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By The Tabletop Tales Team
5
3737 ratings
The podcast currently has 32 episodes available.
In this Tabletop Talk, join the full Tabletop Tales Team as we reminisce on some of our favorite moments, characters and memories from The Quest for The Best Song. We'll also dive into what our team is currently working on PLUS what you can be expecting from us down the road. We've got lots of exciting things in store and we can't wait to share them all with you!
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The Quest for the Best Song finally comes to an end as our heroes climb the steps to the throne room of The Giant Frost Mage. The wicked sorcerer has finally reached his full strength, but our heroes have the power of the deitic instruments on their side. Will they be able to defeat the Frost Mage and the Obsidian Dragon in combat, perform The Best Song ever written, and save all of Harbourne? Find out... in the epic season finale of The Quest for the Best Song, Movement 27: The Best Song.
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Trevor has awakened the Obsidian Dragon, revealing himself to be the Hand of The Frost Mage. Now our heroes must face their betrayer in combat. If they lose, their quest ends here. If they survive the encounter, however, they must cross the ice bridge and continue their journey to Port Icerath. But Willub, Crispin, Seth and Glonk have never faced a foe as strong as The Giant Frost Mage's own Right Hand. Can they succeed? And if they do... what will they encounter on Icerath? Join us on this adventure in The Quest for the Best Song, Movement 26: The Fortress of Ice.
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With the Tarrasque slain, the storm in the Blighted World quelled, and a sturmstein acquired, our heroes return to Magmatten to power the Great Forge and at last repair Natura's Lyre. The curse has been broken over Magmatten's dwarven population, and Willub, Glonk, Crispin and Seth venture out into the now lively city, determined to make it to the Ancient Temple before the last full moon of the year so that they can fulfill the prophecy. But first, they run into an old acquaintance. Will this familiar face be able to aid the party on their quest? And what trials lie in store for them in the ruins of the Temple of Natura? Join us on this adventure in The Quest for the Best Song, Movement 25: The Path to The Ancient Temple.
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Our heroes journey even deeper into unknown territory, entering yet another new world known as The Mirrored World. Glonk, Willub, Seth and Crispin must venture into this world of shadows and emptiness to find a demon lord known as The Usurper, who may be their only hope of calming the storm in The Blighted World, retrieving a sturmstein, powering the Great Forge and repairing The Lyre of Natura. But help from a demon never comes without a price. Will the party be able to negotiate with the Usurper? What will he want in return? And what danger awaits them at the center of this vicious storm? Join us on this adventure in The Quest for the Best Song, Movement 24: The Deal with The Demon.
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Glonk, Seth, Willub and Crispin have finally reached the Dwarven city of Magmatten, only to find all of its citizens turned to stone. The legendary Dwarven forgekeeper, DuPont, has informed the heroes that he cannot repair the broken Lyre of Natura unless the Great Forge is powered by a magical element known as a Sturmstein. These Sturmsteins can only be found in The Blighted World, a world that has been corrupted by demonic magic. In the Blighted World, our party will encounter unforeseen threats, old friends, new faces, and powerful songs. But has the Frost Mage's magic impacted this world as well? Are there other unknown villains that lurk in the shadows of this cursed land? Join us on this adventure in The Quest for the Best Song, Movement 23: The World of Blight.
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Our heroes have at last located Natura's Lyre hidden within the Black Cliffs of Soot, only to find that the final deitic instrument has been broken in two! A mysterious masked man known only as "The Hand of The Frost Mage" holds the other half and challenges the party to battle him for it at Arena Negras, an ancient colosseum just outside of the Dwarven city of Magmatten. However, this villain is not the only one beckoning Crispin, Willub, Seth and Glonk toward the dwarven city... strange magical runes point them toward the Great Forge, a place rumored to be able to repair any broken item. Can these runes be trusted, or are they just another dastardly plot to prevent the Prophecy of The Four Heroes from being fulfilled? How has the Frost Mage's dark magic tainted these dwarven lands? Join us on this adventure in The Quest for the Best Song, Movement 22: The Hand of The Frost Mage.
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After finding Archangel Grand Mah's letter, which revealed the grand history of Crispin Whisper'yx, the party decides to continue their journey to locate the final deitic instrument: Natura's Lyre. But first--they've earned themselves a day of shopping, relaxing and celebrating with some old friends! With King Stormsbane's support, Grawl & Grittle's famous hospitality, and the crucial information contained within Grand Mah's letter, what could possibly stand in the way of our heroes and their quest now? Join us on this adventure in The Quest for the Best Song, Movement 21: The Lyre of Natura.
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With four shrinking potions successfully brewed, our heroes venture into the labyrinth of sewers beneath King's Point in search of this mysterious grandma's letter they keep hearing about. However, in order to find the letter, they must first eradicate the city's rat infestation while under the influence of Al-Khemist's... slightly unpredictable potion. What strange scenes will Willub, Glonk, Seth and Crispin discover beneath the busy city? And what information could possibly contained within this letter to make it so important? Could the Frost Mage be behind this as well? Join us on this adventure in The Quest for the Best Song, Movement 20: The Letter in The Sewers.
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Our four heroes have been tasked with gathering the ingredients necessary to concoct a potion that will allow them to shrink small enough to enter the sewers of King's Point, end the city's rat infestation, AND locate the peculiar "grandma's letter" they've heard so much about. But first Willub, Crispin, Glonk and Seth must survive the strange high-stake gambler's den of Naga Cove, an island nestled in the heart of the Shimmering Isles just off the coast of Valengaard. Lead by the royal alchemist's apprentice, Sanndra (not to be confused with Willub's late ursine lover, Sandra), the party must find the potion ingredients, return to Al Khemist and complete their quest before the Giant Frost Mage fully awakens from his evil slumber. Join us on this adventure in The Quest for the Best Song, Movement 19: The Voyage to Naga Cove.
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The podcast currently has 32 episodes available.