The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
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The Lone Adventurer episodes

  • TLAS4 Chapter 5 Asleep at the Wheel

    Minacan and Valerian are in a bad spot. 

    Their mission is blown, they're surrounded by enemies, and the automaton is offline.

    And things are about to get a lot worse… 

    Links

    Transcript: 

    https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

    The Deep Oracle Online: https://perchance.org/tla-deep-oracle

    34 min
  • TLAS4 Chapter 4 The Sacred and the Profane

    Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan…

    Links

    Transcript: 

    https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing

    The Deep Oracle Online: https://perchance.org/tla-deep-oracle

    30 min
  • TLAS4 Chapter 3 Blood on the Sand

    Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not.


    No pressure. 

    Links

    Transcript: 

    https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

    The Deep Oracle Online: https://perchance.org/tla-deep-oracle

    32 min
  • TLAS4 Chapter 2 Sideways

    As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen?

    Links

    Transcript: 

    https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

    The Deep Oracle Online: https://perchance.org/tla-deep-oracle

    28 min
  • TLAS4 Chapter 1 Snatch

    Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one?

    Links

    Transcript: 

    https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing

    The Deep Oracle Online: https://perchance.org/tla-deep-oracle

    30 min
  • TLAS3 Chapter 20 Reunion

    It’s the season 3 finale!

     

    With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them…

    Links

    Transcript: 

    https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    https://freesound.org/

    BlueSky: @theloneadventurer.bsky.social

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

    Pocketforge online tool: https://pocketforge.rockpaperstory.com/

    Perchance TLA random event oracle: https://perchance.org/tla-randomevent

    Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

    Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

    Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

    Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

    Legend of the Bones https://legendofthebones.podbean.com/

     

    Mechanics

    Scene 0 & 1

    Chaos Factor 7
    Scene Description: Mina and Tatters heal and take stock
    Scene Test: The scene is Altered: Remove An Object and Add A Character

    Object: The Dead Reckoning? 505/50 yes

    Character: Lord Tortemus? 505/50 no
    NPC roll (19 options): Setarra

    Convergence ritual fails

    Doomspire activation halted? (Likely) Yes
    Doomspire activation reversed? (unlikely) No
    Does Mara recognise Mina & co? (50/50) No
    Does she recognise her name? (Likely) Yes
    Is Mina in control of Barbican? (Likely) Exceptional yes:

    Heal move (using Sidekick): Miss
    Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)

     

    Scene 2

    Chaos Factor 8
    Scene Description: Avoid getting dismembered by the demon
    Scene Test: The scene is Altered: Reduce/Remove An Activity

    Demonic aggression? (50/50) Yes

    What does Setarra want? Triumphant, Quiet

    He has what he wants: Tatters’ body

    Did he offer her the Spider in exchange? (Likely) Yes
    Anyone else? (50/50) Yes (the Web)

    Scene 3
    Chaos Factor 7
    Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra
    Scene Test: The scene starts as expected.

    The Convergence Ritual: foiled

    The Failing Ward: foiled
    The Activation of the Doomspires: foiled

    Can Mina’s body be placed in status? (Likely) Yes


    Setarra’s bid for freedom: failed

    Current Ominous Forces

    Civil War in Kyras

    • Crater
    • Sallow
    • Trace

    • The Bombardment of Tanth

      • Blue Flight
      • Note: Mina didn't share the secret of disabling infernal powder 

      • The Unseen’s Grand Plan

        • Mina
        • Valerian
        • Head to the house of whispers & Alexis

        • Setarra on the Loose

          • Mara
          • Spider
          • Restore Mina to her body

            • Cadmus
            • 33 min
            • TLAS3 Chapter 19 From Hell's Heart

              The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. 

              Links

              Transcript: 

              https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing

              All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

              https://freesound.org/

              BlueSky: @theloneadventurer.bsky.social

              Podbean https://theloneadventurer.podbean.com/

              Blog https://carlillustration.wordpress.com/

              Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

              Pocketforge online tool: https://pocketforge.rockpaperstory.com/

              Perchance TLA random event oracle: https://perchance.org/tla-randomevent

              Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

              Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

              Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

              Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

              Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

              Legend of the Bones https://legendofthebones.podbean.com/

              Mechanics

              The Voice of the Machine

              Leader of the Machine Cult, possessed by the Ring of Winter

              Wants global destruction and endless winter

              4C, 1/2 armour

              Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

              • Summon freezing winds
              • Command fanatical loyalty 
              • Summon ice creatures
              • Machine Cult Horde

                Fanatical devotants to the Great Machine

                Wants an end to the heresy of the flesh

                6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C

                Long, cruel knives

                • Spout doctrine
                • Blindly follow orders
                • Scene 0

                  Chaos Factor 9
                  Scene Description:Stop the ritual
                  Scene Test: The scene is Altered: Increase An Activity

                  The Voice doubles down on the ritual: 1d4: 2! Not yet…

                  GM Move: Make Them Choose: Suffer a condition or Become separated from your allies

                  Effect of fireball: 

                  Effect of ritual empowering

                  Mara goes down under a tangle of flaming bodies: Tatters is on her own

                  Scene 1

                  Scene continues: Voice v Tatters, cultists v Mara

                  Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara)

                  Plan has gone to shit: nuclear option: light the bomb fuse

                  Evoke a Spell (Teleport): 9

                  Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. 

                  Scene 2

                  Chaos Factor 9

                  Scene Description: Battle free of the Cultists
                  Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity

                  Object: Inactive, Multiple

                  Activity: Ritual d4-d6

                  The ritual is failing without the Voice.

                  6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder.

                  Defy (break free): 10 success

                  Push Yourself (STR weakened)

                  Engage (attack remaining cultists): 11: Inflict 1C, parry 1C

                  Spend 2 of 3 Momentum for Advantage on Engage

                  Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead!

                  Scene 3

                  Chaos Factor 8

                  Scene Description: Escape from the Demon Dimensions
                  Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs

                  Tatters is cut off from the Fabric. No magic!

                  Is the same true for the ring? Likely. Yes

                  Does the bomb go off? Nearly Certain: Yes

                  Does Setarra make an offer? 50/50: Yes

                  33 min
                • TLAS3 Chapter 18 Nemesis

                  Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? 

                  Links

                  Transcript: 

                  https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing

                  All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                  BlueSky: @theloneadventurer.bsky.social

                  Podbean https://theloneadventurer.podbean.com/

                  Blog https://carlillustration.wordpress.com/

                  Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

                  Pocketforge online tool: https://pocketforge.rockpaperstory.com/

                  Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                  Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                  Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                  Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                  Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                  Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                  Legend of the Bones https://legendofthebones.podbean.com/

                   

                  Mechanics

                  Scene 0

                  Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6)

                  Gather Information: Mina tries to make sense of what she’s seeing:

                  Strong hit
                  On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8)

                  Isolated Defeat: the Voice & Ring are key: heads for the gun turret


                  Scene 1
                  Chaos Factor 8
                  Scene Description: Attack the Voice
                  Scene Test: The scene is Altered: Remove An Object

                  The ship is encased in ice, turrets frozen

                  The Voice of the Machine

                  Leader of the Machine Cult, possessed by the Ring of Winter

                  Wants global destruction and endless winter

                  4C, 1/2 armour

                  Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area)

                  • Summon freezing winds
                  • Command fanatical loyalty 
                  • Summon ice creatures
                  • Machine Cult Horde

                    Fanatical devotants to the Great Machine

                    Wants an end to the heresy of the flesh

                    6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C

                    Long, cruel knives

                    • Spout doctrine
                    • Blindly follow orders



                    • Mara: Engage (Machine Cult Horde)

                      • 9: Trade Blows (1C each)
                      • Mara: Engage (Machine Cult Horde)

                        • 10: Trade Blows (1C on Mara, 2C cult (Group))
                        • Mara: Battle Momentum: 3 Momentum for 1 armour (2/3)

                          Tatters: Evoke a Spell: Fireball

                          • 9: Success, but effects much more or much less
                          • Mythic: more? (50/50): Exceptional Yes (-1C, all combatants)
                          • Random Event: Move Toward a Thread
                            • The Convergence Ritual d8 d6 d4
                            • Scene 2

                              Rex Volt

                              O2 C4 E3 A1 N1 I1 C2

                              Has Rex taken Cadmus hostage? (Likely) No

                              Enter the Fray

                              If you are caught in a trap or sizing up the situation: Roll +wits

                              On a weak hit, choose one.

                                • Take +2 momentum
                                  • You are in control
                                  • Secure an Advantage

                                    When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

                                    With expertise, focus, or observation: Roll +wits

                                    Miss, burn momentum, strong hit

                                    On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

                                    • Take +2 momentum
                                      • Add +1 on your next move (not a progress move)


                                      • Gain Ground+Gearhead (flashbang)

                                        When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

                                        Hiding, preparing an ambush, or misdirecting: Roll +shadow

                                        On a hit, you stay in control. On a weak hit, choose one.

                                        • Mark progress
                                        • Take +2 momentum
                                        • Add +1 on your next move (not a progress move)
                                        • Strike

                                          When you are in control and when you attack at a distance, roll +edge.

                                          On a strong hit, mark progress twice, you are in control.

                                           

                                          Scene 3

                                          Gain Ground+Gearhead (night goggles) lights out

                                          When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

                                          Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits

                                          On a strong hit, stay in control and choose two. 

                                          Mark progress (3/10)

                                          Take +2 momentum
                                          Add +1 on your next move (not a progress move)

                                          Strike

                                          When you are in control and attack at a distance, roll +edge.

                                          On a miss, the fight turns against you. You are in a bad spot and must Pay the Price.

                                          You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. 

                                          Endure Stress

                                          When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

                                          Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

                                           

                                          On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.


                                          Scrambles out of reach as Rex closes in, fumbles for controls (feedback)

                                          React Under Fire
                                          When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

                                          Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits

                                          On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.

                                          Caught by Rex’s knife.


                                          Endure Harm (1)

                                          Pilot chair between us. Shoot again

                                          Clash

                                          When you are in a bad spot and exchange fire at a distance, roll +edge.

                                          Miss, burn momentum, weak hit. 

                                          On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.

                                          Wing him, but he stabs back

                                          Endure Harm (2) Miss

                                          -1 health (⅕)

                                          React Under Fire + Gearhead (electric cable): Strong Hit

                                          On a strong hit, you succeed and are in control. Take +1 momentum.

                                          Gain Ground: trick Rex into getting shocked: strong hit
                                          Take +2 momentum
                                          Add +1 on your next move (not a progress move)

                                          Strike: weak hit

                                          On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

                                          Shoot Rex, but he breaks free, pinning me to the window

                                          Clash + Gearhead (drop ship): weak hit

                                          On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price.



                                          React under fire: Harmed

                                          Endure Harm: miss, match (double 10’s!) Search Idea

                                          On a miss, it’s worse than you thought. Suffer an additional -1 health or Lose Momentum (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.

                                          Wounded (broken arm)

                                          Rex is trying to strangle

                                          React under fire + Gearhead (get through to Barbican): Strong hit (in control)

                                          Take Decisive action: weak hit
                                          On a weak hit, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.

                                          You face collateral damage: Something is lost, damaged, or broken: 



                                          32 min
                                        • TLAS3 Chapter 17 Convergence

                                          With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. 

                                          Links

                                          Transcript: 

                                          https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing

                                          All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                          BlueSky: @theloneadventurer.bsky.social

                                          Podbean https://theloneadventurer.podbean.com/

                                          Blog https://carlillustration.wordpress.com/

                                          Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

                                          Pocketforge online tool: https://pocketforge.rockpaperstory.com/

                                          Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                          Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                          Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                          Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                          Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                          Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                          Legend of the Bones https://legendofthebones.podbean.com/

                                          Mechanics

                                          Tatters level up

                                          Clear conditions

                                          L5 removed locked condition

                                          L6 Fireball

                                          L7 Immunity (cold)

                                           

                                          Mara PC (Fighter)

                                          L2: Narsil: +2 weapon

                                          L3: Not to be Trifled with (Barbarian)

                                          L4: Unyielding (Barbarian)

                                           

                                          Scene 1

                                          Chaos Factor  6

                                          Scene Description: A ritual to the Voice

                                          Scene Test: The scene starts as expected.

                                           

                                          Ritual: teleport to the Voice


                                          When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.

                                           

                                          Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea)

                                          How far? Distant. 

                                           

                                          3 conditions:

                                           

                                          First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. 

                                           

                                          When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice.


                                          Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. 


                                          Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater)

                                          Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.).

                                          Greater: Nearby allies are equally protected.

                                          Scene 2

                                          Chaos Factor 7
                                          Scene Description: To Ruin a Ritual
                                          Scene Test: The scene is Interrupted: PC Positive

                                          Meaning: Helpfully Extraordinary

                                          Is the Dead Reckoning pulled through the convergence? (50/50) Yes

                                          Where do they appear? Extravagant, Intense

                                          How many cultists? Scores 

                                          36 min
                                        • TLAS3 Chapter 16 Faith

                                          As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. 

                                          Links

                                          Transcript: 

                                          https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing

                                          All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                                          BlueSky: @theloneadventurer.bsky.social

                                          Podbean https://theloneadventurer.podbean.com/

                                          Blog https://carlillustration.wordpress.com/

                                          Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game

                                          Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged

                                          Pocketforge online tool: https://pocketforge.rockpaperstory.com/

                                          Perchance TLA random event oracle: https://perchance.org/tla-randomevent

                                          Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator

                                          Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e

                                          Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc

                                          Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour

                                          Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold

                                          Mechanics

                                          Scene 0 (The Dead Reckoning)

                                           

                                          Ask the Oracle: are the shields blown? (Likely) yes

                                           

                                          React Under Fire

                                          Weak hit: 5 + 1 (edge) = 6 vs 2, 7.

                                          Withstand Damage

                                          2 damage (⅗)
                                          Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)

                                          Will Barbican assist? 50/50 No

                                          Scene 1 (Warbirds)

                                          Chaos Factor 6
                                          Scene Description: Dogfight!
                                          Scene Test: The scene is Interrupted: Current Context
                                          * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms

                                          Round 1

                                          Ambush rolls

                                          • Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
                                          • Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
                                          • Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled 
                                          •  

                                            Round 2

                                            Dogfighting rolls

                                            • Snake-eyes 12  
                                            • Gadget 12
                                            • Backfire 9
                                            • Bandit 1 Down
                                            • Bandit 2 7
                                            • Bandit 3 (catch net: fails)
                                            • Bandit 4 8
                                            • Bandit 5 11
                                            • Bandit 6 10
                                            • Bandit 7 8
                                            • Bandit 8 10 
                                            • Bandit 9 9









                                            • Start of Round 2

                                               

                                              Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled

                                              Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled 

                                              Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)

                                              Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down

                                              End of Round 2

                                              Freighters are frigates!

                                              Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes

                                              Scene 2

                                              Enter the Fray

                                              Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)

                                              • +2 momentum
                                              • In control
                                              • Gain Ground

                                                Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.

                                                Pay the Price

                                                Roll twice: You are delayed or put at a disadvantage, You are stressed

                                                Endure Stress (-2 spirit)

                                                Strong hit: 6 + 2 (heart) = 8 vs 5, 2.

                                                • +1 spirit
                                                • +1 momentum
                                                •  

                                                  Scene 3

                                                  Chaos Factor 7
                                                  Scene Description: Strafing run
                                                  Scene Test: The scene is Interrupted: Ambiguous Event
                                                  * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)

                                                  Round 1

                                                  Strafing roll

                                                  • Snake-eyes: 12
                                                  • Gadget: 8
                                                  • Backfire: 14
                                                  • Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)

                                                    Vanguard: 3 v 5 (Gadget (miss)

                                                    Snake-eyes: 

                                                    • Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) 
                                                      • incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
                                                      • Ordinance: Rocket: miss
                                                      • Gadget

                                                        • Gunnery 4, 3: miss
                                                        • Ordinance: drop bomb 1: damage 6: 2 damage to main structure
                                                        • Backfire

                                                          • Gunnery 6: 1 damage tun guns, destroyed
                                                          • Ordinance: miss
                                                          • Retaliatory: miss v Backfire

                                                            Round 2

                                                            Strafing roll

                                                            • Snake-eyes: 11
                                                            • Gadget: 8
                                                            • Backfire: 13
                                                            • Intrepid: 

                                                              • 7 v 5 lead 2=4-3=1 damage
                                                              • 5 v 5 lead 0=2-3=0 damage
                                                              •  

                                                                Vanguard: 

                                                                • 5 v 5 lead 0=2-3=0 damage
                                                                • 3 v 5 miss
                                                                • Vengeance: no attacks

                                                                  Snake-eyes: 

                                                                  • Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
                                                                  • Ordinance: Rocket: miss
                                                                    •  
                                                                    • Backfire

                                                                      • Gunnery miss
                                                                      • Ordinance: miss
                                                                      • Gadget

                                                                        • Gunnery 4 miss
                                                                        • Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed 
                                                                        • Does the bomb payload detonate? Likely: Yes

                                                                          BOOM.

                                                                          31 min

                                                                        About The Lone Adventurer

                                                                        From the publisher's feed

                                                                        A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

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