The Tabletop Tales

The Tabletop Tales

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The Tabletop Tales episodes

  • Movement 10: The Lair of The Spider Queen | The Quest for The Best Song

    Crispin Whisper'yx and Seth continue their adventure set 1,000 years before Willub and Glonk's story began. The dragonborn and the angel, along with a cleric named Archibald Dawkins, make their way into a spider-infested cave in search of an ancient relic known as the Timestone. However, the Timestone is in the possession of an evil corrupted Spider Queen, and she will not give it up easily. Will Crispin and Seth rise to the challenge and save the halfling town of Woodshire from a spidery doom? And how is all of this connected to Willub and Glonk's quest nearly a millennium later? Join us on this adventure in The Quest for the Best Song, Movement 10: The Lair of the Spider Queen.

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    25 min
  • Movement 9: The Dragon and The Angel | The Quest for The Best Song

    After activating an ancient relic known as the Timestone, Willub and Glonk unintentionally summoned two peculiar individuals to the Perilous Spire. But where did these strangers come from? This movement takes place 1,000 years before Willub and Glonk's adventure began... as Crispin Whisper'yx, an old, but lively banjo-wielding dragonborn, meets Seth, an angsty angel with featherless wings and a broken halo. The unlikely duo is recruited to help defend the town of Woodshire from a horde of giant spiders. Will Crispin and Seth have what it takes to exterminate these vicious pests? And how is all of this connected to Willub and Glonk's quest nearly a millennium later? Join us on this adventure in The Quest for the Best Song, Movement 9: The Dragon and The Angel.

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    32 min
  • Movement 8: The Drum of The Hero | The Quest for The Best Song

    After defeating the last of the crooked scoundrels who had been using the Myne Mine as a base of operations for their sinister plans, Glonk Dawkins and Willub Willowbelly, along with Vias Silvertongue, the mysterious chest, and a freed Dragonborn prisoner descend into the chasm at the heart of the mine. This chasm has been converted into some sort of throne room, and the only way to finally reach the Perilous Spire is by going through it... But it appears that our heroes aren't the only ones who want to claim the dietic instruments of the prophecy. What final obstacles await Glonk and Willub in the depths of the Myne Mine? Will the Seven Sages be able to aid them on their quest when they arrive at the Spire? Join us on this adventure in The Quest for the Best Song, Movement 8: The Drum of The Hero.


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    31 min
  • Movement 7: The Mountains of Myne | The Quest for The Best Song

    Glonk Dawkins and Willub Willowbelly awaken in the secret hideout of their guide, Vias Silvertongue, hidden in the Myne Mountains. Our heroes, along with their new companion, continue their climb up the mountain toward the entrance of the Myne Mine, hauling with them a mysterious chest with unknown contents locked magically within. The mine has been out of operation for some time now, but it appears a gang of scoundrels has begun to use the tunnels as a base for their nefarious schemes. What dangers will Willub, Glonk and Vias have to face in order to pass through the Myne Mine and finally reach the Seven Sages of the Perilous Spire to begin their true quest? Join us on this adventure in The Quest for the Best Song, Movement 7: The Mountains of Myne.

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    30 min
  • Movement 6: The Town of Thieves | The Quest for The Best Song

    After an eventful trek from Oakshire, Glonk Dawkins and Willub Willowbelly, arrive at the morally questionable town of Dagger's Edge and attempt to learn more about The Seven Sages of the Perilous Spire. As Willub looks for a map of the region and Glonk searches for an experienced guide to lead them through the dangerous mines of Myne Mountain, The Giant Frost Mage's evil schemes advance. Will our two heroes be able to reach the Sages and find the three Dietic Instruments before it's too late? Join us on this adventure in The Quest for the Best Song, Movement 6: The Town of Thieves.

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    25 min
  • Movement 5: The Road to Dagger's Edge | The Quest for The Best Song

    With the events of Oakshire behind them, our two heroes, Glonk Dawkins and Willub Willowbelly, embark on their new quest to find the three ancient instruments of the gods and stop the Giant Frost Mage's evil schemes. Their journey begins as they make the long trek to the infamous town of Dagger's Edge, where they hope to find a way to reach the Perilous Spire and meet the Seven Sages, who may be able to help locate these mystical musical instruments.  However, as you can most likely guess, the long road will be far from uneventful for Willub and Glonk. Join us on this adventure in The Quest for the Best Song, Movement 5: The Road to Dagger's Edge.

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    22 min
  • Movement 4: The Spirit of The Bear | The Quest for The Best Song

    Our heroes, Glonk Dawkins and Willub Willowbelly, return to the town of Oakshire after the fierce battle of Sisters' Redoubt. With the Magpie Hags now eliminated, the curse that once plagued the humble fishing town has been lifted. The streets are full of joyful townsfolk who no longer fear for their lives, and the King has been released from his strange magical paralysis... but a far greater evil threatens to consume the land of Valengaard. It seems that Willub and Glonk's quest is only just beginning. Join us on this adventure in The Quest for the Best Song, Movement 4: The Saviors of Oakshire.

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    25 min
  • Movement 3: The Battle of Sisters' Redoubt | The Quest for The Best Song

    Deep in the Ominous Pass just outside the town of Oakshire, Glonk Dawkins and Willub Willowbelly have volunteered to investigate the recent kidnappings that have been taking place in Oakshire, and now find themselves in a haunted old tower known as Sisters' Redoubt. As Willub develops a deeper connection with his new companion, Sandra the bear, and Glonk struggles to stomach the gruesome tasks ahead of them... will the duo be able to solve the tower's riddles and find the missing children of Oakshire? Join us on this adventure in The Quest for the Best Song, Movement 3: The Battle of Sisters' Redoubt.

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    23 min
  • Movement 2: The Curse of Oakshire | The Quest for The Best Song

    The quest continues in the fishing town of Oakshire. Our heroes, Glonk Dawkins and Willub Willowbelly, find the docks of the town unusually empty and soon learn of several peculiar events that have left the town in fear: the king frozen solid in his throne, wicked creatures breaking into homes, and children disappearing in the night. What haunting mysteries will Glonk and Willub uncover as they embark on their quest? Join us on this adventure in The Quest for the Best Song, Movement 2: The Curse of Oakshire.

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    26 min
  • Movement 1: The Brawl on the Sea | The Quest for The Best Song

    The Quest for The Best Song begins in the mystical world of Harbourne,  just off the coast of the land of Valengaard. Two unlikely heroes, Glonk Dawkins and Willub Willowbelly, find themselves locked in the brig of a slaving boat. The two strangers must work together in order to escape the sinister ship, but a far greater journey looms on their horizon. Join us on this adventure in The Quest for the Best Song, Movement 1: The Brawl on the Sea.

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    27 min

About The Tabletop Tales

From the publisher's feed

A fantasy-comedy storytelling podcast inspired by tabletop roleplaying games. This mostly-improvised adventure employs immersive sound design and original score to tell humorous, compelling and…