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Kole, Ben, Dennis, and David talk about Murder House, Back 4 Blood, and Operation: Tango.
The Grind:Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
One of the least functional games we've covered acts as a springboard for hubris. Namely, we break down exactly which animals we think we could take in a fight. Not that fighting an animal to the death wouldn't make us really really sad.
Avengers vs X-Men #5
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
This mid-season finale arranges the pieces on the board, bringing Brock back and introducing our new antagonist: Monstroso. This gigantic lawyer's methods stand in stark contrast to the Monarch's pageantry, in that they're very effective. And the Ventures will need to team up with the extralegal mercenary band Sphinx if they want to keep their compound out of Monstroso's hands.
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
People likely voted for this episode because the game is named after diarrhea. I'm sorry to report that there's not as much bodily function talk in this episode as you'd think there would be. Although this might come as a relief to most of you.
This game isn't bad, but it's really not for us. You play as a monster who wants to grow his garden, which means going into little pocket dimensions to make friends to bring back home. This turns into a message game about how to be a better friend to yourself... but it's all very basic, and the writing clangs on our taste. So instead, we talk about some strange encounters Gary recently had in Portland.
There are some nice things to be said about the original Silent Hill movie. It has pacing and script problems, but its production design is both high quality AND faithful to the games. When it came time to make a followup, they whiffed every single aspect of it. Sharon from the first movie is all grown up, and Silent Hill wants her back. At least we think it does, it's very self-contradictory.
This week we continue playing the excellent Soulsike Metroidvania game Grime, heading through the rock nursery of Lithic before meeting the godlike Shidra and venturing into the meaty, nervy bowels where the Feasters dwell.
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