The Panic Mode Podcast

The Panic Mode Podcast

Download on the App Store

The Panic Mode Podcast episodes

  • 34 - Types of Fun
    This week we look at the many ways gaming academia has tried to quantify “fun”. Fun fact: funnily enough, researching “fun” is a decidedly unfun experience despite “fun” ostensibly being “fun”. Does “fun” sound like a funny word yet?
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Shelby’s Feature in Alberta Makes Games:
    https://bit.ly/2CxXMSk
    Mark LeBlanc: Eight Types of Fun:
    https://bit.ly/2Ctw49a
    Pierre-Alexandre Garneau: Fourteen(!) Types of Fun:
    https://ubm.io/32Fvi3K
    Gryphon Myers: Four Types of Fun:
    https://ubm.io/33MkOR6
    New Frame Plus: The Effects Animation of Hollow Knight
    https://bit.ly/33EkHHq
    25 min
  • 33 - Panic Radio Vol. 2
    Panic Radio is back! What’s spooky gaming stories have gotten you in panic mode lately?
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Music Credits:
    Unseen Horrors by Kevin MacLeod (https://incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Blip Stream by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Cephalopod by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Happy Bee by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Lobby Time by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Show Notes:
    Sign the change.org petition to save game developers!
    http://chng.it/hZKsRkfdgF
    Or you know...
    Don’t.
    25 min
  • 32 - Progressive vs. Emergent Gameplay
    Understanding what is meant by progressive and emergent gameplay is an important tool for communicating about game design. And yes, we promise we didn’t just make those terms up.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Metal Gear Solid V & The Power of Emergent Gameplay: https://bit.ly/2pg5ahO
    Why No Other Souls Game is as Special as the Original Dark Souls: https://bit.ly/31faaAm
    *WARNING: LONG BORING READ AHEAD*
    Emergent Mechanic Design for Video Games with Procedural Content:
    https://ubm.io/2OLkm0U
    34 min
  • 31 - Girls and Games
    This week we tackle myths about girls and games.
    We’d hoped we wouldn’t have to, but apparently we do.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Gamer Demographics by Gender: https://bit.ly/2oplOGo
    Game Developer Demographics by Gender: https://bit.ly/2q5MkY7
    New York Times - Saluting the Women Behind the Screen: https://nyti.ms/2mJtK9Y
    Polygon - Unraveling the story behind the stereotype of video games being for boys: https://bit.ly/2zobDuw
    Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review- https://bit.ly/2nE9CWS
    Project Natal Reveal: https://bit.ly/1AVfzbS
    Shelby’s TEDx Talk: https://bit.ly/2IbCVoU
    29 min
  • 30 - Character Creators
    Who knew character creators could be so complicated?
    Shelby did.
    Shelby always bloody knows.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    The Ultimate Ambient Video Game Music Playlist: https://bit.ly/2lWsfnL
    Innovations In Character: Personalizing RPGs, Retaining Players: https://ubm.io/2mfQMEB
    Video Essay on Allegory and Coding: https://youtu.be/gLOxQxMnEz8?t=1443
    35 min
  • 29 - Progression Systems
    It’s our podcast’s one year anniversary! In this episode we take a look at progression systems, and talk about the past and future of Panic Mode.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Mike Lopez - Gameplay Design Fundamentals: Gameplay Progression: https://ubm.io/32o7YYv
    Josh Bycer - Understanding Progression Models in Game Design:
    https://bit.ly/2Lfm4pd
    Mark Brown - Can We Make Talking as Much Fun as Shooting?
    https://bit.ly/2Lib754
    Detroit: Become Human - Awkward Male Stripper Dancing:
    https://bit.ly/32lgkjC
    40 min
  • 28 - The History of the First-Person Shooter Genre
    First-person shooters have been around in one form or another for over forty years now. This week we discuss its history, its subgenres, and the design philosophies that informed it along the way.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Music Credits:
    Lobby Time by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Show Notes:
    Etymology of the First-Person Shooter Genre:
    https://bit.ly/2v8gLxo
    The Complete History Of First Person Shooters:
    https://bit.ly/31L1d2r
    Stories from the Maze War 30 Year Retrospective
    https://bit.ly/33G2eut
    Steve Jobs Introducing Halo:
    https://bit.ly/2q5gY4g
    14 min
  • 27 - Panic Radio
    Hello internet, what's got you in panic mode today?
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Music Credits:
    AhDah by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Blip Stream by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Cephalopod by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Happy Bee by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Lobby Time by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Show Notes:
    Deb of Night:
    https://bit.ly/2T4WW6Y
    23 min
  • 26 - Zero Sum Fun
    A grab bag episode this week on the podcast. Everything from the persistent presence of crunch in the gaming industry to how to make losing fun. And not to spoil anything, but the signoff is a little unique this week...
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Music Credits:
    Blip Stream by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Cephalopod by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Happy Bee by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0/
    Show Notes:
    Theory: How to Make Losing Fun:
    https://bit.ly/2LwrxJL
    Extra Credits - Losing:
    https://bit.ly/2OiWgMG
    40 min
  • 25 - Collectible Card Games
    This week we look at collectible card games - what they are, why they're popular, and some heuristics for designing them.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Show Notes:
    GDC Talk - Game design lessons worth learning from collectible card games:
    https://ubm.io/2S09Nqo
    The Rise of the Mobile Collectible Card Game:
    https://ubm.io/2G11PZg
    What Magic: The Gathering Can Teach Us:
    https://ubm.io/2JtkvC5
    Wizards of the Coast - Introduction to Game Theory:
    https://bit.ly/2A6lc0F
    Wizard’s of the Coast - What is the Metagame?
    https://bit.ly/2XzbEnv
    Mark Rosewater - Twenty Years, Twenty Lessons Learned:
    https://bit.ly/1X1FNre
    27 min

About The Panic Mode Podcast

From the publisher's feed

An insiders’ take on games and game design.