Sign up to save your podcastsEmail addressPasswordRegisterOrContinue with GoogleAlready have an account? Log in here.
FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.
March 30, 202044 - RoguelikesThis week we get into the pointlessly perplexing taxonomy behind roguelikes (with a ‘k’), roguelites (with a ‘t’), and all of the useless criteria associated with each. Seriously. Some people think ASCII graphics are a part of it. It’s ridiculous. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Berlin Interpretation: https://bit.ly/2UoK9OUDesign Doc - The Evolution of Roguelike Design:https://bit.ly/3asIBZJMark Brown - Roguelikes, Persistency, and Progression:https://bit.ly/33UwORq...more35minPlay
March 16, 202043 - Designing MetagamesMetagames: gamers hate ‘em, competitors love ‘em, and in some ways it feels like game designers only discovered them in the past ten years. This week we breakdown all you need to know about metagaming.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Five important realisations about game balance:bit.ly/33kWHd5Joost van Dongen:witter.com/JoostDevBlog...more22minPlay
March 01, 202042 - Team Communication with Chris WoodCommunication in team environments is crucial to any big project, even more so in game development. This week we speak with Chris Wood, the COO of Pixelmatic, on how to cultivate a healthy team environment and being an effective communicator in the games industry.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Chris Wood:twitter.com/ChrisWood1821DOOM Design Doc:bit.ly/2vvAkoDHofstede's Cultural Dimensions Theory:bit.ly/2x1nvD8Infinite Fleet:infinitefleet.com...more36minPlay
February 16, 202041 - Game FeelAs a belated Valentine’s Day nod, this week we’re focusing on *feelings* in games. Or as it is more colloquially known: “game feel,” or less colloquially known as: “how much screen shake can you force into this animation?”Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Steve Swink - Game Feel: The Secret Ingredienthttps://bit.ly/2Sz1eVHMark Brown - Secrets of Game Feel and Juice:https://bit.ly/2SvfKgX...more35minPlay
February 03, 202040 - Applied Game Design Theory Vol. 2We’re back with more applied game design theory! This week we’re looking at Fortnite, Stardew Valley, and Mario Kart and try to get a sense of what makes them tick from a game design perspective.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeNo show notes this week!...more25minPlay
January 20, 202039 - Making Your First GameMaking your first game is the first baby step towards becoming a game designer. So why do so many aspiring designers struggle to take it?Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Extra Credits - How To Start Your Game Development:https://bit.ly/2Rw0S0fGameDev.tv Unity Courses (not sponsored):https://bit.ly/30AD67jGameMaker:https://bit.ly/2G3z7XrRPGMaker:https://bit.ly/2TDYDusTwine:https://bit.ly/3arQlvG...more30minPlay
January 06, 202038 - Unified Board Game Design TheoryThis week we discuss Dan Ackerman’s article “Towards a grand unified theory of board game rules,” AKA our diatribe on why lengthy board game rulebooks SUCK.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:Towards a grand unified theory of board game rules:https://bit.ly/2QJ8yM8...more30minPlay
December 23, 201937 - 2019 in ReviewThis week we pause to reflect on what 2019 meant for games and game design, as well as recapping The 2019 Game Awards!Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:https://www.panicmode.net/articles...more26minPlay
December 08, 201936 - Gameplay LoopsThis week we take a look at a core concept of game design: gameplay loops. Are they different from feedback loops? Yes. Or are they…? No, they are the same. Unless they aren’t. They are different. Probably?Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:How to Perfect your Game’s Core Loophttps://bit.ly/2P2JCQhHow Game’s use Feedback Loops (a refresher on feedback loops)https://bit.ly/2Pr8HDlHow to Keep Players Engaged (Without Being Evi)https://bit.ly/2DXdAi3...more28minPlay
November 24, 201935 - Hopepunk & GrimdarkIn this episode, we discuss the emergence of the grimdark and hopepunk subgenre, and their potential to influence game design. And for the record, it’s pronounced “hope-punk” not “hopunk”. Just saying.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetMedium: medium.com/panicmodeShow Notes:What is Hopepunkhttps://bit.ly/2ODTIWhWhat is Grimdarkhttps://bit.ly/2XFZWJl...more22minPlay
FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.