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The 90's was the decade where Sega made their mark on mainstream gaming. But more than that, was gaming in general just... better, back then? Dan the Mega Driver and James the SegaHolic reminisce.
Sega Lord X joins Dan the Mega Driver and James the Segaholic to discuss their most treasured Sega possessions. From the pricy to the personal, from childhood memories to boyhood trauma, they discuss everything that makes these classic Sega items special.
Music has always been a big part of what makes Sega special, so in this episode, Dan the Mega Driver is joined by Dave and Pat from SHIRO as they discuss the greatest minds behind the music.
The Sega Saturn turns 30 years old in the UK, and to celebrate, James and Dan are joined by gaming For Ages to talk about the Sega scene in the wake of the Saturn's arrival and it's first year.
Sega turned 65 years old recently. To celebrate, Dan the Mega Driver and James the SEGAHolic are joined by Sega Lord X to discuss the legendary companies journey through the decades.
Sega has been making games for 65 years now, but what year was their best? That's what the SEGAGuys discuss, as James and Dan are joined by Bedgell and Dibbs from Gaming for Ages, where they pick four of Sega's most iconic gaming years, and discuss which was the greatest Sega era.
Is the future of gaming present in the hobby's past? James and Dan lament the state of modern gaming, and discuss whether it's the currently thriving retro scene where the true excitement lies.
The SEGAGuys have been making podcasts for over 5 years now! To celebrate, Dan and James revisit their original discussion, and decide once and for all whether the Saturn or the Dreamcast presented Sega's creative peak.
With Shenmue recently withing a BAFTA award for the most influential videogame of all time, Sega Lord X joins The Mega Driver and The SEGAHolic to discuss what other games influenced the industry and came from Sega.
Since its unveiling, the Dreamcast was a machine many percieved as one of great promise and potential, but it's short lifespan meant we never got to see what it was capable of. Now, thanks to some impossible ports, are homebrew developers revealing the true power of Sega's final console?
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