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This week begins our coverage of Blasphemous, a Soulslike platformer developed in Spain. Featuring some of the best pixel art, music, and tone we've seen in these games, it's an aesthetic feast.
This first episode covers the mechanical generalities and the opening, up through the dungeon called Mercy Dreams.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there!
Music by Gary, podcast art by our friend Wayne
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Bayou Billy is an infamously bad NES game by Konami. So it only makes sense that we spend the whole episode brainstorming ScorpWorld.
Kole, Ben, Dennis, and Jala talk about Deep Rock Galactic, Hunt: Showdown, and we do some Christmas shopping for game characters.
The Grind:Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
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