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The conclusion to Shadows over the moon sea, the newly acclaimed Goat Pimps come face to face with the highly anticipated ghost ship. Things get hairy for the crew against their most deadly foes yet... kobolds.
Inching ever closer to solving the mystery of the ghost ship, our highly specialized team of buisness associates search the strange islands and it's inhabitants.
Have our band of buisness associates finally found their group name? And have they also found a new sister to love and adore for ever and ever? Even I'm not sure!
We now find our adventuring party, getting ever closer to finding a group name, being hired to track down and possibly stop the aforementioned GHOST SHIP from the previous module. Along the way, the gang meets up with a mad man, a merchant, and the cleric of Jacey's dreams.
In the mindblowingly average conclusion, we begin with Daine on his own side adventure and end with the group getting closer and closer to being named. Packed full of action, petty arguments, and murder most foul?!?!
We find ourselves again following our still unnamed adventurer's down into the depts of some tower or something. Daine achieves the impossible, and the rest of us blunder around and find ourselves bested by doors.
In the 2nd portion of the "Secrets of Sokol Keep" module, our group of mostly average heros enter the keep and start finding out some clues, pointing them to a truth so vile it will take 3 more hours of content to deal with.
In this first episode of what will surely be an as(s)tounding adventure, we find our yet unnamed heros charged with the task to re-light a magical beacon.
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