
Sign up to save your podcasts
Or


We didn't know there was a Sopranos game, and neither did you, probably.
For this episode, we return to the massive Dark Souls mod "Daughters of Ash" and pick up where we left off, at the Lower Undead Burg and continue the substantially altered mid-game. This week we cover the Gaping Dragon fight, the Painted World, the Catacombs, the first visit to the Tomb of the Giants, the Pale Eye Orb quests, Sen's Fortress, Darkroot Garden, and the Asylum Return (all area names are the originals).
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
X-Universe #1
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Kole, Ben, Dennis, and David talk about A Plague Tale: Innocence, Resident Evil: Revelations, and we ask you about your dream game crossovers.
The Grind:This is the second part, and conclusion, of our Tactics Ogre coverage, where we talk about the Law and Chaos routes of Chapters 2, 3, and 4. Denam is in a precarious place, forced to make morally compromising choices in the heart of a civil war with very high personal stakes. As those closest to him abandon him and the major power players hunt him down, he must find a way to unite the continent and address the bigger threat posed by the Dark Knights of Lodis.
Support Watch Out for Fireballs!
This weirdo episode talks about a smattering of old and new golf games before diving deep into Camelot's regrettably written but still fun Mario Golf Advance Tour.
From the publisher's feed

959 Listeners

1,184 Listeners

357 Listeners

57 Listeners

15 Listeners

70 Listeners

122 Listeners