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Welcome back to Raccoon City.
This month's premium episode is Capcom's action-heavy followup to the Resident Evil 2 Remake, their update to Resident Evil 3: Nemesis. It tells a similar story to the original, but streamlines everything to heighten the intensity of the fights. This process absolutely strips away a lot of what was special about the original, which it was rightly criticized for, but it's impossible to say it's not fun.
Special thanks to Neasa!
Kole and Gary surmount one of the most critically acclaimed indies in recent memory. This masocore platformer has tons of heart, some hidden, and extremely precise gamefeel that make it two great tastes. Do they taste great together? Find out.
Support Watch Out for Fireballs!
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Punch Nemesis until he becomes your friend!
We go back to the extremely poison well of the Resident Evil movie continuity to see how Alice and co. treat the Raccoon City incident. This is a very poorly-made semi-adaptation of Resident Evil 3: Nemesis, where Alice upstages Jill and punches Nemesis until he becomes her friend. It's extremely bad and dumb, you guys.
(Gambit and the X-Ternals #1)
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there!
Music by Gary, podcast art by our friend Wayne
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
How has Top Gun remained a cultural touchstone for all of these years?
We hit up that RnD, that executive suite, and whatever you would call that last disaster of a level. DLC and final thoughts next episode, and stay tuned for what we're doing next!
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