
Sign up to save your podcasts
Or


Kris and Kole talk about cramming, restoration, and nights on the town.
ALSO: It just says “Here”. Trim in the wild. How I know Dan Marino. Don’t put the whole thing in. Clock restoration. How a pump works. A shame free zone where anything goes. Just started swinging scissors in his feet. Our concert experience. A sad garage tableau. Immortal last words. Bird hormones are the boy’s problem.
A beloved series, and a beloved genre of game which doesn't care about making you want to play it.
This week on Days of Future Cast: Namor! Lord Taurus! Whale dick! Underwater armor! Space armor! Iron Man armor!
Kole, Ben, Dennis, and David talk about the Sekiro release date announcement, Dead Cells, and we ask you which sequels most improved on their predecessors.
The Brief:It's inarguable that God of War is an important game, but is it still fun to play? No, not really, but it has its moments. It came late in the PS2 lifecycle and took inspiration from character action games like Devil May Cry, but it added a sense of brutality that launched a fleet of clones.
The problem is, the God of War you remember didn't start wtih the first game. No, it became the setpiece-heavy boss-a-thon with God of War II. The original features far more hallways, and almost no bosses, but lays down a solid technical framework for what would come.
Support Watch Out for Fireballs!
Links:
From the publisher's feed

961 Listeners

1,184 Listeners

357 Listeners

57 Listeners

15 Listeners

70 Listeners

122 Listeners