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Kole, Ben, Dennis, and David dip into that dark energy and talk about some usual suspects, some irritating news stories, and we ask you which game villain you’d hench for.
The Grind:This is an extra spicy episode of the WOFF Dispatch, as we cover tons of our questions and prompts before settling in to talk about gaming addiction and the tricks developers and publishers use to foster it. Then we read your responses to A Hat in Time, Psychonauts, and Mirror's Edge.
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Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
We're continuing our "Musical Identity" series by warming up our pipes and belting out choruses over timpanis. That's right, it's time to talk about the original Dark Souls soundtrack! We hit firsts and worsts, talk about the composer's history, and even discuss how appropriate it is (or isn't) to conceive of the rhythm of Souls combat in musical terms.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
Everything To Guppy is a bite-sized, four-times weekly comedy/gaming podcast in which Gary Butterfield (Watch Out For Fireballs) and William Hughes (The A.V. Club) attempt to analyze every single item, boss, character, and concept in the rogue-lite video game The Binding Of Isaac. They manage to pull it off only slightly less than 50 percent of the time.
I gotta say, this one kind of got away from us. It's not good work. But that has to be okay sometimes?
Kole, Ben, Jala, and David talk about Graveyard Keeper, Elder Scrolls: Blades, and we ask you for your dream _____ Maker game.
The Grind:From the publisher's feed

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