic Pact
When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP
On a 10+ choose one.
Scene 4
Chaos Factor 7
Scene description: Explaining the monster inside
Scene Test: The scene starts as expected.
Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))
Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))
GM Move: See what they Find d8: 8
Feature: Something unusual or unexpected
Danger: Alarm trigger
Location keywords: Foreboding, Loud
Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.
I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.
For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.
A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.
Once you descend into the ShadowDark, there is no turning back.
Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power.
True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation.
Transcript:
https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Stephanie M’s Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view
https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view
Copilot prompt
Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.
Mission Parameters: Quest for the Ring of Winter
Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult.
Team:
Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop.
Primary Objectives:
Secondary Objectives:
Operational Details:
Potential Hazards:
Mission Success Criteria:
Failure Conditions:
Mission Commences: 18:00 hours, local time.
Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion.
The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other.
Appearance:
Defenses:
The Heart of Hammerhold:
Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation.
Life Within Hammerhold:
Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated.
Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power.
Scene 1
Chaos Factor: 6
Scene Description: Night flight to Hammerhold
Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection
Scene 2
Chaos factor 7
Scene Description: Rooftop infiltration
Scene Test: The scene starts as expected.
Q: Were they seen? Likely: No
GM Move: See what they Find d10: 1
Feature: Huge, high-ceilinged room
Danger: None
Location keywords: Clean, Festive
Flashback:
Class Move: Ritual: Scrying on the Voice of the Machine
Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes
Adventure Move: Examine: where is the Voice of the Machine?
When you closely investigate a charged situation, ask the GM one question about it and
roll+WIS.
DIS for WIS condition, ADV for clean Ritual: 8 1XP
On a 7-9 the GM answers your question truthfully.
Scene 3
Scene Description: Hunting the halls of Hammerhold
Scene Test: The scene is Altered: Increase An Activity and Remove A Character
GM Move: See what they Find d8: 4
Feature: Everyday devices powered by magic
Danger: Locked door
Location keywords: Spacious, Natural
Q: is there a reply to the tap? 50/50 Yes
Scene 4
Chaos Factor 7
Scene Description: Time to use a magic lockpick
Scene Test: The scene starts as expected.
Equivalent Exchange
When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.
Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In)
When you unleash your magical talents, choose a Spell you know and roll+SPELL.
On a 10+ you successfully evoke the Spell and its effects come to pass.
On a 7-9 the Spell is still successful but choose one consequence from the list below.
Roll with ADV (DEX condition: Shaky): 10: success
Technomancy
You sink your mind into a piece of arcane technology, and gain control over it for the scene.
Greater: The effect is ongoing, and grants a benefit you had not anticipated
Random Event: Move Away from A Thread (End the Civil War in the city)
In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing.
And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?
Transcript:
https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Batch file script
@echo off
start https://perchance.org/tla-randomevent
start https://perchance.org/tla-tatters-ritual-generator
start https://perchance.org/tla-mythic2e
start https://perchance.org/tla-oceanic-npc
start https://perchance.org/tla-oceanic-behaviour
Scene 1
Chaos Factor: 6
Scene Description: Negotiation with Tortemus
Scene Test: The scene is Altered: Add A Character
Simple Q: The Veil Sisters? (Likely): Yes
Mara Vale
S02E03 description
Their OCEANIC profile is:
Lynn Vale
S02E03 description
Their OCEANIC profile is:
Lord Tortemus
Their OCEANIC profile is:
Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate
Mara: confirm Tatters is not Unseen
Tatters question
Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large
Tatters argument
Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely
Will he join forces? (Nearly certain): Yes
Scene 2
Chaos Factor: 5
Scene Description: Exchanging information
Scene Test: The scene starts as expected.
Does she learn anything new? Yes
The event relates to a Mythic 2 Action and theme: Take Enemy
Anything more? Yes
The event relates to Something Positive for a PC (Tatters)
If required, here's a Starforged Action and Theme: Defy Death
And here's a Mythic 2 Descriptor and Focus: Excitedly Protective
Anything more? Yes
Current Context. Meaning: Frantically Strong
Anything more? Exceptional No
What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle
Does he know anything about the fate of the Web? No
Mara: ID -1, CD +1. Lyn: CD -1
Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.
And even if she does locate her quarry, will the dread vampire lord prove any less deadly?
Transcript:
https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Scene 1 (Intro scene)
On a 7-9 the Spell is still successful but choose one consequence from the list below.
Tatters flees further into the Mustang’s interior
Scene 2
GM Move: Set Up an Immediate Danger
Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes
Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.
If they are an NPC, on a 10+ they’ll do what you want.
Scene 3
Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1
Tortemus intends a counter-attack.
Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins
Tortemus means to destroy the Mustang, and the Blues along with it.
Simple Q: Can he teleport to the Night Queen’s Shadow? Yes
Peripheral Move: End of Session
At the end of each session, answer the following questions as a group:
For each “yes” answer, everyone gains 1 XP.
Lastly, gain 1 XP if you accomplished your Drive. 1XP
From the publisher's feed

104 Listeners

13 Listeners

185 Listeners