The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…
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Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing
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Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
- +2 Stress boxes per crew member
Everybody Steals (+1 action rating for each crew member)Synchronised (All Group Action 6’s combine)Crater XP: 7 (Bodyguard, Skirmish +1)
Spider XP: 4 (Mastermind)
Valerian XP: 7 (Rook’s Gambit, Sway +1)
Tatters XP: 9 (Iron Will, Sway +1)
- Show of Force (Undying destroy all covert drops)
Reprisals (Sawtooth is found flayed)Questioning: Lord Adelaide Phroaig taken in, 2 Coin to releaseSIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because
COMPLEX Q: Because what? 536, 431 Fireball, Arrow path
They have not been found since the fire
- Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1
Indulge Vice: 3 (4/11 remaining)Train (1 Coin): Survey +1- Indulge Vice: 3 (4/11 remaining)
Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3- Indulge Vice: 5 (2/11 remaining)
Reduce Heat: Consort: 4,1: Reduced by 2 to 1- Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments
Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued goneTrain (1 Coin)Train (1 Coin): Study +1- Stress cleared, Trauma (Paranoid)
+2 Stress (2 Trauma)Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised clearedTrain x 4 (3 Coin): +1 Study- Stress cleared, Trauma (Reckless)
+1 Stress (1 Trauma)Train x 2- Unseen: +1 infiltrate city Council
Cult: +1 Awaken Machine, +2 convert unbelieversWraiths: +1 recruit thieves, +1 secure arcane allyTortemus: +1 crush Crows, +1 gain arcane secretsSeekers: +1 benefits of war
ENGAGEMENT ROLL Spider, Trace, Crater, Sallow
The Detail: Destroy the Unseen’s supply lines
Bold: +1DVulnerability: +1DAlly (Jeren, Bluecoat archivist): +1DHigh Tier target: -1DWanted: -1DResult: Mixed Result (Risky)
GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.
PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16
- Secure intel at the Shipping Company 0/4
Destroy the Percheron 0/4Destroy Warehouse 1 0/4Destroy Warehouse 2 0/4GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)
Spider: 1d: 1: 1 Stress to Trace
PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16
The Percheron 0/4Warehouse 1 0/4Warehouse 2 0/4SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but
ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)
CONSEQUENCE: Worse Effect
STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship
One ship name has been obscured
PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16
The Percheron 0/4Warehouse 1 0/4Warehouse 2 0/4ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)
CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way
GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP
Sallow: 2d: 1,3 1 stress to Spider
Spider: 1d: 1: 3 1 stress to Spider
PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16
The Percheron 1/4Warehouse 1 0/4Warehouse 2 0/4SIMPLE Q: Is the ship guarded? Very Likely: Yes, but
SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16
The Percheron 2/4Warehouse 1 0/4Warehouse 2 0/4GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll
Crater: 1d: 2 1 Stress to Crater
PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16
The Percheron 4/4Warehouse 1 0/4Warehouse 2 0/4ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
The Percheron 4/4Warehouse 1 0/4Warehouse 2 0/4CONSEQUENCE: The Captain reveals a troubling truth
COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)
ACTION/ THEME: 100, 86: Withdraw Supply
DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive
ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers