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Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.
With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?
Transcript:
https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Intro scene (S03E07 scene 3 interrupt)
Scene 1
More screams: The battered body of Fonseca strung up, being tortured by vampires.
Unable to assess the situation:
GM Move: Hit the Ground Running/ Take Something Away
Scene 2
Chase vs Bluecoats for Fonseca
Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge.
Tatters 0 Edge
GM Move: Introduce Something New
Tatters 0 Edge
Losing sides can spend their Edge 1-for-1 to:
GM Move: Have It Backfire
Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.
Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived…
Anyone, that is, except the one person who got out before the walls came tumbling down.
Transcript:
https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Chasing Adventure: https://chasingadventuregame.com/
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Scene 1
Chaos Factor: 5
Scene Description: The safehouse
Scene Test: Expected
Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid
The safehouse is located within a ruined section of the Underpipes
Tatters recovers, tries to plan.
GM Move: Set Up an Immediate Danger
Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement
CEO: getting further from closing a plot thread linked to Civil war in the city
The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go?
Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT.
On a 7-9 they will tell you a vague, twisted, or incomplete truth.
The event relates to a Starforged Descriptor and Focus: Defended Refuge
Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.
Scene 2
Chaos factor 6
Scene Description: Approaching the Mustang
Scene Test: Scene Altered: The Bluecoats are taking back the streets
Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS.
GM Move: Slow Down for a Bit
Stuck. Observe the battle. How does it play out?
The event relates to a Starforged Descriptor and Focus: Civilized Plant
The Bluecoats have garlic gas and repeating crossbows firing wooden stakes
Simple Q: Is it just the Bluecoats and vampires? Yes
Simple Q: Are the Bluecoats winning? Yes
Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL.
On a 7-9 the Spell is still successful but choose one consequence from the list below.
GM Move: Hit the Ground Running
Intro scene for next episode
Scene 3
Then roll...+DEX if you act with speed or finesse. 5+1+1=7
Choose one: Suffer a condition or inflict collateral damage
Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams
Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...
Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.
I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.
A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.
Once you descend into the ShadowDark, there is no turning back.
The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?
Transcript:
https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session] Flashback reveals an aspect of your background or nature
What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal
Clock: Rex in Pursuit
Combat bot asset removed:
Instead Barbican is now an NPC, rank Formidable.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum
[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Compel
When you try to persuade someone or make them an offer, envision your approach. If you…
Charm, pacify, encourage, or barter: Roll +heart
[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]
On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.
Make a Connection
When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.
[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]
On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.
On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.
Story Complication: Enemy reveals true agenda or nature.
The event relates to a Mythic 2 Action and theme: Trust Tension
Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina.
Finish an Expedition
When your expedition comes to an end, roll the challenge dice and compare to your progress.
[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]
On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.
Abandon the expedition: Envision the cost of this setback and Pay the Price.
The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...
Transcript:
https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities
Skysquid? [Ask the Oracle: Yes]
Does the tower hold this information? [Ask the Oracle: Yes]
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow
[Miss: 4+2+0=6 vs 9 | 8]
Burn Momentum (10)
[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair
Is the technology similar to that of the Great machine? [Ask the oracle: yes]
Gather Information
When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.
[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]
[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]
On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)
Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.
Create a map
If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]
On a hit, you succeed. On a strong hit, take both.
Take +2 momentum (6)
Add +1 on your next move (not a progress move)
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter. *
Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming
Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]
Cadmus? [Ask the Oracle: No] Barbican is being transformed also
Companion Takes a Hit
When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining harm.
Then, if their health is 0 or you choose to test their resilience, roll +your companion's health.
[Weak Hit: 5 + 3 + 0 = 8 vs 10 | 1]
On a weak hit, if your companion's health is not 0, you may Lose Momentum (-1) and give them +1 health. Otherwise, they press on. (Momentum 5, Barbican health 4/5)
Face Danger
When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.
[Weak Hit: 1 + 3 + 1 = 5 vs 1 | 9]
On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Endure Stress
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 6]
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
(Spirit 3)
Barbican becomes a gestalt entity, part Mina’s magical construct, part repository of a fragment of the Doomspire’s intellect.
Is Doomspire-Barbican hostile? [Ask the Oracle: Yes]
The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.
Transcript:
https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…
In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge
Remaining stalwart against fear or temptation: Roll +heart
Blocking or diverting with force, or taking the hit: Roll +iron
Moving into hiding or creating a distraction: Roll +shadow
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*
With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.
Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage
On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity*
Ride it out: Take +1 momentum
Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.
[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]
On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge*
[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress* (8 progress)
Take +2 momentum
Add +1 on your next move (not a progress move)
(Into vents: ironside Doomspire)
Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.
If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.
[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3] 9 momentum
On a strong hit, you prevail. Take +1 momentum.
Escaping the Sky Squid complete
Journey to Conflict: one box filled (3/10)
Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)
Technomancy
When you immerse yourself in arcane technology, roll +wits.
[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]
Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit.
Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).
Endure Stress
Suffer: Ironsworn: Starforged Rulebook (pg. 202)
keyboard_arrow_down
When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress.
Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.
[Strong Hit: 6 + 3 + 0 = 9 vs 8 | 4] +1 Spirit (4)
On a strong hit, choose one.
Shake it off: If you are not shaken, take +1 spirit
Embrace the darkness: Take +1 momentum
Secure an Advantage
Adventure: Ironsworn: Starforged Rulebook (pg. 148)
keyboard_arrow_down
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Strong Hit: 5 + 3 + 0 = 8 vs 5 | 1]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move) *
Infiltrator: When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.
Undertake an Expedition
Exploration: Ironsworn: Starforged Rulebook (pg. 169)
keyboard_arrow_down
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow
[Weak Hit: 5 + 2 + 2 = 9 vs 10 | 7]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition (1 box)
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.*
Vault Waypoint:
First Look: Excessive heat, Signs of invasive lifeforms
Feature: Looted or empty containers
Peril: Toxic atmosphere, Rivals seek what lay within
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Post-credit scene:
Spends time preparing
Finishes important tasks right away
Pays attention to detail
Enjoys having a set schedule
Emotionally stable
Deals well with stress
Rarely feels sad or depressed
Doesn't worry much
Is very relaxed
Dislikes Change
Does not enjoy new things
Resists new ideas
Not very imaginative
Dislikes abstract or theoretical concepts
Prefers solitude
Feels exhausted when having to socialize a lot
Finds it difficult to start conversations
Dislikes making small talk
Carefully thinks things through before speaking
Dislikes being the center of attention
Faction: House Montisario
Is Alexis revealed to be a shapeshifter? 77 (no)
The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.
Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document
Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf
Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No
Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
Nature of Waypoint: 70
1-40: void sea
41-80: landmass
81-90: derelict
91-00: ancient site
Oceanic landmass
Settlements: none
Seen from distance: orbiting moon, strong tide
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits
[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Waypoint: Void Sea: Debris field:
Sighting: Creature boneyard
Opportunity: Advance warning of an environmental threat (+1 from Match)
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH
On a miss, you encounter an immediate hardship or threat, and must Pay the Price. On a miss with a match, you may instead Confront Chaos.
[Confront Chaos: Site of a baffling disappearance]
[Confront Chaos: Technology warped for dark purpose]
[Confront Chaos: Destructive lifeform of monstrous proportion] multiple skysquid
Enter the Fray: When you initiate combat or are forced into a fight, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.
Then, roll to see if you are in control. If you are…
On the move: Roll +edge
Facing off against your foe: Roll +heart
In the thick of it at close quarters: Roll +iron *
Preparing to act against an unaware foe: Roll +shadow
Caught in a trap or sizing up the situation: Roll +wits
[Weak Hit: 6 + 1 + 0 = 7 vs 4 | 10]: In control
On a weak hit, choose one.
Take +2 momentum
You are in control *
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge
Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart
Gaining leverage with force, powering through, or making a threat: Roll +iron
Hiding, preparing an ambush, or misdirecting: Roll +shadow
Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits*
[Weak Hit: 4 + 3 + 0 = 7 vs 4 | 9]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress
Take +2 momentum
Add +1 on your next move (not a progress move)
Strike: When you are in control and assault a foe at close quarters, roll +iron; when you attack at a distance, roll +edge*. (Cadmus and Barbican man the light cannon)
[Weak Hit: 3 + 1 + 0 = 4 vs 5 | 1]
On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot.
With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?
Links
Transcript:
https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email [email protected]
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits
[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]
On a hit, you succeed. On a strong hit, take both:
Take +2 momentum
Add +1 on your next move (not a progress move)
Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship
Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.
[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity
Ride it out: Take +1 momentum
Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits
[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.
Waypoint: Interestingly Lonely (a derelict ship)
Name: Rubicon
Condition Heavily damaged
Outer First Look Sending a signal or message
Inner First Look Corroded surfaces
Board to find navigation equipment & supplies
Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.
[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.
Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.
Gain progress: Mark progress on your expedition, per its rank.
On a strong hit with a match, you may instead Make a Discovery.
Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations
If required, here's a Mythic 2 Action and theme: Deposit Opposition
And here's a Mythic 2 Descriptor and Focus: Loyally Modern
Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful bombs on enemy cities from high above. However, it was sabotaged by a group of rebels who opposed the Empire’s tyranny and wanted to end the war. They managed to infiltrate the skyship and plant explosives that caused it to crash into the Void Sea, where it remained hidden.
Loyally Modern: The League of Free States is a coalition of former colonies that broke away from the Empire and formed their own independent nations. They are loyal to each other and share a common vision of progress and innovation. They have developed advanced magitech that rivals the Empire’s, such as airships, firearms, and automatons. They are determined to defend their freedom and sovereignty from the Empire’s aggression.
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