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The Stanley Parable is a short game with a lot to say about games. You play as Stanley, an office worker with a pointless job who finds himself being ordered around by an omniscient narrator. By deciding whether or not to obey him, you stumble into stories that critique and explore the nature of choice in games, and choice in real life.
Because this is primarily a comedy game, we recommend playing the Stanley Parable before listening to this episode, because we will ruin the jokes for you.
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Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
We Got the Unit (Uncanny X-Men (2011) #10)
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
We've yet to see the true extent of Jonas Venture's bastardry, but this episode gives us some of our first peeks. The Venture Compound sits atop a massive tunnel complex where forgotten experiments have laid fallow, and it isn't until a drilling mishap that Rusty learns what's going on right beneath his feet. Can the Order of the Triad save him and Brock?
Special thanks to Joshua Jarett for our cover art, Gwen May for our theme song, and Brayton Cameron for being our announcer.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Knuckles' Chaotix is the only game that could possibly embody the sheer awkwardness of the Sega 32X. It stars Knuckles and his shitty friends as they attempt to stop Dr. Robotnik from doing something I guess. The problem is, Knuckles is bound to his co-op partner by a stretchy energy band, which makes doing "Sonic" stuff impossible. But they still expect you to do Sonic stuff.
This is a different kind of episode for us, because instead of talking about one game in depth, we're looking back at all of the non-Souls games we've covered for the show and asking ourselves two questions: Would we recommend you play these today? And what element, mechanical or aesthetic, would you like to see someone take from each game and use elsewhere?
This first part goes through all of the games we talked about on the original run of the show, so:
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
AvX #1
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
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