
Sign up to save your podcasts
Or


The hits just keep on coming. We are given more insight into Shanks and Arguile's brief time without the party in Nymora. After a conversation with the Palengaurd known as the Tinkerer, Arguile and Shanks split off from one another. Shanks goes to the library just before closing and picks up what he believes is useful information for not just him, but the party. Arguile heads back to Zechs' parents and is eventually met by Shanks. Hearing a commotion in the distance, they quickly go to check on it. To their surprise, they find that a war has indeed come to Nymora. Arguile recognizes the enormous machines piloted by soldiers… from Iwi. They are slaughtering citizens en masse, and the duo informs the guards to run and get the citizens to safety. Rushing towards Zechs' home, they inform his parents to pack a bag and tell them that they have to leave… NOW! Eventually making it back to Mr Big, who Arguile previously made plans to magically transport "something" to the ship where the party was. He now gets the 4 of them to transport and tells Mr. Big that if he has a place to go, he should get out of there. Now in the present Arguile, Shanks, Zechs, and Galahad are all up to speed and eventually decide to fill in Glad and Voyas about their Anti-Salix problem. They both agreed with the group that they needed to be stopped, but now had to figure out how.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
In last week’s episode of Collateral Damage, we find Zechs has an aspect of Malar inside of him. Galahad, using Divine Sense, felt his presence within Zechs, but then was pushed out of him seemingly. The party decides to make the best out yet out of the situation and just use this time on the airship to prepare for what’s to come. Back in Nymora, Shanks and Arguile come across a Palenguard who goes by the name of the "Tinkerer," who is tracking a variant version of one of the party members. Explaining the situation, they surmise that it’s likely Salix, and they have to get to the party immediately. They find that giant machines from Iwi have started to invade and slaughter many citizens of Nymora. They decide to take Zechs’ parents and bolt. The war that Mr. Brave was discussing was not just the ramblings of an old drunkard. We find Zechs’ parents, Arguile and Shanks, in one of the lower levels of the airship. Shanks uses "Disguise Self" as Glad goes to find Galahad and eventually Zechs, filling them in on most of the details. They leave Duo in Zechs’ room, and an alarm spell is placed. Shanks then begins to fill Galahad and Zechs in on the whole situation. It’s been one really long day. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Goodbyes are said between the majority of the party and Zechs’ parents. Arguile and Shanks are staying behind in an attempt to catch their tail and make sure Zechs' parents are safe. Galahad is asked to retrieve a piece of the root of the Heartwood to get his armor fully enchanted. Shanks has another conversation with Elrin that leads to Shanks signing a contract with the Archfey. If he helps “take care of” some people on Elrin’s list, Elrin will unlock the capabilities of Shanks’ bow. Upon waking up from this chat, we see his eyes are now gold, thus symbolizing his connection to his patron, Elrin. Voyas, Glad, Galahad, Zechs, and Salix arrange travel to the Heartwood via airship. While the group settles in, Zechs reveals what he heard on his way to the library, and the connection between these cults, the sacrifice, and a memory of his childhood. Galahad, through Divine Sense, discovers that an aspect of Malar is within Zechs, and immediately, they all feel uneasy at the discovery. Meanwhile, on a stakeout, Arguile gets a history lesson from Shanks on his past, particularly Rig and the S8. As this wraps, they find a suspicious person whom they start to follow.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
The party is making the most of their time in Nymora. After some shopping, the party (minus Zechs) decides to check out the temple of The Light of Elrin. While there, Arguile and Shanks are told that Arguile is one of the first “CHOSEN” by Elrin. Zechs meets a family with a similar story to Kyver. When back together at Zechs’ parents' home, they discuss what they’ve learned that day. Voyas, Galahad, and Arguile put together pieces of the tale of a hero and Arguile’s rapier. Zechs shares what he’s learned in regards to the Arbiters, the history of Sloane, and the cults that may be related to his situation. During dinner, they discuss what their plans are moving forward, and Zechs decides to try speaking with his home. As crazy as it may seem, he goes to his room and casts “Speak with Plants,” and he speaks with his home, a tree of the heartwood to which Amina is connected. Amina tells him that she’s been expecting him, and that solidifies the decision for the party to move forward. They will stay a few more days and leave when the next available airship is ready to go to the Heartwood proper.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
A night of well-earned sleep is had by everyone at Quil’s family home. In the morning, they have breakfast and agree that they can stay for a few days to rest, gather information, and allow the family much-needed time together. The group goes into town to gather things for their stay, and Seti gives them a shopping list. While in town, the group splits up and does a bit of shopping at various locations. Zechs splits off on his own and goes to gather information at the library when he hears something bone-chilling and disturbing to him. He collects himself and shelves it for now. Inside, he acquires lots of information on Sloane, the Arbitors, and cults of the past in Nymora. Many hours later, he decides to continue venturing and find families of those whose children have come back. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
After a heartfelt reunion, the party decides to let Zechs have some time with his family. His father, Rinde, takes the group to a local tavern to grab some food and catch up. Zechs’ mother, Seti, presses further to get more details from Zechs' story. Zechs, in turn, asks what he can about the children of Nymora, their disappearances, the Vitalis family, and more. The party decides to do some late-night shopping after dinner and pick up quite a few items to remember their time in Nymora. It is eventually decided that they will stay a few days and do what they can to figure out what happened to Kyver, Zechs, and so many other children of Nymora. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
The group passed their first and second tests, thankfully. They are shown the location for the last trial, but they are told that, as they currently are, they are not ready. More information in regards to the boons that The Daughters of Creation are to give to some members of the party. Discussion is made as to what the next course of action should be. It was determined that they go to Nymora so that Zechs can see his family and find some answers for him and Kyver. Once there, they quickly find the location for Kyver’s family home as well as Zechs’. A tense and tearful reunion of family is had between Quil, Seti (his mother), and Rinde (his father). They catch each other up on what has transpired over this time, and it is decided that they will stay with his family for the next few days. There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
Left there to lick their wounds, the party tries to figure out how The Constable got the drop on them. Shanks and Arguile reach out to Elrin to discern if they were tracked by magical means. Using this as a good opportunity, they ask Elrin about the name Arioch. Meanwhile, a figure approaches the party. A Kalashtar named Voyas claims that the Daughter of the Flame led her there. In a vision, she saw a Goliath and two elves. Bahamut manages to relieve Galahad of any suspicion he has, and they agree to let her come with them to the Grand Temple. A thick fog covers the area, and they are immediately reminded of the fog that surrounded Barovia. Eventually, they come to what they think is the temple, and an Unillum named Izel informs the party that they must do a number of trials in order to get to the temple. The first trial is a trial of wit.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
The party has now tracked Salix to an abandoned shack in a clearing of the forest. The shack, however, is empty and doesn’t tell them much. The Tavern appears outside, and the party is greeted by Glad, with news of her contact with the Daughter of the Vines and a new hairstyle in tow. A transformed Salix bursts through the doors of the Cascade, and a relieved party hears their accounts of their kidnapping. They learn that this was in part due to The Constable, and the party groans with the information. They rest and make a 6-day trek towards the Grand Temple. Shanks and Arguile tell the party what Elrin has informed them of, and there is some protest about their involvement. Finally approaching the temple, the party is greeted by a bard, who has been expecting them. Three other figures appear, one being The Constable, who informs them that he wants Thai. Memories of their first introduction to Strahd, the night they lost Ireena, and before long, they are pincered. Put into an impossible situation, Thai gives himself up, and in an instant, they all disappear.
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
After a brief but intense encounter with some displacer beasts, the party rushes after Salix. They find themselves gathering their things and rushing towards a portal to Sloane. Once there, they track them to a shack in a clearing of the woods. While the group investigates what transpired, the tavern appears outside. Feeling a bit relieved, the party heads inside and informs The Journeyman of what happened. Glad comes down to greet the party and inform them of her conversation with her patron Corellon about the Daughters of Creation. She has a noticeable change in her appearance and recounts her visions to the party. Suddenly, a transformed and badly injured Salix appears in the tavern. Insisting that they escaped their captors and the captors who took them had ties with The Constable. The Journeyman offers them rest and time to plan and regroup before heading back out to Sloane. Rest is had, plans are made, and there is now a new quest to embark upon!
There’s so much happening, and that’s where we pick up…
Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Title Card by Pierce Graphics
Check out the show at themedusascascade.com
Hosted on Acast. See acast.com/privacy for more information.
From the publisher's feed
D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…
Includes: campaign recap episodes (Season 101), setting lore episodes (Season 102), character profiles (Season 103), and NPC side stories.
Hosted on Acast. See acast.com/privacy for more information.