The Medusa's Cascade

The Medusa's Cascade

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The Medusa's Cascade episodes

  • Collateral Damage - Catch and Release
    Machines, Mentors, and Mystery Ch. 19


    The party, now rested, makes plans to head towards Sloane. They decide that they would head around the mountains of Tarren Ridge, avoiding Antonius, to the Constables' machine out by Dragonborn Valley. However, the day starts with Cereius gone, along with all his possessions. Assuring themselves that he was safe and only doing what was needed for him and his goddess, they make their way. Zechs and Galahad discuss their futures, their headspaces, their plans, and what they should do with Kyver’s lingering Orcus problem. As their watch ends, they come to find that Kyver has left as well, and while not having anything to do with Orcus, the group is still concerned. They push through and hope that he will be safe and return to them. The next night is also filled with lots of tension and unease as the party begins their watches. Shanks and Arguile have a very heated conversation with Elrin after he shares some bombshell revelations with them. They come out of their conversation to find a displacer beast heading for Salix. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    3 hr 1 min
  • Collateral Damage - And Then There Were None
    Machines, Mentors, and Mystery Ch. 18


    Galahad confronts his mentor Antonius about his vengeful path. The slaughtered Goliaths have now become zombies that have begun to pursue the party tirelessly. Chase ensues, and a sleep-deprived party can’t seem to catch a break. Run, rest, fight, and repeat. The party is exhausted and growing desperate. Options are weighed out as they try to plan their next steps. There’s so much happening, and that’s where we pick up… 

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 50 min
  • Collateral Damage - The Herald of Tiamat
    Machines, Mentors, and Mystery Ch. 17


    We find ourselves with the party meeting the various members and the leader of the Nalakavi, Ilikan. After Galahad gets troubling information that confirms what he’s been suspecting about his mentor, Antonius. They are invited to stay for dinner and to rest there for the evening. A lot of heavy conversation occurs amongst various members of the group. A few are met by Cereius’ goddess Moonbow. Thai has a dream about his former employer, The Ring Leader, and informs him that The Constable will be seeing him soon. Zechs has a memory resurfacing that is deeply troubling. Finally, Galahad is met with Bothok (the avatar of Bahamut), who, after an intense conversation, has instructed him to WAKE UP! 

    There’s so much happening, and that’s where we pick up… 

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 36 min
  • Collateral Damage - The Nalakavi
    Machines, Mentors, and Mystery Ch. 16


    Introductions are made as the party meets two new adventurers who will be joining them. Thai Gur, a Tabaxi like Zechs and Kyver, but almost the complete opposite of them both. Salix Dendron is revealed to be a priestess OR a reincarnation of The Daughter of the Void. One of the fabled “Daughters of Creation”. The group exchanged notes and information while making their way to see the legendary blacksmith Vulsir up in Nindlelogh. Cereius receives two rings that his goddess has sent him to get and reveals that the rings will help him bring his wife back to the material plane. Sometime later, the group makes their way towards Terran Ridge to seek out the Nalakavi tribe of Goliaths that would hopefully give Galahad some answers as to who is killing his people. Eventually, they find themselves in what they believe to be the land of the Nalakavi, and the druidic members of the clan are trying to figure out how Galahad can be who he claims to be.

    There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 35 min
  • Collateral Damage - Blacksmiths and Druids
    Machines, Mentors, and Mystery Ch. 15


    The party is finally able to regroup after a few dicey encounters. They are picked up by the Journeyman and fill her in on what they’ve found. They make their way back to Granz City and the Shuffle Guild to update Argo on the latest, while Galahad, Kyver, and Arguile go back to the Silverlight Inquisition. They tell Vanessa that the Tell-Tale Guild problem is taken care of, but THEY are not responsible. Vanessa informs them of a Rogue Killer that troubles the group. The party starts to make their way back to the Tavern when two figures appear in the doorway of the guild. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    3 hr 29 min
  • Collateral Damage - More Questions Than Answers
    Machines, Mentors, and Mystery Ch. 14


    Shanks has ANOTHER conversation with his now patron, Elrin, about assisting him with his current predicament. He accepts but has conditions for Shanks, which he hesitantly accepts. Meanwhile, the group finds itself still separated by miles of Granzia. On the one hand, Shanks and Glad have finally made their way to the machine that the others entered from. On the other hand, we have the boys consisting of Arguile, Cereius, Galahad, Kyver, and Zechs, all trying to get a sense of where they are and how this machine works. Eventually, Shanks tries to reach out to Arguile to communicate with him via their connection. After a few attempts, it succeeds, and the group is able to relay some general info to each other. Shanks tries to open and close the door they entered repeatedly, hoping that he can find the door to where the group is. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 29 min
  • Collateral Damage - Desperate Times
    Machines, Mentors, and Mystery Ch. 13


    Kyver emerges from the bag of holding he was kept in and is informed that he is a means to an end. His captors? Worshipers of the goddess Tiamat. On the other side of town, we have Zechs on a semi-leisurely stroll through Granz City with Duo. Meanwhile, Cereius and Glad meet up with Shanks back at the guild when they get word of Kyver’s disappearance. Upon exiting the guild, Shanks is fired upon and is almost pickpocketed by an invisible assailant. Fast forward to Zechs, Cereius, Galahad, and Arguile meeting up to find the bodies of the Tell-Tale Guild all slain and an effigy of Elrin. With the help of Zechs’ bestial spirit “Wolfy,” the crew follows the trail for Kyver to what they assess to be one of the machines that JM spoke of. They go inside and head upstairs, running into Kyver, who recounts what transpired, and all the while, they unknowingly travel from underneath the Cathedral of Granz City to a mountain overlooking Dragonborn Valley. At the guild, Shanks collects himself and makes the tough decision to cut his hair and alter it. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 45 min
  • Collateral Damage - A Dramatic Turn of Events
    Machines, Mentors, and Mystery Ch. 12


    The party heads out with Argo's blessing to seek out the leader of the Silverlight Inquisition, leaving Shanks behind at the guild. On the way there, the rogues find the hidden entrance to their location. A deal is struck, and information is exchanged between the party and the leader, "Vanessa". Upon exiting, the party decides to split up. Galahad and Arguile take Kyver to a brothel to "make the peak". Cereius and Glad head back to the Shuffle Guild, where Osamu and Shanks are playing an intense game of Dragon Chess. Zechs takes a walk down memory lane with Duo through Granz City. All seemed to be going well until Kyver got kidnapped! There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    3 hr 8 min
  • Collateral Damage - Sidetracked and Separated
    Machines, Mentors, and Mystery Ch. 11


    A drinking contest to start us off, and the shenanigans that were sure to follow were how we kicked things off. Eventually, Shanks makes his way to the Shuffle Guild, and a tense exchange between him and Argo takes place. Shanks and Osamu quickly start to size each other up as back with the rest of the party. Elrin has a conversation with Arguile, revealing a lot to him that peak his interest. Meanwhile, Cereius has a lengthy conversation with his goddess, the Moonweaver. Cereius receives a lot of insight into what it is he and the party must do in the days moving forward. Plans are made to contact the leader of the Silverlight Inquisition for safe passage to the underground of the Citadel, where one of the rumored portals is hidden. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 37 min
  • Collateral Damage - Mixed Signals
    Machines, Mentors, and Mystery Ch. 10


    The party finally arrives in Granz City after parting ways with Cenari. A budding romance on the horizon, perhaps? Time will tell. After the party has a run-in with the city guard, who may have been disillusioned in their view of themselves, Collateral Damage makes their way to the Shuffle Guild. They are met by a member named Osamu, a swarm-keeper fey fox, who informs them that Argo is somewhere in the guild and to make themselves comfortable. Eventually, they are greeted by Argo, who takes Zechs and Galahad into his office to fill him in on recent events. Meanwhile, Brian, aka Shanks, makes his way to the guild and runs into Kyver and Arguile outside. Cereius, Glad, and Osamu begin to catch themselves up. There’s so much happening, and that’s where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music written and performed by The Floating Lighthouse 

    Mixed by Thomas Lapierre III 

    Title Card by Pierce Graphics

    Check out the show at themedusascascade.com

    Hosted on Acast. See acast.com/privacy for more information.

    2 hr 48 min

About The Medusa's Cascade

From the publisher's feed

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring parties Collateral Damage and Blood & Booze (Season 1…