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In the latest in what is now a long line of CGI productions, Death Island was perhaps the most anticipated with the return of not only fan favourite Jill Valentine, but the coming together of all four of the series' main protagonists for the very first time.
On paper therefore, Death Island ticks a lot of boxes, but how was this film received by the team - can it break free from the usual constraints of these films to tell an important but also enjoyable tale - and can it be done when so many of the on-screen characters are wearing very thick plot armour?
Join STARS TyranT, Rombie, Neptune and returning special guest CVXFreak as we lift the lid on The Rock, we mean Death Island!
Join REP as we celebrate 20 years of Resident Evil: Dead Aim! Yes, Gun Survivor 4 is now 2 decades old and the team come together to take a retrospective look at this pioneering and divisive title.
Welcome to the third and final part of our Remake 4 coverage. We've reviewed it, the community have had their say, now it is time to do a deep dive into the various lore changes and additions this remake has brought about. We discuss in depth the changes to the Plaga, the various creatures, and the enhanced personalities and motivations of the characters. Do the changes to Operation Javier really matter, or can the new simply be stitched on top of the old? We also welcome Albert Wesker into the RE Engine era and speculate what the inevitable Separate Ways will have in store. Finally, does canon really matter anymore? Should it ever have mattered? Please enjoy.
Part 2 of our coverage of Resident Evil 4 Remake continues with our community feedback special.
Join Neptune, theBatman, STARS TyranT, Rombie and George Trevor as we hand the reigns over to you guys!
Meanwhile in the news, we reflect on newest trailer releases of Resident Evil Death Island and the upcoming RE movie documentary. Enjoy!
Resident Evil 4 Remake has now seen its official release and our panel have played it extensively. Join Neptune, Batman, STARS_TyranT, Rombie and George Trevor for a very lengthy discussion as we dissect and analyse the whole game from top to bottom. Everything is covered from the re-imagined and remixed locations, the modern take on the characters and B.O.W.s, the soundtrack, and of course the new lore implications. Can George Trevor finally be converted to the modern games? Will this finally be the title that wins over STARS_TyranT to the remakes? And does this title change enough to help Neptune overcome his indifference towards the original game? Join us and find out....
With less than two weeks to go before the highly anticipated release, the REP team sit down to analyse the 'Chainsaw Demo' and discuss their hopes and fears for the final finished product. In the midst of avoiding flying hatchets, burning police officers, and frenzied chainsaws, we discuss what works, what doesn't and speculate on what the full game has in store. But overall the team seem united in their opinion that Remake 4 will be a phenomenal success and potentially become one of the best-selling titles of all time for Capcom. But this poses its own dilemma... Should Capcom press ahead into the unknown with Resident Evil 9 and beyond or is it safer and more financially sound to continue the Remake train with 5, 6 and Code Veronica?
In the news, the announcement of Death Island is discussed with the return of Jill and STARS_TyranT offers his thoughts on Resident Evil Village VR. Please enjoy.
Amazingly, another classic Resident Evil title turns 20 years old in all regions as one of the last pre-rendered games hits this milestone. A game originally developed for the N64 before being scrapped and upgraded for the Nintendo GameCube, for many this was the key title in the release schedule.
Gone were some of the core components of Biohazard, no longer "restricted" by item boxes, two person exploration and some genuinely creepy environments - surely the pinnacle of survival horror? Many felt these improvements harmed the gameplay and the complicated and somewhat contradictory storyline only added to the frustration.
It's been 10 years since the biggest and most ambitious Resident Evil game to date graced the world and what better time for the team to look back on this ensemble piece. In our last show of the season, join Batman, STARS TyranT, Rombie and Neptune in this special retrospective podcast as we look to see if time has indeed been a healer for this divisive title.
Resident Evil 6 was in fact REP's first new mainline title that we reviewed all the way back in 2012 and at the time, the criticisms were reflective of where the series had come with it's "action trilogy". Have the ambitious and convoluted lore behind Ada, Carla and the C-Virus been remedied with the passage of time or is the Batman still trying to understand what the point of The Family was?
Stars Tyrant has often been the lone voice in pointing out the positive aspects of RE6, from character interactions, the return of a certain Sherry Birkin and of course the sliding. Rombie also bravely return to this title, this time giving the multiplayer a spin and perhaps a new appreciation of the global biohazard Capcom were going for.
All we know is Neptune still hates cucumbers, but what about Resident Evil 6? Strap yourselves in for this 10 years special!
After a long absence, we take a pause from our usual podcast schedule to bring you an audio commentary of the CGI film - Resident Evil Damnation. Released just over 10 years ago, this second canonical installment joins agent Leon S. Kennedy as he battles against Lickers, Majini's, a super-cool Tyrant and new character notArk - Buddy!
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