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We pick back up with the party returning to Nymora. The signs of the incursion are nowhere to be found, and Zechs’ parents are unpacking their things as they’ve just returned as well. With a piece of the root of the Heartwood, Galahad makes haste, as he will be without his armor for some time and needs to make arrangements. Hoshino recalls his time in Nymora several ages ago and tries to gather some information on an old friend of his, Ice on the Lake. Zechs and Salix decide to look up some family history as well, while the rest of the party chooses to do a little shopping and trading of gear. Shanks gets his freshly enchanted elven saber, and all seems right with the team. A very needed day of respite given the few days they’ve had. They cherish it while they can, because, with Collateral, peace seems to always feel short-lived.
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Last time, we find ourselves with the team giving the Stone of Revival to Amina. In this exchange, she reminds them that she also asked them to help aid Quon and his people in the Glasmeda Isles. It’s also determined that Hoshino is not cursed, not in the sense that can be removed via the Remove Curse spell. While this brings a sense of relief to the party, they have more questions for their new ally. Salix is told that their hut is still intact, and the party agrees to stop and visit it on their way up north. Amina lets Zechs know that Nymora is safe, and they are sent back to see just that. The wreckage of the machines that Arguile and Shanks saw is nowhere to be found.
There's so much happening, and that's where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
In the northern reaches of Sloane’s “The Burned” region is the ancient city of Zur Algud. Built by Dragons before recorded history, it is a long-standing beacon of magic, industry, and power.
In the third episode of Across the Planes, Tom, Tone (Galahad), and Frim (Hoshino) discuss and come up with the lore surrounding Zur Algud. Throughout the conversation, they discuss the culture, religion, industry, and overall vibe of the Dragon City.
VO: Thomas Lapierre III, Antonio Perez, and Frimmer Starstone
Edited and Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
They say it’s better to have loved and lost than to have loved at all. They also say love is blind and can take your breath away. In the case of Shanks, Rig did a lot more than that. A mysterious figure from his past who had her heart set on revenge in exchange for time and power. The party had enough to deal with between their time in the amber temple, Kyver making dark dealings, and their mysterious new ally, Kasimir. To say that this left the party divided was an understatement in the aftermath of the events. Let’s hope they can learn from their past mistakes and grow to trust each other despite their troubling pasts. They have an entire valley to save, which is still only the beginning of an ever-growing list of developments.
Stay tuned for the next part of our Arc Recaps… “On the Edge”. Enjoy!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Nestled in the northeast of Sloane’s massive forest, known as the Heartwood, is the Tabaxi city of Nymora. It was founded by the Nymora siblings, four brothers, and a sister, after the mass exodus of Tabaxi from the surrounding areas of the Elven city of Invenas.
In the second episode of Across the Planes, Tom, Law (Zechs), and Sebastian (Kyver) discuss and come up with the lore surrounding Nymora. Throughout the conversation, they discuss the culture, religion, industry, and overall vibe of the Tabaxi city.
VO: Thomas Lapierre III, Law Bentiné Jr, and Sebastian Bonet
Edited and Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
It’s hard for this group to catch a break, it seems. Upon leaving the tavern, the party arrives and finally deals with their task at the winery. It’s a long battle, and not everything is tied up in a pretty bow. We find the group concerned with Kyver’s well-being. Thinking that the dagger he received may be the cause, they remove it from his possession and give him Arguile’s rapier as a loaner. They arrive back at Krezyk for the evening and return the wine to the town. Faith, power, and dreams seem to be on everyone’s minds. The next day, they meet with a strange and peculiar man, the Abbot. The entire process leading to the exchange and everything left the party unsettled. A strange man with an odd obsession for Strahd, even going so far as to create a bride for him. If that weren’t enough, the druids have more things brewing. Instead of dismissing it as “their problem and not ours,” the group finally decides to make a plan to see it through and make the land of Barovia a bit safer. This isn’t their finest hour by any stretch of the imagination.
Through some deceit and a revivify spell, they gained a new ally, Chico. This, of course, did not happen without a rather uncomfortable exchange and series of bluffs towards Strahd, who appeared shortly after. While he lets them continue, he tells them he is aware of their comings and goings and that they are always being watched within his realm. The Cascade appears for them again, and they explain that Chico should be in the employ of the Tavern and not have the details of what really happened revealed to him. Some of the party received new gifts and items that they requested to help them on their journey ahead. An onyx blade handles for Kyver, a great sword for Galahad, and a saber for We'ahqa. JM takes the druidic staff that they found from We'ahqa for safekeeping, and the group plans their next course of action. They leave the tavern, meeting with Damian again, who shares his contempt towards Strahd. They inform him that they are indeed allies, and he informs them that they might find aid in Vallaki at the Blue Water Inn. The layers and layers of complexities just keep adding up, don’t they?
Stay tuned for the next part of our Arc Recaps… “The Rig Situation”. Enjoy!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
In the northeast of the isolated nation of Granzia sits the Elven city of Luxenburough. Nestled west of Tarren Ridge, south of Dragonborn Valley and the Yiegelf Mountains, and east of the Levias Crossing in the Granzian Sea, the refugees of the first War of the Fey Kings made their home.
In the first episode of Across the Planes, Tom, Joe (Arguile), and Hutch (Shanks) discuss and come up with the lore surrounding Luxenburough. Throughout the conversation, they discuss the culture, religion, industry, and overall vibe of the Elven city.
VO: Thomas Lapierre III, Joseph Ramirez, and Eric Hutchison
Edited and Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
We are introduced to someone far worse than Strahd. A being known as The Constable. He has taken JM and imprisoned them for their crimes throughout the planes and time. In a ransacked tavern, Welby gives the party the rundown of the situation, and with the help of an old ally of JM, they begin to make a plan to get them back. The party splits up into two teams: a negotiation team to try to plead for JM’s release, and a stealth team to break out JM if the negotiation goes south. The party meets the Constable, and a back-and-forth about justice and law is discussed. The negotiation goes south, and just as you think it couldn’t get worse, it results in an ultimatum from The Constable. The paladin for JM or none of you leave at all. Furious and with their back against the wall, the party agrees. They are given JM, at least so they are told. They are met with a human woman wearing his clothes and not resembling him in the slightest. Once at the tavern again, they plan for an all-out heist on The Constable’s Vaults, his prison where they are currently keeping Galahad.
As only hours pass for the party, 50 years pass for the Goliath. It was a time spent training his mind, body, and faith. Made better by a friend named Bothok, who he later realized was the avatar of his god, Bahamut. The party reconnects and attempts to escape, only to be trapped in some illusory field of The Constable’s design. A traumatic series of events transpires, leaving only Zechs to face off with The Constable. All of this happens as the party, one by one, awakens in water-filled tubes in another location. Eventually, they all manage to escape, but the events hit them all hard, some harder than most. JM gives them each something to aid them on their personal quests. A lot of questions, mixed emotions, and heavy drinking followed. Conversations are exchanged, and the party now has to pick up the pieces of the last few hours and finish their task at hand. Destroying Strahd and saving Barovia!
Stay tuned for the next part of our Arc Recaps… “The Task at Hand”. Enjoy!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
It's the night of delivery for the man in red, but his sleigh has been taken down. Mission control has lost contact with Kringle and it's up to S.L.E.I.G.H. Team One to get him safely back to delivering joy across the realm.
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
So, with a less-than-stellar start to their adventure, the party has lost its charge to the enemy they were sent there to defeat. They have managed to get Strahd’s personal journal, the first tarot card. They welcomed a new party member and fought another battle that could have gone better. They have found new weapons, new enemies, and for some, visions and promises of gifts beyond compare. Zechs is elected leader of this rag-tag group, and not even a few hours later, almost half the party is caught in an explosion. That will remind them to check for traps and not mess with things that aren’t theirs in the future. Right? They have been off to a rough start, to say the least. They arrive at Krezyk, where they are told that they can find aid (lodging and information) in exchange for tracking down their wine delivery that has not yet arrived. So, back from where they came, still licking their wounds from that morning, the party travels back to go track down some wine. What could go wrong?
Stay tuned for the next part of our Arc Recaps… “The Constable”. Enjoy!
Read by Antonio Perez, Eric Hutchison, and Thomas Lapierre III
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…
Includes: campaign recap episodes (Season 101), setting lore episodes (Season 102), character profiles (Season 103), and NPC side stories.
Hosted on Acast. See acast.com/privacy for more information.