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FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.
February 03, 201914 - Social Deduction in Game DesignSocial deduction games are great for parties, creating stories, and cold-blooded betrayal. This week we take a look at what makes social deduction tick in game design.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:GDC Talk on the Design of Secret Hitler:https://youtu.be/6-IJZrrMFpE...more32minPlay
January 20, 201913 - Board Game vs. Video Game DesignBoard game design is fun, messy, and not talked about very much (even by this show's standards). This week, we give board games some love and talk about how board game design compares to video game design.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:https://www.panicmode.net/episodes...more41minPlay
January 06, 201912 - Toxicity in Video Game CultureToxicity in gaming often feels unsolvable, but that's far from the case. This week, we take a look at some of the practical solutions that have been implemented or could be implemented to battle toxicity in video game culture.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:The Guardian - Interview with Kat Lo:https://bit.ly/2wKvjFBExtra Credits - Toxicity:https://bit.ly/22pqZaMGamasutra - Battling Toxicity In Online Video Games:https://ubm.io/2tbibXYPolygon - Toxicity Explained (long read):https://bit.ly/2mGIxOP...more30minPlay
December 23, 201811 - Violence in Game DesignWe close the year out with a discussion of violence in game design and by extension the role violence plays in the gaming medium. It's a wild time. Trigger warning: this episode contains discussions and examples of violence, including a brief discussion of sexual violence. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Five approaches to 'good' violence in gameshttps://ubm.io/2QIWCNfExtra Credits: Non-Combat Gaming - How to Make Social Mechanics Funhttps://bit.ly/2EHqtiRExtra Credits: Hatred - Crossing the Line from Violence to Sadismhttps://bit.ly/1L2o0bXCanadian Statistics on Video Games & Violencehttps://bit.ly/2uTRk4nhttps://bit.ly/2RbnpRM (Section: Leisure and personal time)The White House: Violence in Video Games Montage:https://bit.ly/2IeyIl0A BDSM Game That Let Me Explore A New Type Of Sexual Experiencehttps://bit.ly/2EEH1XL...more36minPlay
December 09, 201810 - Games Journalism with Patrick Hickey Jr.How important are game review scores? What's the future of games journalism? Should you buy Darksiders 3? This week we sit down with journalist Patrick Hickey Jr. to discuss the good, the bad, and the ugly of games journalism.Apologies for some minor audio issues throughout. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:The Minds Behind Games:https://amzn.to/2FSXBoWReviewFix:reviewfix.comTwitter: @ReviewFix...more41minPlay
November 25, 20189 - Monetization in Video Games"Are loot boxes ethical?" is the million dollar question this week. We explore how video games are monetized in the modern era and try to find where the line between maximizing profit and deliberate exploitation is.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Extra Credits: The Skinner Box:https://bit.ly/2OOyR0gStudy: Video game loot boxes are linked to problem gambling:https://bit.ly/2TnCrC1Skinner’s Box and Video Games:https://bit.ly/2AaSACnThe Cost of Games:https://bit.ly/2DJvIOi...more36minPlay
November 11, 20188 - Designing Tutorials in Video GamesA bad tutorial can ruin a good game, and a good tutorial will often go entirely unnoticed. This week we break down the underappreciated art of designing tutorials for video games!Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Extra Credits - Tutorials 101https://bit.ly/1iFO1BJEight Ways to Make a Bad Tutorialhttps://ubm.io/2z6iB5M...more31minPlay
October 28, 20187 - Complexity & Depth in Game DesignWe discuss how designers should employ complexity and depth in game design. Spoiler: Dwarf Fortress may have pushed the envelope a liiiiiittle bit too far. Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Zack Hiwiller: Players Making Decisionshttps://oreil.ly/2yFeWvBExtra Credits: Depth vs Complexityhttps://bit.ly/1FPwDCeExtra Credits: Balancing for Skill (FOO Strategies)https://bit.ly/2Spk9A13 Minutes Game Design: Elegance and Depthhttps://bit.ly/2OSOzwzDan Felder: Depth vs Complexityhttps://ubm.io/2yBP9EO...more33minPlay
October 14, 20186 - Applied Game Design TheoryWe apply modern game design theory to Monopoly, Clue, and Risk! We also tell you how to win at those games and what games you should probably be playing instead.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:No show notes this week! Although shoutout to www.shutupandsitdown.com for helping us find games to recommend!...more32minPlay
September 30, 20185 - Positive & Negative Feedback in Game DesignFeedback loops are key to keeping gaming experiences fun from start to finish. Except in Mario Kart where they just ruin everything.Website: panicmode.netTwitter: @panicmodedotnetFacebook: fb.me/panicmodedotnetShow Notes:Mark Brown on Feedback Loops: bit.ly/2zxLBnSIan Schreiber on Feedback Loops: bit.ly/2by9RMd...more28minPlay
FAQs about The Panic Mode Podcast:How many episodes does The Panic Mode Podcast have?The podcast currently has 64 episodes available.