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Deep at the bottom of the Storm-Ridden Sea, the heroes of the prophecy must fight a ferocious hydra in order to defend the Ivory Idol. But even if they defeat this sea beast, the party will leave this journey changed by the weight of what they encountered on the sea floor. As the party returns once again to the city of King's Point, Glonk mourns the tragic loss of the father he had spent his whole life searching for and The Giant Frost Mage continues to throw his strongest minions at our heroes in order to prevent them from completing The Quest for The Best Song. There is much left to explore in Valengaard's largest city. What new faces will our party meet, and will they be friends or foes? Join us on this adventure in The Quest for the Best Song, Movement 18: The Apprentice to The Royal Alchemist.
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The four heroes continue their descent deeper into the ruins of Aquarock Temple in search of The Ivory Idol, a magical relic vital to fulfilling the ancient prophecy. While exploring the abandoned temple, they unintentionally discover the lost city of Merlantis Proper, hidden deep below the surface of The Storm-Ridden Sea. The path to the Ivory Idol seems clear, but as we all know... nothing is ever as simple as it seems. In this movement, Crispin, Seth, Willub and Glonk must face unforeseen obstacles that will test their courage more than anything they've encountered on their journey thus far. What schemes has The Giant Frost Mage laid out for our optimistic adventurers? What secrets lurk in the depths beneath this raging storm? Join us on this adventure in The Quest for the Best Song, Movement 17: The Key on The Sea Floor.
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After surviving the Storm-Ridden Sea, the four heroes arrive in the ancient city of Merlantis along with their new companion and liability, Sir William Shakesrapier. As the party continues their search for the Ivory Idol, a magical key that is rumored to unlock the Ancient Temple, they find themselves exploring the ruins of an old Merfolk holy site known as Aquarock Temple. Will Crispin, Seth, Willub and Glonk be able to find a way to the sea floor and locate the sunken Ivory Idol? What dangers await them within the mysterious Aquarock Temple? And what stupid chaos will they inevitably stir up in the local taverns? Join us on this adventure in The Quest for the Best Song, Movement 16: The City in The Storm.
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In this Tabletop Talk, our team talks about what goes into designing the various sounds of The Tabletop Tales. From creating unique character-specific sound effects to recording dozens of voices to populate a crowded tavern, Kyle McCann and Chris Chaput discuss their entire process and favorite sound-designed moments from the story so far. Pull up a chair and talk with us at the tabletop!
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Glonk, Willub, Crispin and Seth watch an interesting performance in the royal city of King's Point. After meeting the legendary poet known as Sir William Shakesrapier, who decides to join them on their next adventure, the party gets a new lead: the Ivory Idol, a magical key that unlocks the Ancient Temple, lies at the bottom of the Storm-Ridden Sea. This key is vital to the Quest for The Best Song, so the four heroes and their new companion decide to set out into the dangerous waters in search of this treasure. Will they be able to locate the sunken Ivory Idol? What awaits them within the hurricane raging in the Storm-Ridden Sea? Join us on this adventure in The Quest for the Best Song, Movement 15: The Poet in King's Point.
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Our heroes journey deeper into the heart of Temple Blaque, where they must face their strongest foe yet... The Vampire Lord, Raphael Blaque. If this ghoulish wielder of dark magic is defeated, nothing will stand between the adventurers and the second Deitic Instrument of the great prophecy. But will Glonk, Willub, Crispin and Seth be able to summon the strength and cooperation required to defeat their first real foe as a full party? Will they retrieve the Recorder of Souls? And if they do--where will they travel next? Join us on this adventure in The Quest for the Best Song, Movement 14: The Recorder of Souls.
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The four heroes of the prophecy continue their quest in pursuit of the second Deitic Instrument, The Recorder of Souls. Together, Glonk, Willub, Crispin and Seth venture into the ominous Temple Blaque, which is rumored to be home to a Vampire Lord named Raphael Blaque, but the temple is not what it appears. Will the party be able to navigate the magical labyrinth of puzzles, creatures and perils that lie within in order to reach the Altar Room and retrieve the Recorder to fulfill the ancient prophecy? Join us on this adventure in The Quest for the Best Song, Movement 13: The Secrets of Temple Blaque.
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With all four heroes of the prophecy united at last, the Quest for The Best Song truly begins. Together, Glonk, Willub, Crispin and Seth travel to the desert city of Al-Kamorth in search of the second of the three legendary Deitic Instruments, the Recorder of Souls. Will the new party learn how to work together, or will the union of these four "heroes" unleash chaos? Perhaps a healthy amount of both? Either way, the desert sands hold many secrets... and our budding adventurers are not the only ones who seek to wield the Recorder of Souls. Join us on this adventure in The Quest for the Best Song, Movement 12: The Sands of Al-Kamorth.
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Crispin Whisper'yx and Seth conclude the final chapter of their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel (along with an elderly cleric named Archibald) must take down the corrupted spider queen, Matilda Webb, in order to retrieve an ancient magical relic known as The Timestone. However, Matilda will not give up the source of her power without a fight. Will Crispin and Seth find the strength to defeat the brood-mother? And once they've taken the timestone, will they be able to harness its power for the good of Harbourne? Join us on this adventure in The Quest for the Best Song, Movement 11: The Prophecy of the Four Heroes.
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In this Tabletop Talk, our score team talks about what goes into making original music for The Tabletop Tales. From picking instruments to composing melodies for specific characters, places and scenes, Chris Chaput and John Fuszner discuss their entire process and favorite musical moments from story so far. Collections 1 & 2 of the Official TTT Score are available for streaming on Spotify and Apple Music now!
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