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We find the party in the beginning stages of a prison break. As gear is being redistributed, the party settles on a plan of escape. In a combined effort, they used a new move called “Silent Knight” in which silence envelops Galahad, and before the enemy gets a chance to see what’s coming, it’s already over. The group dispatched wave after wave of guards while also freeing the prisoners. Somewhere in Invenas, Salix is starting to realize that they’re in some sort of illusory captivity. What they’ve felt and experienced over the last several days are magically conjured to keep them here, wherever “here” is. Eventually, they find themselves suspended in what they assume to be water. As they start to come to consciousness, they are greeted with the visage of a Pallid Elf that has come to their aid. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
In what seems like an “all hope is lost” situation, the party finds themselves in different headspaces while imprisoned in Invenas. Galahad and Zechs share a vision from Melora about the days to come. With the help of their Unillum ally, they can get an idea of where their gear is. Plans are made for escape, and Quon makes their way up and begins to get everyone’s gear into the bag of holding. Corellon pays a visit to Glad and the rest of the party. He proceeds to say that while he can not be directly involved in what they are about to do, he can offer some aid and tells Glad to touch her robes when the time is right. He offers answers and information to the party as well, which puts them at ease. They do what they can to prepare because the road that lies ahead is long, difficult, and unforgiving. The Web of Fate, Invenas, the rescue of Salix, the retrieval of the stone, and putting an end to this cult. If it were easy, they wouldn’t have been sent to do it. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
The party is transported to the outskirts of Invenas. The city guards are on high alert, and there are a lot of them. As quickly as they had a plan for entering the city, they saw that plan crumble. They were not welcomed into the city as they thought they would be. Instead, they are shot at and arrested. Their crime? Espionage. It dawns on them that they were expecting the party, but they just didn’t think they’d walk up to the front door. While some members of the party are more inclined to comply, that idea doesn’t resonate with the entire group. In prison, they meet Arbane, the ranger who captured Salix with the help of his displacer beasts. Pleasantries are exchanged, and immediately plans are made for escape. Galahad is told by Bahamut that “Patience will be rewarded.” He does as he did for 50 years, and he meditates and accepts that things will work themselves out. He also has a vision of a 3-horned Unillum surrounded by bees. Zechs is having visions of his own. The two discuss these dreams, their situation, and what they can do next. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
This job becomes more suspicious with every new inch the party uncovers. Lightly guarded, the locks and traps are few and far between, and the loot in here just doesn’t add up. With some creative teamwork, Morz, Bosco, and Thai end up subduing almost every guard they encounter with ease. Eventually, they do continue to find the Cindergems that they were sent to get. As they continue to make their way through, they continue to keep things light with their friendly competition and trying to one-up the other. However, all this fun must come to an end, and what has been a "too good to be true" job reveals its fangs. A statue of a dragon begins to move its gaze towards the party. How will they make it out of this pickle?
Meanwhile, back on Sloane in the Heartwood. The Collateral Damage party is making last-minute arrangements with Amina, the Arbiter. They are currently making plans and gathering supplies before heading back to Amina in the evening for passage to Invenas. Their mission: Recover The Stone of Revival and put a stop to The Web of Fate. Easy enough… Right?
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
We find ourselves with Thai, Bosco, and Morz continuing to track down the Cindergems in the Roview Gem Mines, but something isn’t adding up. Lack of guards, the treasure is more like trophies of adventurers, and only a couple have been found thus far. The group makes their way further while knocking out guards, dodging traps, stuffing their pockets with gold, and slipping by any curious eyes; just everyday things for a rogue. Eventually, finding another gem, Morz suggests Bosco and Thai. It’s a crazy plan, but if it works, it could just ensure their freedom. But first things first: find the rest of the gems and get the hell out of dodge…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Last we left off: Thai, Bosco, and Morz found their way to the Roview Gem Mines on the island cluster, the Elcook Isles. With some well-crafted disguises and a bit of luck, they're able to get their way into the main building and into the vaults, where they're trying to procure the Cindergems. The trio sneaks by, deceives, or disengages any guard or trap that they come across. Finding not only heaps of gold and other coins, but also coming across several rare magical items. While it's nice to line their pockets with coins and add a few items to their collection, something doesn't seem wholly right about this vault. Things get all the more real when they finally find the first of the six Cindergems. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
We pick up where we left Thai. More specifically, the moments leading up to his capture by the Constable. He gave himself up to keep the party safe, but knew all too well what lay ahead for him. He is brought back to the Infinity Bazaar, where he spent his youth and was trained to be a thief and a killer. It’s a strange welcome home, and no sooner does he return, he begins plotting his next escape. After surveying his current situation, he finds himself speaking to “The Ringmaster” Olmoz, who is happy to have Thai back at the bazaar. He is greeted by Olmoz and some old “friends”: Morz, a hobgoblin, and Bosco, a halfling. The group is informed that they’re going on a job. Nothing like getting right down to business. They head off in pursuit of the Cindergems. While they're en route, they decide to catch up and air out any grievances. It’s briefly tense, but that is pushed aside as they are shifting their focus to the task at hand. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Salix is starting to receive visions from the Daughter of the Void. They confirm if it’s happening to anyone else, which it isn’t. This goes on for a number of days. During this time, they encounter an Unillum that is seemingly wearing a dress of buzzing and slightly agitated bees. The Unillum informs them that they are here to rescue Salix. Preparations are made, and more information is gathered. Meanwhile, at the Heartwood proper, Zechs and Shanks meet Amina, The Arbiter of the Heartwood. She looks just as Zechs remembers her. Some questions were answered, but even newer questions are now to be answered. They learn that Kyver is safe and traveling with a different party. She offers them relief as Nymora is indeed safe and lets them know that she can help with transportation to Invenas.
We are also finally catching up with Thai’s story in this episode. What has the thief rogue Tabaxi been up to since surrendering himself to The Constable? Well, let’s find out! There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
We find ourselves back with Salix at dinner with the other captured sacrifices. They offer to help and exchange stories of their origins and why they would be sought after by the Web of Fate. They explain that they are a priestess or reincarnation of the Daughter of the Void and go into detail about what she looks like. Back on the airship, Galahad informs the party about what the Tailor said, and they start to strategize a plan of attack. In their lapse of judgment, they suspect Alternate Salix is right outside the room where they are discussing plans. A brief and tense pause later, Zechs’ Hunter’s Mark drops, and immediately the team searches every crevice of the ship to no avail. Alternate Salix is gone and left a very taunting message in their room. Zechs informs his parents about EVERYTHING that’s been going on with Alternate Salix and Malar, and eventually makes plans to send them back home to Nymora. Glad uses Sending to relay to The Journeyman all that has transpired, but the spell is not received at all. The group, suddenly worried that they were captured again, asked if she could contact Chico or Welby. She reaches out to Welby, who, in the most horrific, pained voice, says, “Make it stop.” The group is at a loss for what to do and spends the next few days of their journey in quiet contemplation and preparation for what’s to come. Finally, in the Heartwood proper, after using Speak With Plants again to communicate with Amina, they arrive at the base of the massive tree and begin to make their way inside to speak with her. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
In the last episode of The Medusa’s Cascade “Collateral Damage”, we are introduced to “The Tailor”, the Palenguard that Arguile and Shanks informed Galahad and Zechs about. They fill Galahad up to speed on how to properly subdue Alternate Salix and get them into Palenguard custody. As this plan is being made, we finally start to figure out what’s happening with “our” Salix. They are being held by a man named “Arbane,” who works for Lady Sagewyng. They have caught the eye of Lady Sagewyng and her associates for quite some time, and despite Salix’s hesitation towards them, their captors INSIST that they are friends and on the same side. Eventually, they meet other captives, potential sacrifices, and start to get an understanding of just how grave their situation may be. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…
Includes: campaign recap episodes (Season 101), setting lore episodes (Season 102), character profiles (Season 103), and NPC side stories.
Hosted on Acast. See acast.com/privacy for more information.