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In this exciting episode of The VR Report, we delve into the world of mixed reality and the remarkable journey of Stephen Rogers, a rising developer in the VR space. Stephen's debut project for the Meta Quest 3 achieved the extraordinary feat of landing on the front page of Reddit, a remarkable achievement for a first-time developer.
David Gene Oh interviews Scott Montgomerie, founder of Scope AR, discusses his background as an entrepreneur and his passion for augmented reality (AR). He explains how Scope AR uses AR to deliver knowledge and training in a more efficient and engaging way. He shares the story of how Scope AR started and the challenges they faced in developing AR glasses. Scott also expresses his excitement about the Apple Vision Pro and its potential in the AR space.
David Gene Oh interviews Julian Park, the CEO of Bezel, believes that everyone will be living in virtual reality. Bezel is a collaborative 3D design tool for visualizing applications in XR.
David Gene Oh interviews Ex-Imagineer Don Carson discussing how Walt Disney's design principles influenced his work on VR games, specifically Walkabout Mini Golf. Don emphasizes the importance of storytelling and creating immersive environments that engage players.
David Gene Oh sits down with the founder of BRINK Traveler. BRINKTraveler is a virtual travel app available on Meta and Steam VR supported headsets. It uses photogrammetry to capture real-world locations and create immersive VR experiences. The team behind BRINK XR includes Akin Bilgic, Brandon Riza, and Florian Bernard. They developed their own toolset to optimize the high-resolution data for mobile chipsets, creating a photorealistic experience. The team formed through previous collaborations and brings diverse expertise in computer graphics and visual effects.
In this podcast, Dawn Shin, the founder and CEO of Crosscomm, an innovation-focused app development agency, discusses the journey of starting an agency that specializes in building XR (Extended Reality) applications, including virtual reality (VR) and augmented reality (AR). Don emphasizes the importance of problem-solving and matching technology with real-world applications.
Overall, the podcast explores the intersection of technology, problem-solving, and the potential of XR applications to revolutionize various industries and experiences.
Ben Hoyt, a video game and interactive content producer, discusses his journey in the gaming industry, including his work in VR and AR projects. He highlights the role of a game producer and how it involves managing teams, budgets, and timelines.
Kharis O'Connell, Head of UX at Bootloader Studio, shares insights into the world of mixed reality and its design challenges. Kharis shares his experience at Google and Amazon, and how this influenced his spatial design philosophy on how to design in the metaverse.
๐ Mixed reality design differs significantly from 2D design, as it involves a lack of control over user paths and complex situational factors.
๐ฅ๏ธ Designing for mixed reality requires considering the z-axis, context, and real-world environments, unlike traditional 2D design.
๐จ Spatial design tools like Shapes XR offer innovative ways to approach 3D design, but physical improvisational theater exercises also help designers understand the user experience.
In this podcast episode, Tony Parisi, a pioneer in virtual reality (VR) and extended reality (XR), discusses his journey from a musical background to a career in technology. He reflects on his involvement in the early days of VRML (Virtual Reality Modeling Language) and the development of 3D graphic standards like x3d and glTF.
Ubisoft's secret sauce to game development, is that they heavily invest in innovation and new technologies.ย Adrian Lacey, has been responsible for building Ubiโs mega hits and is also the go-to person to implement emerging tech like VR, AI, and blockchain into their games. In this episode of The VR Report podcast, we discuss why emotions, facial expressions, and body language take center stage in the world of XR game development. We rap about web3 and how digital ownership is the game-changer in the era of Apple Vision Pro, and its impact on the future of gaming.
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