The Lone Adventurer

The Lone Adventurer

By carlwhiteLeisureGames
Download on the App Store

The Lone Adventurer episodes

  • TLAS3 Chapter 8 The Hanged Man

    Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. 

     

    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?

     

    Links

    Transcript: 

    https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing

    All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

    Podbean https://theloneadventurer.podbean.com/

    Blog https://carlillustration.wordpress.com/

    Chasing Adventure: https://chasingadventuregame.com/

    Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

    Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator

     










     
    Mechanics

     

    Intro scene (S03E07 scene 3 interrupt)


    The event relates to a Remote Event
    Action and theme: Imitate Emotion
    Descriptor and Focus: Offensively Important
    Alexis Montisario is having a difficult meeting
    CEO Something positive happening to Voice of the Machine
    They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. 

     

    Scene 1

    Chaos factor: 6
    Scene Description: Infiltrating the Mustang
    Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon

    More screams: The battered body of Fonseca strung up, being tortured by vampires.


    Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS

    • What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS
    • Unable to assess the situation:

      GM Move: Hit the Ground Running/ Take Something Away


      Bluecoats arrive, Fonseca knows something, but is close to death

       

      Scene 2

      Chaos factor 7
      Scene Description: Battle in the Mustang Steakhouse
      Scene Test: Altered (dangerous environment - floor/ ceiling collapsing)

      Chase vs Bluecoats for Fonseca

      Tatters 0 Edge
      Bluecoats 0 Edge

      Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge.

      Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions).

      • 2+2+1=5: MISS
      • Tatters 0 Edge

        Bluecoats 2 Edge

        GM Move: Introduce Something New

        The event relates to a Starforged Descriptor and Focus: Barren Vault
        Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out.

        Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints).

        • 2+3+1=6: MISS
        • Tatters 0 Edge

          Bluecoats 3 Edge

          Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below.

          Losing sides can spend their Edge 1-for-1 to:

          • Learn something about another side (where they will go, who leads them, how to escape them now, etc.)
          • Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.)
          • Grant Advantage Forward to all PCs on their side.
          • Inflict Disadvantage Forward on all PCs on an opposing side.

          • GM Move: Have It Backfire

            This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy.

            Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

            29 min
          • TLAS3 Chapter 7 Damned If You Do

            Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States. 

            Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…

            Anyone, that is, except the one person who got out before the walls came tumbling down. 

             

            Links

            Transcript: 

            https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing

            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

            Podbean https://theloneadventurer.podbean.com/

            Blog https://carlillustration.wordpress.com/

            Chasing Adventure: https://chasingadventuregame.com/

            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

            Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I

             
            Mechanics

             

            Scene 1

            Chaos Factor: 5

            Scene Description: The safehouse

            Scene Test: Expected

            Safehouse info: Starforged Descriptor and Focus: Secret Environment

            Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid

            The safehouse is located within a ruined section of the Underpipes

            Tatters recovers, tries to plan. 

            • Where did Mina go?
            • Where is the Web?  
            • Is the demon going to get free?
            • What are the Undying up to?
            • What does she want?
            • GM Move: Set Up an Immediate Danger

              Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement

              CEO: getting further from closing a plot thread linked to Civil war in the city

              The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go?

              Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT.

              • Having studied them in the battle, what are the Undying up to? 5+2+1=8
              • On a 7-9 they will tell you a vague, twisted, or incomplete truth.

                The event relates to a Starforged Descriptor and Focus: Defended Refuge

                Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.

                 

                Scene 2

                Chaos factor 6

                Scene Description: Approaching the Mustang

                Scene Test: Scene Altered: The Bluecoats are taking back the streets

                Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS.

                • How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS
                • GM Move: Slow Down for a Bit

                  Stuck. Observe the battle. How does it play out? 

                  The event relates to a Starforged Descriptor and Focus: Civilized Plant

                  The Bluecoats have garlic gas and repeating crossbows firing wooden stakes

                  Simple Q: Is it just the Bluecoats and vampires? Yes

                  Simple Q: Are the Bluecoats winning? Yes

                  Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL.

                  • Teleport to the Mustang: 6+1+2=9
                  • On a 7-9 the Spell is still successful but choose one consequence from the list below.

                      • The Spell’s Risk manifests as well.
                      • The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In.
                        • Using it puts you in danger or draws unwanted attention, the GM will say how.
                        • GM Move: Hit the Ground Running

                          The event relates to a Mythic 2 Descriptor and Focus: Carelessly 



                          Intro scene for next episode

                          Chaos Factor 7
                          Scene Description: Crossfire atop the Mustang
                          Scene Test: Interrupt
                          The event relates to a Remote Event
                          Action and theme: Imitate Emotion
                          Descriptor and Focus: Offensively Important
                          Alexis Montisario is having a difficult meeting
                          CEO Something positive happening to Voice of the Machine
                          They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. 

                          Scene 3

                          Chaos Factor 7
                          Scene Description: Crossfire atop the Mustang
                          Simple Q: Vampires and military? (v likely): no (Bluecoats)
                          Defy Move: When you act despite an imminent threat or obstacle, say how you do it. 

                          • Run like hell
                          • Then roll...+DEX if you act with speed or finesse. 5+1+1=7


                            On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.

                            Choose one: Suffer a condition or inflict collateral damage

                            Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams

                            33 min
                          • TLA Special 2: ShadowDark

                            Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...

                            32 min
                          • TLA Special 1: ShadowDark

                            Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.

                            I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy. 

                            A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.

                            Once you descend into the ShadowDark, there is no turning back.

                            29 min
                          • TLAS3 Chapter 6 Activated

                            The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?

                            Transcript: 

                            https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing

                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                            Twitter @TheLoneAdv

                            Podbean https://theloneadventurer.podbean.com/

                            Blog https://carlillustration.wordpress.com/

                            Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

                            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                            Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

                             

                            Mechanics




                            Doomspire Oracle Arrays

                            Exploring the Doomspire

                            • 1-2 Mechanical Feature
                          • 2-5 Vault Feature
                          • 6 Consult the Perchance oracle
                          •  

                            Trouble in the Doomspire

                            • 1 Pay the Price
                          • 2-3 Mechanical Peril
                          • 4-5 Vault Interior Peril
                          • 6 Story complication  
                          •  

                            Opportunity in the Doomspire

                            • 1-2 Vault Interior Opportunity
                          • 3-4 Mechanical opportunity
                          • 5 Character
                          • 6 Story Clue
                          •  

                            [Begin a Session] Flashback reveals an aspect of your background or nature

                             

                            What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal

                             

                            Clock: Rex in  Pursuit

                            • Chapter 5: Does the clock advance? No
                          • Chapter 6: Does the clock advance? Yes (⅙)
                          •  

                            Combat bot asset removed:



                            Instead Barbican is now an NPC, rank Formidable. 

                             

                            Secure an Advantage

                            When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

                             

                            With resolve, command, or sociability: Roll +heart

                             

                            [Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum

                            [Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]

                             

                            On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

                             

                            Take +2 momentum

                            Add +1 on your next move (not a progress move)




                            Compel

                            When you try to persuade someone or make them an offer, envision your approach. If you…

                             

                            Charm, pacify, encourage, or barter: Roll +heart

                            [Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]

                             

                            On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.

                             

                            Make a Connection

                            When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.

                             

                            [Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]

                             

                            On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.

                             

                            On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.

                             

                            Story Complication: Enemy reveals true agenda or nature.

                             

                            The event relates to a Mythic 2 Action and theme: Trust Tension

                             

                            Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina. 

                             

                            Finish an Expedition

                            When your expedition comes to an end, roll the challenge dice and compare to your progress.

                             

                            [Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]

                             

                            On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.

                             

                            Abandon the expedition: Envision the cost of this setback and Pay the Price.

                            31 min
                          • TLAS3 Chapter 5 Avatar

                            The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them... 

                            Links

                            Transcript: 

                            https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing

                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                            Twitter @TheLoneAdv

                            Podbean https://theloneadventurer.podbean.com/

                            Blog https://carlillustration.wordpress.com/

                            Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

                            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                            Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first








                             
                            Mechanics

                             

                            Doomspire Oracle Arrays

                            Exploring the Doomspire

                            • 1-2 Mechanical Feature
                          • 2-5 Vault Feature
                          • 6 Consult the Perchance oracle
                          •  

                            Trouble in the Doomspire

                            • 1 Pay the Price
                          • 2-3 Mechanical Peril
                          • 4-5 Vault Interior Peril
                          • 6 Story complication  
                          •  

                            Opportunity in the Doomspire

                            • 1-2 Vault Interior Opportunity
                          • 3-4 Mechanical opportunity
                          • 5 Character
                          • 6 Story Clue
                          •  

                            [Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities

                            Skysquid? [Ask the Oracle: Yes]

                            Does the tower hold this information? [Ask the Oracle: Yes]

                             

                            Undertake an Expedition

                            When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

                             

                            Keep under the radar: Roll +shadow

                            [Miss: 4+2+0=6 vs 9 | 8]

                            Burn Momentum (10)

                            [Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]

                             

                            On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

                             

                            Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair

                             

                            Is the technology similar to that of the Great machine? [Ask the oracle: yes]

                             

                            Gather Information

                            When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.

                             

                            [Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]

                             

                            [Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]

                             

                            On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)

                             

                            Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly. 



                            Secure an Advantage

                            When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. 

                             

                            Create a map

                             

                            If you act…

                             

                            With expertise, focus, or observation: Roll +wits

                            [Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]

                             

                            On a hit, you succeed. On a strong hit, take both.

                             

                            Take +2 momentum (6)

                            Add +1 on your next move (not a progress move)

                             

                            Undertake an Expedition

                            When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

                             

                            Stay vigilant: Roll +wits

                            [Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]

                             

                            On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

                             

                            On a weak hit, as above, but this progress costs you. Choose one.

                             

                            Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

                            Face a peril at the waypoint: Envision what you encounter. *

                             

                            Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming

                            Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]

                            Cadmus? [Ask the Oracle: No] Barbican is being transformed also

                             

                            Companion Takes a Hit

                            When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.

                             

                            Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.

                             

                            [Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]

                             

                            On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)

                             

                            Face Danger

                            When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

                             

                            With expertise, focus, or observation: Roll +wits

                            Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.

                             

                            [Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]

                             

                            On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

                             

                            Endure Stress

                            When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

                             

                            Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

                             

                            [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6] 

                             

                            On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.

                             

                            (Spirit 3)

                             

                            Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect. 

                             

                            Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]

                             

                            34 min
                          • TLAS3 Chapter 4 Descent into Darkness

                            The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.  

                            Links

                            Transcript: 

                            https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                            Twitter @TheLoneAdv

                            Podbean https://theloneadventurer.podbean.com/

                            Blog https://carlillustration.wordpress.com/

                            Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

                            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                            Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first








                             
                            Mechanics

                             

                            React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…

                             

                            In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge

                            Remaining stalwart against fear or temptation: Roll +heart

                            Blocking or diverting with force, or taking the hit: Roll +iron

                            Moving into hiding or creating a distraction: Roll +shadow

                            Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*

                             

                            With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)

                             

                            On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)

                             

                            Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.

                             

                            Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

                             

                            [Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage

                             

                            On a strong hit, choose one.

                             

                            Bypass: If your vehicle is not battered, take +1 integrity*

                            Ride it out: Take +1 momentum

                             

                            Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.

                             

                            [Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]

                             

                            On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)

                             

                            Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

                             

                            In pursuit, fleeing, or maneuvering: Roll +edge*

                             

                            [Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]

                             

                            On a hit, you stay in control. On a weak hit, choose one.

                             

                            Mark progress* (8 progress)

                            Take +2 momentum

                            Add +1 on your next move (not a progress move)

                             

                            (Into vents: ironside Doomspire)

                             

                            Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.

                             

                            If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.

                             

                            [Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3]  9 momentum

                             

                            On a strong hit, you prevail. Take +1 momentum. 

                             

                            Escaping the Sky Squid complete

                             

                            Journey to Conflict: one box filled (3/10)

                             

                            Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)

                             

                            Technomancy 

                            When you immerse yourself in arcane technology, roll +wits. 

                             

                            [Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]

                             

                            Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit. 

                            Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).



                            Endure Stress

                            Suffer: Ironsworn: Starforged Rulebook (pg. 202)

                            keyboard_arrow_down

                            When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.

                             

                            Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.

                             

                            [Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)

                             

                            On a strong hit, choose one.

                             

                            Shake it off: If you are not shaken, take +1 spirit

                            Embrace the darkness: Take +1 momentum

                             

                            Secure an Advantage

                            Adventure: Ironsworn: Starforged Rulebook (pg. 148)

                            keyboard_arrow_down

                            When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

                             

                            With expertise, focus, or observation: Roll +wits

                            [Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]

                             

                            On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.

                             

                            Take +2 momentum

                            Add +1 on your next move (not a progress move) *

                             

                            Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.

                             

                            Undertake an Expedition

                            Exploration: Ironsworn: Starforged Rulebook (pg. 169)

                            keyboard_arrow_down

                            When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

                             

                            Keep under the radar: Roll +shadow

                            [Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]

                             

                            On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)

                             

                            On a weak hit, as above, but this progress costs you. Choose one.

                             

                            Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

                            Face a peril at the waypoint: Envision what you encounter.*

                             

                            Vault Waypoint: 

                            First Look: Excessive heat,  Signs of invasive lifeforms

                            Feature: Looted or empty containers

                            Peril: Toxic atmosphere, Rivals seek what lay within







                            Doomspire Oracle Arrays

                            Exploring the Doomspire

                            • 1-2 Mechanical Feature
                          • 2-5 Vault Feature
                          • 6 Consult the Perchance oracle
                          •  

                            Trouble in the Doomspire

                            • 1 Pay the Price
                          • 2-3 Mechanical Peril
                          • 4-5 Vault Peril
                          • 6 Story complication  
                          •  

                            Post-credit scene: 

                            • The event relates to a New NPC
                          • They are Bold, Fast and Determined
                          • Their CANOE profile is:
                            • Conscientiousness: 4
                          • Agreeableness: 3
                          • Neuroticism: 1
                          • Openness: 1
                          • Extraversion: 1
                          • If required, here's a Starforged Action and Theme: Transform Rival (assimilate)
                          • And here's a Starforged Descriptor and Focus: Damaged Creation (emotionally broken assassin)
                          •  

                            Spends time preparing

                            Finishes important tasks right away

                            Pays attention to detail

                            Enjoys having a set schedule

                            Emotionally stable

                            Deals well with stress

                            Rarely feels sad or depressed

                            Doesn't worry much

                            Is very relaxed

                            Dislikes Change

                            Does not enjoy new things

                            Resists new ideas

                            Not very imaginative

                            Dislikes abstract or theoretical concepts

                            Prefers solitude

                            Feels exhausted when having to socialize a lot

                            Finds it difficult to start conversations

                            Dislikes making small talk

                            Carefully thinks things through before speaking

                            Dislikes being the center of attention

                             

                            Faction: House Montisario

                            Is Alexis revealed to be a shapeshifter? 77 (no)

                            33 min
                          • TLAS3 Chapter 3 The Doomspire

                            The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with. 

                            Links

                            Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing

                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                            Twitter @TheLoneAdv

                            Podbean https://theloneadventurer.podbean.com/

                            Blog https://carlillustration.wordpress.com/

                            Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

                            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                            Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first

                            Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document

                            Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf








                             
                            Mechanics

                            Begin a session: peril lies ahead, or lurks just out of view

                             

                            Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic

                             

                            Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view. 

                             

                            Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.

                             

                            Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…

                             

                            With expertise, focus, or observation: Roll +wits

                             

                            [Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]

                             

                            On a hit, you succeed. On a weak hit, choose one.

                             

                            Take +2 momentum

                            Add +1 on your next move (not a progress move)



                            Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…

                             

                            Stay vigilant: Roll +wits

                             

                            [Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]

                             

                            On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

                             

                            On a weak hit, as above, but this progress costs you. Choose one.

                             

                            Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).

                            Face a peril at the waypoint: Envision what you encounter.

                             

                            Burn Momentum? No

                            Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.



                            Nature of Waypoint: 70

                             

                            1-40: void sea

                            41-80: landmass

                            81-90: derelict

                            91-00: ancient site

                             

                            Oceanic landmass

                            Settlements: none

                            Seen from distance: orbiting moon, strong tide

                             

                            Undertake an Expedition

                             

                            When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits

                             

                            [Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH

                             

                            On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.

                             

                            Waypoint: Void Sea: Debris field: 

                            Sighting: Creature boneyard

                            Opportunity: Advance warning of an environmental threat (+1 from Match)

                             

                            Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

                             

                            [Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH

                             

                            On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.

                             

                            [Confront Chaos: Site of a baffling disappearance]

                            [Confront Chaos: Technology warped for dark purpose]

                            [Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid

                             

                            Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.

                             

                            Then, roll to see if you are in control. If you are…

                             

                            On the move: Roll +edge

                            Facing off against your foe: Roll +heart

                            In the thick of it at close quarters: Roll +iron *

                            Preparing to act against an unaware foe: Roll +shadow

                            Caught in a trap or sizing up the situation: Roll +wits

                             

                            [Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control

                             

                            On a weak hit, choose one.

                             

                            Take +2 momentum

                            You are in control *

                             

                            Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…

                             

                            In pursuit, fleeing, or maneuvering: Roll +edge

                            Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart

                            Gaining leverage with force, powering through, or making a threat: Roll +iron

                            Hiding, preparing an ambush, or misdirecting: Roll +shadow

                            Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits* 

                             

                            [Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]

                             

                            On a hit, you stay in control. On a weak hit, choose one.

                             

                            Mark progress

                            Take +2 momentum

                            Add +1 on your next move (not a progress move)

                             

                            Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)

                             

                            [Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]

                             

                            On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.

                            29 min
                          • TLAS3 Chapter 2 Crossing the Rubicon

                            With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?

                             

                            Links

                            Transcript: 

                            https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing

                            All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/

                            Twitter @TheLoneAdv

                            Podbean https://theloneadventurer.podbean.com/

                            Blog https://carlillustration.wordpress.com/

                            Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged

                            Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent

                            Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first









                             
                            Mechanics

                            Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits

                             

                            [Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]

                             

                            On a hit, you succeed. On a strong hit, take both:

                             

                            Take +2 momentum

                            Add +1 on your next move (not a progress move)

                            Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship

                             

                            Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…

                             

                            With resolve, command, or sociability: Roll +heart

                             

                            [Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).

                             

                            Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.

                             

                            Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum. 

                             

                            [Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.

                             

                            Bypass: If your vehicle is not battered, take +1 integrity

                            Ride it out: Take +1 momentum

                             

                            Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now). 

                             

                            Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits

                             

                            [Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.

                             

                            Waypoint: Interestingly Lonely (a derelict ship)




                            Name: Rubicon

                            Condition Heavily damaged

                            Outer First Look Sending a signal or message

                            Inner First Look Corroded surfaces

                             

                            Board to find navigation equipment & supplies

                             

                            Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.

                             

                            [Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.

                             

                            Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.

                             

                            [Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one. 

                             

                            Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.

                            Gain progress: Mark progress on your expedition, per its rank.

                            On a strong hit with a match, you may instead Make a Discovery.

                             

                            Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations

                            If required, here's a Mythic 2 Action and theme: Deposit Opposition

                            And here's a Mythic 2 Descriptor and Focus: Loyally Modern

                             

                            Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.

                             

                            Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.

                            30 min

                          About The Lone Adventurer

                          From the publisher's feed

                          A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

                          More shows like The Lone Adventurer

                          The GROGNARD Files by Dirk the Dice

                          The GROGNARD Files

                          104 Listeners

                          The Billowing Hilltop - A TTRPG Actual Play Podcast by Billowing Hilltop

                          The Billowing Hilltop - A TTRPG Actual Play Podcast

                          13 Listeners

                          Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama by Tale Of The Manticore

                          Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama

                          185 Listeners