The Panic Mode Podcast

The Panic Mode Podcast

Download on the App Store

The Panic Mode Podcast episodes

  • 54 - Open World Games
    This week on the show we take a deep dive into the practices and challenges commonly associated with designing open world games. Turns out it’s a fairly open-ended topic (ayyye)
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Richard Moss - Roam free: A history of open-world gaming:
    https://bit.ly/3il2ciH
    Gamemaker’s Toolkit - Deus Ex: Mankind Divided's Amazing Open World:
    https://youtu.be/USVr936aKzs
    25 min
  • 53 - Educational Games
    This week we discuss why educational games may be the future of classroom learning. And no, we don’t mean those games your teacher used to make you play at www.coolmathgames.com.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Extra Credits - Games in Education:
    https://youtu.be/1HTS2nxpRqM
    André Thomas - The Effective Use of Game-Based Learning in Education:
    https://youtu.be/-X1m7tf9cRQ
    Scott Hebert - The Power of Gamification in Education:
    https://youtu.be/mOssYTimQwM
    21 min
  • 52 - Death of the Game Designer
    This week we take a somber look at how we as gamers relate to not only the games we play, but also the people who made them. This is Death of the Game Designer.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Ambient by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    http://creativecommons.org/licenses/by/3.0
    Show Notes:
    Jason Schrieir on Assassin Creed’s Female Protagonists:
    https://bit.ly/3ggpepW
    Kotaku - Inside The Culture Of Sexism At Riot Games:
    https://bit.ly/39J4IM4
    The Verge - Microsoft excludes Minecraft’s creator from anniversary event over his ‘comments and opinions:
    https://bit.ly/33fgbBF
    Nicholas Carter - How to Know You’re Not Insane (And how a Cards Against Humanity Staff Writer was fired.):
    https://bit.ly/2Xwdl83
    Lindsay Ellis - Death of the Author 2: Rowling Boogaloo
    https://bit.ly/2XePlGg
    16 min
  • 51 - Euro Games
    Euro games are a rising genre in board games, but… what exactly are they? And what the hell is Ameritrash? And why does gaming academia continue to force its cruel taxonomies on everything? Worry not, Panic Mode is on the case.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes
    Lewis Pulsipher - The Essence of Euro-style Games:
    https://bit.ly/3jlPlh2
    Start Your Meeples - On Defining Eurogames:
    https://bit.ly/3heKVGS
    Characteristics of Euro-style Games:
    https://bit.ly/2ZHfCys
    23 min
  • 50 - Asymmetric Games
    Asymmetry carries a lot of pros and cons when implemented in games. This week we dive into what asymmetry is, what it’s good for, and how to effectively design asymmetric games.
    Check out our Facebook and Twitter pages to enter our Titanfall 2 Giveaway! Entries close 11:59pm MST on July 17, 2020.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    SHUX Panel - Making Asymmetric Games:
    https://youtu.be/duAsXAOqLhQ
    Extra Credits - Asymmetric Play:
    https://youtu.be/SQhxtfKH1f8
    25 min
  • 49 - Race in Video Games with Rishi Barnwal
    This week we talk to Rishi Barnwal from On Thin Ice Games about race in video games, and what we can do to be conscious of it as game designers.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Rishi Barnwal: twitter.com/TheRishiBarnwal
    On Thin Ice Games: twitter.com/OnThinIceGames
    Allan G. Johnson - Privilege, Power, and Difference: https://bit.ly/2B0lGbI
    Spider-Man: India: https://bit.ly/2Ynh4FA
    41 min
  • 48 - Evergreen Games
    Evergreen games are a growing presence in the gaming industry. This week we take a deep dive into what they are, where they came from, and the hottest of takes on where they are going.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    How games as a service are changing the way we play:
    https://win.gs/3gguTg3
    GDC Talk - Emerging Trends In Games as a Service:
    https://bit.ly/2Ty3Lzb
    Rise of the Lifestyle Game:
    https://bit.ly/2zsiyVj
    Kotaku - Game Companies Won't Stop Talking About 'Games As A Service':
    https://bit.ly/2LRmBx6
    29 min
  • 47 - Visual Novels
    Visual novels have a (relatively) long and unusual history. This week we get into what visual novels are, where they came from, and why you should probably be making them.
    Website: panicmode.net
    Twitter: twitter.com/panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Wired - A Brief History of Porn on the Internet:
    https://bit.ly/3bjb9EO
    Get in the Robot - What Are Visual Novels, and Why Are They a Thing?
    https://youtu.be/GajXQ-25Y5s
    Twine:
    www.twinery.org
    Ren’Py:
    www.renpy.org
    24 min
  • 46 - Scope in Game Design
    Scope is important to any project, and doubly so ina field as complex as game development. This week we delve into the practices and consequences of scoping in games.
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Extra Credits - Minimum Viable Product:
    https://www.youtube.com/watch?v=UvCri1tqIxQ
    Evolution of Overwatch:
    https://www.youtube.com/watch?v=CBFrwRXUV-g
    29 min
  • 45 - Art in Games with Wayne Wong-Chong
    This week we welcome Pixelmatic’s Director of Art, Wayne Wong-Chong, to talk about everything art in games. And also about our quarantine beards!
    Website: panicmode.net
    Twitter: @panicmodedotnet
    Facebook: fb.me/panicmodedotnet
    Medium: medium.com/panicmode
    Show Notes:
    Wayne Wong-Chong:
    twitter.com/WayneWongChong
    WatchMojo - Top 10 Video Game Concept Artists
    https://youtu.be/jKH4FO0UT-c
    39 min

About The Panic Mode Podcast

From the publisher's feed

An insiders’ take on games and game design.