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We dive into the world of Arcana Rising by Grey Fox Games, exploring its mechanics and physical design. We've said it many times, "To make games, you have to play games". We take lessons learned from Arcana Rising and apply it to our own process.
We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.
Swipe right on us as we return to playtesting the early concept for the dating game, a.k.a. 'Star Crossed Realms'. We highlight three areas we want to focus on: the chain, adding cards to your deck, and winning.
We welcome Peter, our new lead game designer, to The Misplay team! Peter shares his gaming history and all the progress being made on Star Crossed Realms. We try to paint a visual of what the game currently looks like.
We step into the cage to throw down and playtest two new versions of MMA Gauntlet. Of course, the real fight this week was still with Tabletop Simulator as we try and refine our playtesting process. The Misplay 0 TTS 2.
Join us as we dive into Tabletop Simulator for the first time! Despite being behind schedule, we're on a mission to learn the UI, import cards, and maybe flip the table in frustration. If we're doing nothing else right on this journey, it's honest storytelling.
We take a hilarious stroll down the art walk of shame, complete with laughably bad drawings shared on Instagram. We chat about our hope for finding an artist and why we are steering clear of AI art.
We're shaking things up with a unique game concept that's been brewing in the back of our minds as we've developed our previous ideas. Imagine a game that captures the essence of a first date, but with an unexpected twist involving... back-flips?
We welcome Ryan as a special guest commentator for our first run through of our supermarket board game! We navigate the bustling aisles, search for store managers, and resist the temptation to pick up last minute lib balm and sweets. Also, Ryan is funny.
Are you ready to rumble? We run the first play test for our MMA auto battler board game concept. It is a simple prototype that packs a punch! We talk about its strengths, share our reactions, and consider what the next version might look like.
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