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This month's Dispatch has a lot going on. We answer a ton of your questions, including a long run of lightning round prompts. Then we talk about the difficulty inherent in separating art from artist, in light of the recent spate of games industry MeToo incidents. Then, we read your responses to our September games.
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Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
This episode introduces Lovecraft Ian, our friend who helps us find ways to justify covering Lovecraftian things on this show. While X-Files was in its late season dolrums, Vince Gilligan wrote a banger of an episode called "Roadrunners", where Scully is trapped in a small desert town by a cult that worships an alien being. This thing is a masterpiece, as it captures the creeping dread, paranoia, and disgust of Lovecraft's works. We seriously recommend watching it.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Gary and Kole talk about the final bits of Sekiro, including the boss and all of the endings, as well as their final thoughts on the game. The next two(!) weeks are your responses to Sekiro, because you came out in force like champions.
After that, we'll be finishing our soundtrack series before moving onto Death's Gambit, mon ami.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
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