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Reminder that you can read along with and ahead of the show by subscribing to Marvel Unlimited (we don't get paid for you doing that, so it's not an ad, it's just a cool service). You can also use Comixology, or buy the trades from your local comic book shop (the preferred method, if we're being honest). Be sure to check with your local library to see if they have them there! You can find one using this site
Music by Gary, podcast art by our friend Wayne
Kole, Ben, David, and Dennis talk about Pentiment, Call of Duty: Warzone 2.0, Warhammer 40,000: Darktide, and much more!
The Grind:
The Multiplayer:
The End Boss:
This week continues the Last Castoff's journey, as they continue seeking out answers for what the Changing God was up to with his resonance chamber... The one we crashed into like a big ol' meteor. We head through the Valley of Dead Heroes and the Sanctuary at Miel Avest before ending up at The Bloom, a city within a dimension-spanning organism.
We talk about the rest of the game, highlighting as many side quests as we found, and end up discussing how this game measures up to its predecessor. Is it fair to hold anything to the standard set by Planescape: Torment? Does treating that game as unassailable mean that CRPG storytelling peaked in 1999? Listen to find out!
This week's highlighted project is Coming Out With Lauren and Nicole, a podcast that hosts various LGBT+ folks to hear their coming out stories, using them as a launch pad for discussions on various related issues. Check them out!
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Rocket Knight Adventure is a good game. Its graphics are big and bold, the platforming has a good amount of variety, and the combat is flawed but not worthy of a dragging. So we talk about the game's merits instead, before turning to the question: If humans worked on Gremlins rules, could we find love?
This week's episodes: Strawman, Dad's Note, Sausage, and Tainted Eve.
The image of a person with an eyeball for a head is very good. That's the nice thing we'll say about the Residents. But Bad Day on the Midway underlines some fundamental problems we have with them, since it's unpleasant to look at and listen to, and not to a very interesting artistic result. You poke around a demented carnival amusement park learning about mentally ill people, killers, and racists... and then it just ends, regardless of how you play. More power to you if you're down with the Residents' style, but we certainly draw the line here.
This week we resume Ranni's path, heading through Renna's Rise and finding that she has turned herself into a much smaller doll. After we help her fashion an acorn into a house, we head our third and final Eternal City, Nokstella, on the hunt for the Baleful Shadow... A wolf-man assassin sent by the Two Fingers to halt Ranni's mutiny.
This week we learn more about Walt's past when we meet Elliot and Gretchen Schwartz, his former colleagues and business partners. The problem? Walt left the company, because of pride, and the Schwartzes became extremely rich. Now, Elliot is offering to pay for Walt's treatment, and once again, Walt's pride will cause things to go horribly. Additionally, Badger shoots Jesse with a crossbow.
We would like to thank Gwen Static for composing our theme song, and Trent Peters for creating our great podcast art.
Kole, Ben, David, and Jala talk about Pokemon Scarlet, The Case of the Golden Idol, Atari 50, and much more!
The Grind:What is the value of one game?
There are big shoes to fill and then there are comically huge shoes that can be made into houses for little old ladies. That was the job of Tides of Numenera, an excellent short story compilation that fails to capture the emotional resonance of it's predecessor. Here us talk about the generalities and Sagus Cliffs in this episode before hitting the end game next week!
This episode is brought to you by Duckstream! duckfeed.tv/duckstream
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