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FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.
June 23, 201924 - Empathy in GamesGames can evoke empathy in its players in ways unlike any other medium. But as we discuss this week, that’s not always a good thing.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:The Limits and Strengths of Using Digital Games as “Empathy Machines”:https://bit.ly/2NfqvyEUbisoft says avoiding messages is part of making "more mature games":https://bit.ly/2LbCv6y...more40minPlay
June 09, 201923 - Accessibility in Video GamesThis week we discuss accessibility in video games, both in terms of what we can do to improve gaming experiences for disabled gamers, and the merit of games that are so difficult that not everyone can beat them. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetContest Info: Win one of two copies of Return of the Obra Dinn! Follow us on social media and send us some feedback about the show – something we do well, and something we can improve at – on Facebook or Twitter to be entered.Show Notes:Should Dark Souls Have An Easy Mode?https://bit.ly/2MxdMM2Game Maker’s Toolkit - Accessibility:https://bit.ly/2K4pfAHGame Not Over: Accessibility Issues in Video Games:https://bit.ly/31mDZR4Carlos Vasquez Playing Mortal Kombat X Blind:https://bit.ly/2MABcAiAmy Henning - Gamemaker’s Notebook:https://bit.ly/2I5VH3GColor Blindness: https://bit.ly/2EZcy68...more36minPlay
May 26, 201922 - The Souls GenreShelby and Aidan discuss the Souls games, how they spawned an entire gaming genre, and how they contradict what we think we know about game design. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Amr Al-Aaser - Picture in a Frame:https://bit.ly/2VQFEu6Mark Brown - Do We Need a Soulslike Genre?https://bit.ly/30JLj8H...more37minPlay
May 12, 201921 - Historical Accuracy in Video GamesShelby goes rogue in this episode, explaining her research into the social issues behind historical accuracy in video games, and how accountable we are as game designers for the history we choose to depict.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Shelby’s TEDx Talk:https://bit.ly/2IbCVoUBehind the Curve:https://bit.ly/2qzorrVDavid Holmes - Methods and Implementations of Historically Accurate Game Design for First Person Shooter Video Games:https://bit.ly/2ViNkVyRobert Rosenstone - The Historical Film: Looking at the Past in a Postliterate Age:https://bit.ly/30fJ7G3Judith Butler - Performative Acts and Gender Constitution: An Essay in Phenomenology and Feminist Theory:https://bit.ly/2JgiTxK...more34minPlay
April 28, 201920 - Operant Conditioning in Video GamesThis week we discuss operant conditioning in video games, AKA the psychology behind why we all played Farmville about 30 hours past the point it was fun.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Extra Credits - Arbitrary End Points:https://bit.ly/2GDG9lE...more34minPlay
April 14, 201919 - Story in Video GamesStorytelling in video games is as difficult an endeavor as it is in any other medium. This week, we take a look at some games with excellent stories and talk about what made them work. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetNo show notes this week!...more39minPlay
March 31, 201918 - Narrative Design in Board GamesAfter years of research, analysis, and discussion, we have concluded that board games DO in fact have a narrative. We explore this shocking discovery and discuss some heuristics designers should consider when designing narratives for their board games.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Nerdlab Podcast - Emergent Narrative & Storytelling in Board Games:https://bit.ly/2I00cNrThe AIAS Game Maker’s Notebook:https://bit.ly/2QK56QpThe Clockwork Game Design Podcast:https://bit.ly/2uJUwiVNarrative and Atmosphere in Boardgame Systems:https://bit.ly/2WBTeT0Development Blog - Boardgame Narrative:https://bit.ly/2CLocAB...more23minPlay
March 17, 201917 - Analysis ParalysisThis week we take a look at analysis paralysis - what it is, what it does, and how we should handle it as game designers. This episode is more or less a love letter to any and all of us who have been overwhelmed by the overly-complicated process of creating a character in D&D. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Extra Credits - Choice Paralysis:https://bit.ly/2o8UMoeTED Talk - The Paradox of Choice:https://bit.ly/1m46n1TGDC Talk on Overcoming Analysis Paralysis as Developer:https://ubm.io/2HlsKBu...more33minPlay
March 03, 201916 - Applied Card Game Design TheoryWe're back with more applied game design! This week we're examining classic card games like War, Go Fish, and Poker under the scrutinous lens of modern game design theory.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:War (the card game, not the battlefield one) Strategy:https://bit.ly/2tRNIyVCrib Strategy:https://bit.ly/2XCmg5ZCrazy Eights Strategy:https://bit.ly/2NE4w5OCanasta Strategy:https://bit.ly/2EsfkzBBasic Strategy for Blackjack:https://bit.ly/2VyPilgDetailed breakdown of Texas Hold’em Starting Hands: https://bit.ly/2VvzQ9uCheat Sheet of Playable Poker Hands: https://bit.ly/2HfdgOn...more45minPlay
February 17, 201915 - Implicit Communication in Game DesignEffectively communicating with your player is a key component of any game’s design. This week, we take a look at how to communicate with your players without them even realizing it.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetNo show notes this week!...more37minPlay
FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.