The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
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The Lone Adventurer episodes

  • TLAS3 Chapter 17 Convergence

    With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. 

    Links

    Transcript: 

    https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

    Pocketforge online tool: https://pocketforge.rockpaperstory.com/

    Perchance TLA random event oracle: https://perchance.org/tla-randomevent

    Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

    Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

    Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

    Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

    Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

    Legend of the Bones https://legendofthebones.podbean.com/

    Mechanics

    Tatters level up

    Clear conditions

    L5 removed locked condition

    L6 Fireball

    L7 Immunity (cold)

     

    Mara PC (Fighter)

    L2: Narsil: +2 weapon

    L3: Not to be Trifled with (Barbarian)

    L4: Unyielding (Barbarian)

     

    Scene 1

    Chaos Factor  6

    Scene Description: A ritual to the Voice

    Scene Test: The scene starts as expected.

     

    Ritual: teleport to the Voice


    When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.

     

    Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)

    How far? Distant. 

     

    3 conditions:

     

    First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. 

     

    When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.


    Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. 


    Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)

    Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).

    Greater: Nearby allies are equally protected.

    Scene 2

    Chaos Factor 7
    Scene Description: To Ruin a Ritual
    Scene Test: The scene is Interrupted: PC Positive

    Meaning: Helpfully Extraordinary

    Is the Dead Reckoning pulled through the convergence? (50/50) Yes

    Where do they appear? Extravagant, Intense

    How many cultists? Scores 

    36 min
  • TLAS3 Chapter 16 Faith

    As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. 

    Links

    Transcript: 

    https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

    Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

    Pocketforge online tool: https://pocketforge.rockpaperstory.com/

    Perchance TLA random event oracle: https://perchance.org/tla-randomevent

    Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

    Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

    Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

    Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

    Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

    Mechanics

    Scene 0 (The Dead Reckoning)

     

    Ask the Oracle: are the shields blown? (Likely) yes

     

    React Under Fire

    Weak hit: 5 + 1 (edge) = 6 vs 2, 7.

    Withstand Damage

    2 damage (⅗)
    Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)

    Will Barbican assist? 50/50 No

    Scene 1 (Warbirds)

    Chaos Factor 6
    Scene Description: Dogfight!
    Scene Test: The scene is Interrupted: Current Context
    * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms

    Round 1

    Ambush rolls

    • Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
    • Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
    • Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled 
    •  

      Round 2

      Dogfighting rolls

      • Snake-eyes 12  
      • Gadget 12
      • Backfire 9
      • Bandit 1 Down
      • Bandit 2 7
      • Bandit 3 (catch net: fails)
      • Bandit 4 8
      • Bandit 5 11
      • Bandit 6 10
      • Bandit 7 8
      • Bandit 8 10 
      • Bandit 9 9









      • Start of Round 2

         

        Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled

        Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled 

        Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)

        Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down

        End of Round 2

        Freighters are frigates!

        Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes

        Scene 2

        Enter the Fray

        Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)

        • +2 momentum
        • In control
        • Gain Ground

          Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.

          Pay the Price

          Roll twice: You are delayed or put at a disadvantage, You are stressed

          Endure Stress (-2 spirit)

          Strong hit: 6 + 2 (heart) = 8 vs 5, 2.

          • +1 spirit
          • +1 momentum
          •  

            Scene 3

            Chaos Factor 7
            Scene Description: Strafing run
            Scene Test: The scene is Interrupted: Ambiguous Event
            * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)

            Round 1

            Strafing roll

            • Snake-eyes: 12
            • Gadget: 8
            • Backfire: 14
            • Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)

              Vanguard: 3 v 5 (Gadget (miss)

              Snake-eyes: 

              • Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) 
                • incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
                • Ordinance: Rocket: miss
                • Gadget

                  • Gunnery 4, 3: miss
                  • Ordinance: drop bomb 1: damage 6: 2 damage to main structure
                  • Backfire

                    • Gunnery 6: 1 damage tun guns, destroyed
                    • Ordinance: miss
                    • Retaliatory: miss v Backfire

                      Round 2

                      Strafing roll

                      • Snake-eyes: 11
                      • Gadget: 8
                      • Backfire: 13
                      • Intrepid: 

                        • 7 v 5 lead 2=4-3=1 damage
                        • 5 v 5 lead 0=2-3=0 damage
                        •  

                          Vanguard: 

                          • 5 v 5 lead 0=2-3=0 damage
                          • 3 v 5 miss
                          • Vengeance: no attacks

                            Snake-eyes: 

                            • Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
                            • Ordinance: Rocket: miss
                              •  
                              • Backfire

                                • Gunnery miss
                                • Ordinance: miss
                                • Gadget

                                  • Gunnery 4 miss
                                  • Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed 
                                  • Does the bomb payload detonate? Likely: Yes

                                    BOOM.

                                    31 min
                                  • TLAS3 Chapter 15 Blue Flight

                                    Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery... 

                                    Links

                                    Transcript: 

                                    https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing

                                    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                    BlueSky: @theloneadventurer.bsky.social

                                    Podbean https://theloneadventurer.podbean.com/

                                    Blog https://carlillustration.wordpress.com/

                                    Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

                                    Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                    Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                    Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                    Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                    Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                    Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                    Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo

                                    WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/

                                    WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/

                                    Mechanics

                                     

                                    Scene 1 

                                    Chaos Factor 5

                                    Scene Description: Dogfight v 4 enemy planes

                                    Scene Test: The scene starts as expected

                                     

                                    Round 1

                                    Dogfighting rolls

                                    • Snake-eyes 11 v Bandit 1 7
                                    • Gadget 7 v Bandit 2 11
                                    • Backfire 8 v Bandit 3 7
                                    •  

                                      Snake-eyes v Bandit 1

                                      • shooting -  Break Def: 8-4=4 Lead 
                                        • Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled
                                        •  

                                          Backfire v Bandit 3

                                          • shooting - Break def: 3 -6: miss
                                          •  

                                            Bandit 2 v Gadget

                                            • Shooting - Escape Def: 6-10: miss
                                            •  

                                              Round 2

                                               

                                              Dogfighting rolls

                                              • Snake-eyes (+1 for multiple) 11 v Bandit 2 8
                                              • Gadget (+1 for multiple) 11 v Bandit 2 6
                                              • Backfire 6 v Bandit 3 10
                                              •  

                                                Snake-eyes v Bandit 2

                                                • Shooting- escape Def: 9-6=3 lead
                                                  • Lead (3) + weapon (1) - Armour (1)=3 damage: Bandit 2 trailing smoke
                                                  •  

                                                    Gadget vs Bandit 2

                                                    • Shooting- escape Def: 7-6=1 lead
                                                      • Lead (3) + weapon (1) - Armour (1)=1 damage: Bandit 2 crippled
                                                      •  

                                                        Bandit 3 v Backfire

                                                        • Shooting - stunt Def: 5-6 miss
                                                        •  

                                                          Round 3

                                                           

                                                          Dogfighting rolls

                                                          • Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6
                                                          • Gadget 7 (+2 for multiple) 14 v Bandit 3 12
                                                          • Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5
                                                          •  

                                                            Snake-eyes v Bandit 3

                                                            • Shooting- escape Def: 7-6=1 lead
                                                              • Lead (1) + weapon (1) - Armour (1)=1 damage
                                                              •  

                                                                Gadget vs Bandit 3

                                                                • Shooting- escape Def: 7-6=1 lead
                                                                  • Lead (1) + weapon (1) - Armour (1)=1 damage
                                                                  •  

                                                                    Bandit 3 v Backfire

                                                                    • Shooting - stunt Def: 7-67-6=1 lead
                                                                      • Lead (1) + weapon (1) - Armour (1)=1 damage: Bandit 3 trailing smoke


                                                                      • Scene 2 

                                                                        Chaos Factor 4

                                                                        Scene Description: Locating the enemy

                                                                        Scene Test: The scene starts as expected

                                                                         

                                                                        Q: any additional League warbirds to support them? Unlikely: No

                                                                        Q: are they able to track the enemy down? 50/50: Yes

                                                                        Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier)

                                                                        Q: Is the drop carrier accompanied? Very likely: Yes

                                                                        Q: Bomber? 50/50 No

                                                                        Q: Frigate/ cruiser/ battleship? 50/50: No

                                                                        Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy)

                                                                        Q: anything else? 50/50 No

                                                                         

                                                                        9 fighters, 1 large drop carrier, 2 freighters

                                                                         

                                                                        Scene 3

                                                                        Chaos Factor 5

                                                                        Scene Description: Contact!

                                                                        Scene Test: The scene is Altered: Add A Character

                                                                         

                                                                        Q: does any of Blue Flight recognize Seeker markings? 50/50: No 

                                                                        31 min
                                                                      • TLAS3 Chapter 14 Sacrifices

                                                                        Catastrophe strikes, an event so devastating that it rocks our party to its very core. 


                                                                        In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made…



                                                                        Links

                                                                        Transcript: 

                                                                        https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing

                                                                        All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                        Podbean https://theloneadventurer.podbean.com/

                                                                        Blog https://carlillustration.wordpress.com/

                                                                        Chasing Adventure: https://chasingadventuregame.com/

                                                                        Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                                                        Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                                                        Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                                                        Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                                                        Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                                                        Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                                                         







                                                                         







                                                                        Mechanics

                                                                         

                                                                        Scene 1 

                                                                        Chaos Factor: 7

                                                                        Scene Description: Decision time: go back for Lynn or press on?

                                                                        Scene Test: The scene is Interrupted: NPC Action

                                                                        • Meaning: Ruin Building
                                                                        •  

                                                                          Q: Machine Cultists? Likely: No

                                                                          Q: Lynn? Likely: Exceptional yes

                                                                           

                                                                          Scene 2

                                                                          Chaos Factor 8

                                                                          Scene Description: Coming to terms with what just happened

                                                                          Scene Test: The scene is Altered: Add An Object

                                                                           

                                                                          Q: Does Mara have her own powder keg? Likely: Yes

                                                                           

                                                                          Mara’s reaction: 0 matches, 4 sixes


                                                                          Scene 3

                                                                          Chaos Factor 7

                                                                          Scene Description: R&R 

                                                                          Scene Test: The scene is Altered: Ambiguous Event 

                                                                          • Meaning: Conceal Object
                                                                          •  

                                                                            Settle In

                                                                            When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once.


                                                                            When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor.

                                                                            • The Convergence Ritual d8: 5
                                                                            • The Failing Ward d8: 7
                                                                            • The Activation of the Doomspires d10: 1 d8 (second Doomspire activates)
                                                                            • Civil War in Kyras d6 d4: 3
                                                                            • Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening)
                                                                            • Peripheral Move: End of Session 

                                                                              At the end of each session, answer the following questions as a group:

                                                                              • Did we discover something new and important about the world or characters? 1XP
                                                                              • Did we newly visit or significantly alter a memorable location? 1XP
                                                                              • Did we overcome a notable obstacle, enemy, or challenge? 1XP
                                                                              • For each “yes” answer, everyone gains 1 XP.

                                                                                Lastly, gain 1 XP if you accomplished your Drive. 1XP

                                                                                Teaser
                                                                                36 min
                                                                              • TLAS3 Chapter 13 Ominous Forces

                                                                                In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. 

                                                                                 

                                                                                Links

                                                                                Transcript: 

                                                                                https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing

                                                                                All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                                Podbean https://theloneadventurer.podbean.com/

                                                                                Blog https://carlillustration.wordpress.com/

                                                                                Chasing Adventure: https://chasingadventuregame.com/

                                                                                Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                                                                Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                                                                Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                                                                Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                                                                Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                                                                Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                                                                 
                                                                                Mechanics

                                                                                 

                                                                                Scene 1 

                                                                                Chaos Factor: 8

                                                                                Scene Description: Fleeing the alarm

                                                                                Scene Test: The scene is Altered: Add A Character

                                                                                 

                                                                                Q: is it machine cultists? Likely: No

                                                                                Q: is it the Doomspire? 50/50 Yes

                                                                                Q: to the place with the crowbar? Likely: yes

                                                                                 

                                                                                Examine (DIS): what here can help us? 6 1 XP

                                                                                 

                                                                                GM Move: Change the Environment

                                                                                Q: are they transported back? 50/50 Exceptional yes (without injury)

                                                                                 

                                                                                Scene 2

                                                                                Chaos Factor: 9

                                                                                Scene Description: Fleeing the alarm

                                                                                Scene Test: The scene is Interrupted: NPC Positive 

                                                                                • Meaning: Imprison Work
                                                                                •  

                                                                                  Q: Positive for the Vales? 50/50 Exceptional Yes

                                                                                  • Tortemus’ geas has been broken
                                                                                  •  

                                                                                    Q: does Lynn tell Tatters? 

                                                                                    3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no)

                                                                                    Q: does Mara tell Tatters?

                                                                                    2 matches: Interpersonal Disposition, Neuroticism (no)

                                                                                     

                                                                                    Q: has the alarm stopped? 50/50 Yes

                                                                                    Q: did Tatters recoignize the Doomspire for what it was? Yes

                                                                                    Q: have the Vales heard of Doomspires? 50/50 No

                                                                                     

                                                                                    Scene 3

                                                                                    Chaos factor 8

                                                                                    Scene Description: resuming the hunt for the Voice

                                                                                    Scene Test: The scene is Altered: Remove A Character

                                                                                    • Lynn scouts ahead
                                                                                    •  

                                                                                      GM Move: See what they Find d8: 4

                                                                                      Feature: Machinery or tools

                                                                                      Danger: Magical ward or barrier

                                                                                      Location keywords: Abandoned, Damaged

                                                                                       

                                                                                      Nature of the barrier: Frantic, Plain



                                                                                      Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous)

                                                                                      • Classy, Inactive
                                                                                      •  

                                                                                        Increase Mara CD (4). 

                                                                                         

                                                                                        Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP

                                                                                        • Extravagant, Energy
                                                                                        • Is the ritual damaging it? Likely: yes
                                                                                        • How long? Uncertain
                                                                                        •  

                                                                                          Scene 4

                                                                                          Chaos factor 7

                                                                                          Scene Description: searching the factory

                                                                                          Scene Test: The scene is Altered: Remove An Object and Increase An Activity

                                                                                           

                                                                                          GM Move: See what they Find d8: 1

                                                                                          Ward clock: d8: 8

                                                                                          Feature: Machinery or tools

                                                                                          Danger: Alarm trigger, Denizen guards something

                                                                                          Location keywords: Calm, Occupied

                                                                                           

                                                                                          GM Move: Foreshadow an Ominous Force 

                                                                                          Q: The convergence ritual? Likely: No

                                                                                          Q: civil war in Kyras? Likely: Yes

                                                                                          • Machine cultists shipping weapons
                                                                                          •  

                                                                                            Examine (DIS): how to get past unseen? 5 1 XP

                                                                                             

                                                                                            GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals

                                                                                             

                                                                                            Q: do the Vales spot that something’s wrong? 50/50: Yes

                                                                                             

                                                                                            Scene 5

                                                                                            Chaos factor 6

                                                                                            Scene Description: bypassing the cultists

                                                                                            Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity

                                                                                            • Cultists thin out, Lyn sneaks
                                                                                            •  

                                                                                              Equivalent Exchange


                                                                                              Teleport (ADV, Greater): 10 success 

                                                                                               

                                                                                              Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how.

                                                                                              Q: Is Lynn spotted? 50/50: Yes

                                                                                              33 min
                                                                                            • TLAS3 Chapter 12 Introductions

                                                                                              The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. 

                                                                                              Links

                                                                                              Transcript: 

                                                                                              https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing

                                                                                              All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                                              Podbean https://theloneadventurer.podbean.com/

                                                                                              Blog https://carlillustration.wordpress.com/

                                                                                              Chasing Adventure: https://chasingadventuregame.com/

                                                                                              Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                                                                              Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                                                                              Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                                                                              Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                                                                              Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                                                                              Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                                                                              Mechanics

                                                                                              Scene 1 

                                                                                              Chaos Factor: 6

                                                                                              Scene Description: Deeper into Hammerhold

                                                                                              Scene Test: The scene is Altered: Reduce/ Remove An Activity

                                                                                              • Mara no longer sniping at Tatters
                                                                                              •  

                                                                                                GM Move: See what they Find d8: 4

                                                                                                Feature: Machinery or tools

                                                                                                Danger: None

                                                                                                Location keywords: Portal, Dirty

                                                                                                 

                                                                                                Scrutinize 

                                                                                                When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP

                                                                                                 

                                                                                                GM Move: See what they Find d8: 2

                                                                                                Feature: Corridor

                                                                                                Danger: Dangerous machinery

                                                                                                Location keywords: Dangerous, Colorless

                                                                                                Set Up an Immediate Danger

                                                                                                Broken machinery, ruptured gas pipe


                                                                                                Defy

                                                                                                When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8)

                                                                                                On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

                                                                                                 

                                                                                                Tough Choice

                                                                                                Choose one: Assist an enemy with their goals or Suffer a condition

                                                                                                • Use magic or Condition
                                                                                                •  

                                                                                                  Scene 2

                                                                                                  Chaos Factor: 7

                                                                                                  Scene Description: Circumventing the gas leak

                                                                                                  Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character

                                                                                                  • The gas is gone. Setarra is present. 
                                                                                                  • Setarra OCEANIC 

                                                                                                     

                                                                                                    This NPC is Dangerous and Foe

                                                                                                     

                                                                                                    Openness: 3

                                                                                                    Conscientiousness: 1

                                                                                                    Extroversion: 3

                                                                                                    Agreeableness: 1

                                                                                                    Neuroticism: 1

                                                                                                    Interpersonal Disposition: 2

                                                                                                    Core Disposition: 4

                                                                                                     

                                                                                                    0 matches, 1 six: the usual temptations/ threats

                                                                                                    1 match: Neuroticism: “I can do this all day”

                                                                                                     

                                                                                                    GM Move: See what they Find d8: 4

                                                                                                    Feature: Glowing crystals or runes

                                                                                                    Danger: Dark truth about magitek is revealed

                                                                                                    Location keywords: Small, Crude

                                                                                                     

                                                                                                    Q: are the runes part of the Great Machine’s incursion? Likely: Yes

                                                                                                     

                                                                                                    GM Move: Change the Environment

                                                                                                    Setarra’s input causes a struggle

                                                                                                     

                                                                                                    Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes 



                                                                                                    Scene 3

                                                                                                    Chaos Factor 8

                                                                                                    Scene Description: Hiding the Monster Inside

                                                                                                    Scene Test: The scene is Interrupted: NPC Action

                                                                                                    Meaning: Fight Exterior

                                                                                                    • Seterra tries to take control of Tatters’ body
                                                                                                    •  

                                                                                                      Demonic Pact

                                                                                                      When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP

                                                                                                      On a 7+ the demon does what you command (no more attempts to emerge unless I command it).

                                                                                                      On a 10+ choose one.

                                                                                                      • The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)
                                                                                                      •  

                                                                                                        Scene 4

                                                                                                        Chaos Factor 7

                                                                                                        Scene description: Explaining the monster inside

                                                                                                        Scene Test: The scene starts as expected.

                                                                                                         

                                                                                                        Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive))

                                                                                                        • Conflicted. Controlled. 
                                                                                                        •  

                                                                                                          Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))

                                                                                                           

                                                                                                          GM Move: See what they Find d8: 8

                                                                                                          Feature: Something unusual or unexpected

                                                                                                          • The event relates to a Starforged Descriptor and Focus: Toxic Relic
                                                                                                          • Danger: Alarm trigger

                                                                                                            Location keywords: Foreboding, Loud

                                                                                                            37 min
                                                                                                          • TLA Special 3: ShadowDark

                                                                                                            Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

                                                                                                            I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown.

                                                                                                            For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

                                                                                                            A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

                                                                                                            Once you descend into the ShadowDark, there is no turning back.

                                                                                                            32 min
                                                                                                          • TLASS3 Chapter 11 Hammerhold

                                                                                                            Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power. 

                                                                                                            True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation. 

                                                                                                            Links

                                                                                                            Transcript: 

                                                                                                            https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing

                                                                                                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                                                            Podbean https://theloneadventurer.podbean.com/

                                                                                                            Blog https://carlillustration.wordpress.com/

                                                                                                            Chasing Adventure: https://chasingadventuregame.com/

                                                                                                            Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                                                                                            Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                                                                                            Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                                                                                            Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                                                                                            Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                                                                                            Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                                                                                            Stephanie M’s Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view

                                                                                                            https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view


                                                                                                            Followers: 

                                                                                                            Mara Vale
                                                                                                            • Qualities
                                                                                                              • Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming.
                                                                                                                • Costs
                                                                                                                  • Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.
                                                                                                                    • Want
                                                                                                                      • Protect Lynn
                                                                                                                        • Methods
                                                                                                                          • Smash through obstacles
                                                                                                                            • Make a brutal show of force
                                                                                                                              • Call on reserves of inner strength
                                                                                                                                • Conditions
                                                                                                                                  • 3C, sword (1C)
                                                                                                                                    • Armour
                                                                                                                                      • 1
                                                                                                                                        • Descriptors
                                                                                                                                          • Cautious. Careful and methodical; avoids acting rashly.
                                                                                                                                            • Blunt. Prefers a direct, honest, straightforward approach to most things in life.
                                                                                                                                              • Infamous. They’re well-known, for good or for ill.
                                                                                                                                                • OCEANIC
                                                                                                                                                  • Openness: 4 - Fairly adventurous
                                                                                                                                                    • Conscientiousness: 5 - Very precise, controlled.
                                                                                                                                                      • Extroversion: 2 - Slightly reserved
                                                                                                                                                        • Agreeableness: 3 - neutral
                                                                                                                                                          • Neuroticism: 5 - Anxious, moody
                                                                                                                                                            • Interpersonal Disposition: 5 - v positive towards Tatters
                                                                                                                                                              • Core Disposition: 1 - v unhappy with circumstances
                                                                                                                                                              • Lynn Vale
                                                                                                                                                                • Qualities
                                                                                                                                                                  • Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+.
                                                                                                                                                                    • Costs
                                                                                                                                                                      • Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you.
                                                                                                                                                                        • Want
                                                                                                                                                                          • Protect Mara
                                                                                                                                                                            • Methods
                                                                                                                                                                              • Spring a trap or plan
                                                                                                                                                                                • Misdirect and confuse
                                                                                                                                                                                  • Lunge with terrifying speed
                                                                                                                                                                                    • Conditions
                                                                                                                                                                                      • 3C, Sword (1C)
                                                                                                                                                                                        • Armour
                                                                                                                                                                                          • 1
                                                                                                                                                                                            • Descriptors
                                                                                                                                                                                              • Athletic. Good at running, climbing, jumping, and physical manoeuvring.
                                                                                                                                                                                                • Stealthy. Avoids detection; often gets the drop on foes.
                                                                                                                                                                                                  • Infamous. They’re well-known, for good or for ill.
                                                                                                                                                                                                    • OCEANIC
                                                                                                                                                                                                      • Openness: 4 - Fairly adventurous
                                                                                                                                                                                                        • Conscientiousness: 1 - Very laid back, unstructured
                                                                                                                                                                                                          • Extraversion: 5 - Very sociable, talkative
                                                                                                                                                                                                            • Agreeableness: 2 - Slightly self-absorbed
                                                                                                                                                                                                              • Neuroticism: 5 - Anxious, moody
                                                                                                                                                                                                                • Interpersonal Disposition: 4 - positive towards Tatters
                                                                                                                                                                                                                  • Core Disposition: 4 - happy with circumstances
                                                                                                                                                                                                                  • Mechanics

                                                                                                                                                                                                                     

                                                                                                                                                                                                                    Copilot prompt

                                                                                                                                                                                                                     

                                                                                                                                                                                                                    Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.

                                                                                                                                                                                                                     

                                                                                                                                                                                                                    Mission Parameters: Quest for the Ring of Winter

                                                                                                                                                                                                                    Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult.

                                                                                                                                                                                                                    Team:

                                                                                                                                                                                                                    1. Tatters - The cunning and resourceful protagonist.
                                                                                                                                                                                                                    2. The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen.
                                                                                                                                                                                                                    3. Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop.

                                                                                                                                                                                                                      Primary Objectives:

                                                                                                                                                                                                                      1. Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress.
                                                                                                                                                                                                                      2. Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold.
                                                                                                                                                                                                                      3. Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus.
                                                                                                                                                                                                                      4. Secondary Objectives:

                                                                                                                                                                                                                        1. Gather Intel: Collect valuable information on the machine cult's operations and technology.
                                                                                                                                                                                                                        2. Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs.
                                                                                                                                                                                                                        3. Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape.
                                                                                                                                                                                                                        4. Operational Details:

                                                                                                                                                                                                                          • Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed.
                                                                                                                                                                                                                          • Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses.
                                                                                                                                                                                                                          • Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior.
                                                                                                                                                                                                                          • Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring.
                                                                                                                                                                                                                          • Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat.
                                                                                                                                                                                                                          • Potential Hazards:

                                                                                                                                                                                                                            • Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders.
                                                                                                                                                                                                                            • Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions.
                                                                                                                                                                                                                            • Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring.
                                                                                                                                                                                                                            • Mission Success Criteria:

                                                                                                                                                                                                                              • Successful retrieval of the Ring of Winter.
                                                                                                                                                                                                                              • Safe return of Tatters and the Vale sisters.
                                                                                                                                                                                                                              • Acquisition of valuable intelligence on the machine cult.
                                                                                                                                                                                                                              • Failure Conditions:

                                                                                                                                                                                                                                • Loss of the Ring to enemy forces.
                                                                                                                                                                                                                                • Capture or incapacitation of team members.
                                                                                                                                                                                                                                • Incomplete mission objectives due to unanticipated threats.
                                                                                                                                                                                                                                • Mission Commences: 18:00 hours, local time.

                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                  Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion.

                                                                                                                                                                                                                                  The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other.

                                                                                                                                                                                                                                  Appearance:

                                                                                                                                                                                                                                  • Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention.
                                                                                                                                                                                                                                  • Interior: A labyrinth of corridors, each a testament to magitech ingenuity.
                                                                                                                                                                                                                                    • Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys.
                                                                                                                                                                                                                                    • Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care.
                                                                                                                                                                                                                                    • Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power.
                                                                                                                                                                                                                                    • Defenses:

                                                                                                                                                                                                                                      • Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks.
                                                                                                                                                                                                                                      • Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders.
                                                                                                                                                                                                                                      • Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence.
                                                                                                                                                                                                                                      • The Heart of Hammerhold:

                                                                                                                                                                                                                                        Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation.

                                                                                                                                                                                                                                        Life Within Hammerhold:

                                                                                                                                                                                                                                        Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated.

                                                                                                                                                                                                                                        Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power.

                                                                                                                                                                                                                                        Scene 1 

                                                                                                                                                                                                                                        Chaos Factor: 6

                                                                                                                                                                                                                                        Scene Description: Night flight to Hammerhold

                                                                                                                                                                                                                                        Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection

                                                                                                                                                                                                                                        * The magical cloaking hiding the skimmers fails, due to Seterra’s interference

                                                                                                                                                                                                                                         

                                                                                                                                                                                                                                        Scene 2

                                                                                                                                                                                                                                        Chaos factor 7

                                                                                                                                                                                                                                        Scene Description: Rooftop infiltration

                                                                                                                                                                                                                                        Scene Test: The scene starts as expected.


                                                                                                                                                                                                                                        -1 ID for Mara & Lynn

                                                                                                                                                                                                                                         

                                                                                                                                                                                                                                        Q: Were they seen? Likely: No

                                                                                                                                                                                                                                         

                                                                                                                                                                                                                                        GM Move: See what they Find d10: 1

                                                                                                                                                                                                                                        Feature: Huge, high-ceilinged room

                                                                                                                                                                                                                                        Danger: None

                                                                                                                                                                                                                                        Location keywords: Clean, Festive

                                                                                                                                                                                                                                         

                                                                                                                                                                                                                                        Flashback: 

                                                                                                                                                                                                                                        Class Move: Ritual: Scrying on the Voice of the Machine

                                                                                                                                                                                                                                        Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes

                                                                                                                                                                                                                                        • No cost, spell succeeds
                                                                                                                                                                                                                                        •  

                                                                                                                                                                                                                                          Adventure Move: Examine: where is the Voice of the Machine?

                                                                                                                                                                                                                                          When you closely investigate a charged situation, ask the GM one question about it and

                                                                                                                                                                                                                                          roll+WIS.

                                                                                                                                                                                                                                          DIS for WIS condition, ADV for clean Ritual: 8 1XP

                                                                                                                                                                                                                                          On a 7-9 the GM answers your question truthfully.

                                                                                                                                                                                                                                          • Tatters has a good idea of where he is in Hammerhold
                                                                                                                                                                                                                                          •  

                                                                                                                                                                                                                                            Scene 3

                                                                                                                                                                                                                                            Chaos factor 6

                                                                                                                                                                                                                                            Scene Description: Hunting the halls of Hammerhold

                                                                                                                                                                                                                                            Scene Test: The scene is Altered: Increase An Activity and Remove A Character

                                                                                                                                                                                                                                            • Mara and Tatters continue to bicker, only to discover Lynn is missing
                                                                                                                                                                                                                                            •  

                                                                                                                                                                                                                                              GM Move: See what they Find d8: 4

                                                                                                                                                                                                                                              Feature: Everyday devices powered by magic

                                                                                                                                                                                                                                              Danger: Locked door

                                                                                                                                                                                                                                              Location keywords: Spacious, Natural

                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                              Q: is there a reply to the tap? 50/50 Yes

                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                              Scene 4

                                                                                                                                                                                                                                              Chaos Factor 7

                                                                                                                                                                                                                                              Scene Description: Time to use a magic lockpick

                                                                                                                                                                                                                                              Scene Test: The scene starts as expected.

                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                              Equivalent Exchange

                                                                                                                                                                                                                                              When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.

                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                              Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In)

                                                                                                                                                                                                                                              When you unleash your magical talents, choose a Spell you know and roll+SPELL.

                                                                                                                                                                                                                                              On a 10+ you successfully evoke the Spell and its effects come to pass.

                                                                                                                                                                                                                                              On a 7-9 the Spell is still successful but choose one consequence from the list below.

                                                                                                                                                                                                                                              • The Spell’s Risk manifests as well.
                                                                                                                                                                                                                                              • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
                                                                                                                                                                                                                                              • Using it puts you in danger or draws unwanted attention, the GM will say how.
                                                                                                                                                                                                                                              •  

                                                                                                                                                                                                                                                Roll with ADV (DEX condition: Shaky): 10: success

                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                Technomancy

                                                                                                                                                                                                                                                You sink your mind into a piece of arcane technology, and gain control over it for the scene. 

                                                                                                                                                                                                                                                Greater: The effect is ongoing, and grants a benefit you had not anticipated

                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                Random Event: Move Away from A Thread (End the Civil War in the city)

                                                                                                                                                                                                                                                • Meaning: Move Information or Bleakly Dirty 
                                                                                                                                                                                                                                                • Tatters becomes more aware than she had planned, and sees the war for the city is growing worse
                                                                                                                                                                                                                                                • The event relates to an Item: Arcanicity
                                                                                                                                                                                                                                                • If required, here's a Starforged Action and Theme: Scheme Passage
                                                                                                                                                                                                                                                • And here's a Mythic 2 Descriptor and Focus: Slowly Glorious
                                                                                                                                                                                                                                                • 34 min
                                                                                                                                                                                                                                                • TLAS3 Chapter 10 Enemy Of My Enemy

                                                                                                                                                                                                                                                  In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing. 

                                                                                                                                                                                                                                                  And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour?

                                                                                                                                                                                                                                                  Links

                                                                                                                                                                                                                                                  Transcript: 

                                                                                                                                                                                                                                                  https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing

                                                                                                                                                                                                                                                  All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                                                                                                                                                                                                  Podbean https://theloneadventurer.podbean.com/

                                                                                                                                                                                                                                                  Blog https://carlillustration.wordpress.com/

                                                                                                                                                                                                                                                  Chasing Adventure: https://chasingadventuregame.com/

                                                                                                                                                                                                                                                  Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                                                                                                                                                                                                                                  Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                                                                                                                                                                                                                                  Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                                                                                                                                                                                                                                  Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                                                                                                                                                                                                                                  Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                  Batch file script

                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                  @echo off

                                                                                                                                                                                                                                                  start https://perchance.org/tla-randomevent

                                                                                                                                                                                                                                                  start https://perchance.org/tla-tatters-ritual-generator

                                                                                                                                                                                                                                                  start https://perchance.org/tla-mythic2e

                                                                                                                                                                                                                                                  start https://perchance.org/tla-oceanic-npc

                                                                                                                                                                                                                                                  start https://perchance.org/tla-oceanic-behaviour

                                                                                                                                                                                                                                                  Mechanics

                                                                                                                                                                                                                                                  Scene 1 

                                                                                                                                                                                                                                                  Chaos Factor: 6

                                                                                                                                                                                                                                                  Scene Description: Negotiation with Tortemus

                                                                                                                                                                                                                                                  Scene Test: The scene is Altered: Add A Character 

                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                  Simple Q: The Veil Sisters? (Likely): Yes

                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                  Mara Vale

                                                                                                                                                                                                                                                  S02E03 description

                                                                                                                                                                                                                                                  • Mara Vale: Local, cute female
                                                                                                                                                                                                                                                  • Goals: respect, Methods: espionage, Profession: butcher
                                                                                                                                                                                                                                                  • Traits: candid, Interests: pets, Quirks: decision by committee
                                                                                                                                                                                                                                                  •  

                                                                                                                                                                                                                                                    Their OCEANIC profile is:

                                                                                                                                                                                                                                                    • Openness: 4 - Fairly adventurous
                                                                                                                                                                                                                                                    • Conscientiousness: 5 - Very precise, controlled. 
                                                                                                                                                                                                                                                    • Extroversion: 2 - Slightly reserved
                                                                                                                                                                                                                                                    • Agreeableness: 3 - neutral
                                                                                                                                                                                                                                                    • Neuroticism: 5 - Anxious, moody
                                                                                                                                                                                                                                                    • Interpersonal Disposition: 5 - v positive towards Tatters
                                                                                                                                                                                                                                                    • Core Disposition: 1 - v unhappy with circumstances
                                                                                                                                                                                                                                                    •  

                                                                                                                                                                                                                                                      Lynn Vale

                                                                                                                                                                                                                                                      S02E03 description

                                                                                                                                                                                                                                                      • Lynthia Vale: Local, wiry, spike-haired
                                                                                                                                                                                                                                                      • Goals: Happiness, Methods: hard work, Profession: messenger
                                                                                                                                                                                                                                                      • Traits: daring, Interests: drugs, Quirks: a fraud
                                                                                                                                                                                                                                                      •  

                                                                                                                                                                                                                                                        Their OCEANIC profile is:

                                                                                                                                                                                                                                                        • Openness: 4 - Fairly adventurous
                                                                                                                                                                                                                                                        • Conscientiousness: 1 - Very laid back, unstructured
                                                                                                                                                                                                                                                        • Extraversion: 5 - Very sociable, talkative
                                                                                                                                                                                                                                                        • Agreeableness: 2 - Slightly self-absorbed
                                                                                                                                                                                                                                                        • Neuroticism: 5 - Anxious, moody
                                                                                                                                                                                                                                                        • Interpersonal Disposition: 4 - positive towards Tatters
                                                                                                                                                                                                                                                        • Core Disposition: 4 - happy with circumstances


                                                                                                                                                                                                                                                        • Lord Tortemus

                                                                                                                                                                                                                                                          Their OCEANIC profile is:

                                                                                                                                                                                                                                                          • Openness: 5 - Very adventurous
                                                                                                                                                                                                                                                          • Conscientiousness: 4 - Fairly precise, controlled. 
                                                                                                                                                                                                                                                          • Extraversion: 3 - neutral
                                                                                                                                                                                                                                                          • Agreeableness: 2 - Slightly self-absorbed
                                                                                                                                                                                                                                                          • Neuroticism: 4 - Slightly moody
                                                                                                                                                                                                                                                          • Interpersonal Disposition: 3 - neutral towards Tatters
                                                                                                                                                                                                                                                          • Core Disposition: 3 - neutral
                                                                                                                                                                                                                                                          •  

                                                                                                                                                                                                                                                            Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate

                                                                                                                                                                                                                                                            • Pleased with escape, increase CD by +2  
                                                                                                                                                                                                                                                            •  

                                                                                                                                                                                                                                                              Mara: confirm Tatters is not Unseen

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Tatters question

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Tatters argument

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Will he join forces? (Nearly certain): Yes



                                                                                                                                                                                                                                                              Scene 2 

                                                                                                                                                                                                                                                              Chaos Factor: 5

                                                                                                                                                                                                                                                              Scene Description: Exchanging information

                                                                                                                                                                                                                                                              Scene Test: The scene starts as expected.

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              Does she learn anything new? Yes

                                                                                                                                                                                                                                                               

                                                                                                                                                                                                                                                              The event relates to a Mythic 2 Action and theme: Take Enemy

                                                                                                                                                                                                                                                              • Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.)
                                                                                                                                                                                                                                                              • The Undying learned of the Unseen move against the Silver Nails, and interceded. 
                                                                                                                                                                                                                                                              •  

                                                                                                                                                                                                                                                                Anything more? Yes

                                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                                The event relates to Something Positive for a PC (Tatters)

                                                                                                                                                                                                                                                                If required, here's a Starforged Action and Theme: Defy Death

                                                                                                                                                                                                                                                                And here's a Mythic 2 Descriptor and Focus: Excitedly Protective

                                                                                                                                                                                                                                                                • Tatters is given a replacement Demonbane Charm
                                                                                                                                                                                                                                                                •  

                                                                                                                                                                                                                                                                  Anything more? Yes

                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                  Current Context. Meaning: Frantically Strong

                                                                                                                                                                                                                                                                  • The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World. 
                                                                                                                                                                                                                                                                  •  

                                                                                                                                                                                                                                                                    Anything more? Exceptional No

                                                                                                                                                                                                                                                                    Tortemus: 1 match: Core Disposition, Innocently Cold

                                                                                                                                                                                                                                                                    • More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House).
                                                                                                                                                                                                                                                                    • Reduce CD by 1
                                                                                                                                                                                                                                                                    •  

                                                                                                                                                                                                                                                                      What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle

                                                                                                                                                                                                                                                                       

                                                                                                                                                                                                                                                                      Does he know anything about the fate of the Web? No

                                                                                                                                                                                                                                                                       

                                                                                                                                                                                                                                                                      Mara: ID -1, CD +1. Lyn: CD -1

                                                                                                                                                                                                                                                                      31 min
                                                                                                                                                                                                                                                                    • TLAS3 Chapter 9 Scary Monsters

                                                                                                                                                                                                                                                                      Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. 

                                                                                                                                                                                                                                                                      And even if she does locate her quarry, will the dread vampire lord prove any less deadly?

                                                                                                                                                                                                                                                                      Links

                                                                                                                                                                                                                                                                      Transcript: 

                                                                                                                                                                                                                                                                      https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing

                                                                                                                                                                                                                                                                      All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                                                                                                                                                                                                                                                      Podbean https://theloneadventurer.podbean.com/

                                                                                                                                                                                                                                                                      Blog https://carlillustration.wordpress.com/

                                                                                                                                                                                                                                                                      Chasing Adventure: https://chasingadventuregame.com/

                                                                                                                                                                                                                                                                      Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                                                                                                                                                                                                                                                                      Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator
                                                                                                                                                                                                                                                                      Perchance TLA Scene Tester: https://perchance.org/tla-scenetester
                                                                                                                                                                                                                                                                      Perchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npc
                                                                                                                                                                                                                                                                      Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviour
                                                                                                                                                                                                                                                                      OCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing

                                                                                                                                                                                                                                                                       

                                                                                                                                                                                                                                                                       

                                                                                                                                                                                                                                                                      Mechanics

                                                                                                                                                                                                                                                                      Scene 1 (Intro scene)

                                                                                                                                                                                                                                                                      Chaos Factor: 8
                                                                                                                                                                                                                                                                      Scene Description: Teleport to safety
                                                                                                                                                                                                                                                                      Scene Test: expected

                                                                                                                                                                                                                                                                      Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL.

                                                                                                                                                                                                                                                                      • Teleport to safety: 4+3+2=9
                                                                                                                                                                                                                                                                      • On a 7-9 the Spell is still successful but choose one consequence from the list below.

                                                                                                                                                                                                                                                                          • The Spell’s Risk manifests as well.
                                                                                                                                                                                                                                                                            • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
                                                                                                                                                                                                                                                                              • Using it puts you in danger or draws unwanted attention, the GM will say how.
                                                                                                                                                                                                                                                                              •  

                                                                                                                                                                                                                                                                                Tatters flees further into the Mustang’s interior

                                                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                                                Scene 2

                                                                                                                                                                                                                                                                                Chaos Factor 7
                                                                                                                                                                                                                                                                                Scene Description: Tracking down Tortemus
                                                                                                                                                                                                                                                                                Scene Test: Altered

                                                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                                                GM Move: Set Up an Immediate Danger

                                                                                                                                                                                                                                                                                Mythic 2 Descriptor and Focus: Threateningly Normal

                                                                                                                                                                                                                                                                                The empty corridors are alive with magical potential energy. 

                                                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                                                Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes

                                                                                                                                                                                                                                                                                 

                                                                                                                                                                                                                                                                                Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. 

                                                                                                                                                                                                                                                                                • She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10
                                                                                                                                                                                                                                                                                • If they are an NPC, on a 10+ they’ll do what you want. 

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Scene 3

                                                                                                                                                                                                                                                                                  Chaos Factor 6
                                                                                                                                                                                                                                                                                  Scene Description: negotiating with Tortemus
                                                                                                                                                                                                                                                                                  Scene Test: Expected

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1


                                                                                                                                                                                                                                                                                  NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Tortemus intends a counter-attack.  

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins

                                                                                                                                                                                                                                                                                  Tortemus means to destroy the Mustang, and the Blues along with it. 

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Simple Q: Can he teleport to the Night Queen’s Shadow? Yes


                                                                                                                                                                                                                                                                                  Simple Q: Can he take his vampire troops with him? Yes

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  Peripheral Move: End of Session 

                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                  At the end of each session, answer the following questions as a group:

                                                                                                                                                                                                                                                                                  • Did we discover something new and important about the world or characters? 1XP
                                                                                                                                                                                                                                                                                  • Did we newly visit or significantly alter a memorable location? 1XP
                                                                                                                                                                                                                                                                                  • Did we overcome a notable obstacle, enemy, or challenge?
                                                                                                                                                                                                                                                                                  • For each “yes” answer, everyone gains 1 XP.

                                                                                                                                                                                                                                                                                    Lastly, gain 1 XP if you accomplished your Drive. 1XP

                                                                                                                                                                                                                                                                                    33 min

                                                                                                                                                                                                                                                                                  About The Lone Adventurer

                                                                                                                                                                                                                                                                                  From the publisher's feed

                                                                                                                                                                                                                                                                                  A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

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