The VR Report

The VR Report

By daveravesTechnology
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The VR Report episodes

  • Indie Dev Stephen Rogers Shares How He Got CoasterMania His MR Game on the Front Page of Reddit

    In this exciting episode of The VR Report, we delve into the world of mixed reality and the remarkable journey of Stephen Rogers, a rising developer in the VR space. Stephen's debut project for the Meta Quest 3 achieved the extraordinary feat of landing on the front page of Reddit, a remarkable achievement for a first-time developer.

    We explore the challenges faced by VR developers in sustaining their businesses and the critical role that marketing plays in their success. Stephen shares his unique and cost-effective approach to building hype around his game, "Coastemania," leveraging social media channels like Reddit and nurturing a vibrant community on Discord.
    But that's not all; Stephen's game, "Coastemania," is a mixed reality marvel that harnesses the cutting-edge color passthrough features of the Quest 3. It offers a glimpse into the future of augmented reality applications with its expansive field of view. The Quest 3's affordability positions it as a catalyst for the mainstream adoption of AR when AR headsets become ubiquitous.
    Join us as Stephen Rogers provides insights into the exciting features of mixed reality, the potential it holds for the XR industry, and how he's paving the way for a future where AR and VR seamlessly blend into our everyday lives.

    35 min
  • Scott Montgomerie Went All-In on AR After Selling his First Startup, Now Fortune 500 are Jumping In

    David Gene Oh interviews Scott Montgomerie, founder of Scope AR, discusses his background as an entrepreneur and his passion for augmented reality (AR). He explains how Scope AR uses AR to deliver knowledge and training in a more efficient and engaging way. He shares the story of how Scope AR started and the challenges they faced in developing AR glasses. Scott also expresses his excitement about the Apple Vision Pro and its potential in the AR space.

    Highlights
    - Scott Montgomerie is a serial entrepreneur with a background in computer science.
    - He sold his first startup to Intuit and developed a passion for AR.
    - Scope AR uses AR to deliver knowledge and training in a more effective way.
    - AR allows for faster information absorption and better retention.
    - Scope AR's platform makes it easy to create complex AR experiences for various use cases.
    - Traditional training methods are often inefficient and time-consuming.
    - The Apple Vision Pro shows promise in solving the challenges of AR glasses.

    1 hr 4 min
  • Julian Park the CEO of Bezel the "Figma for XR" believes everyone will be living in virtual reality

    David Gene Oh interviews Julian Park, the CEO of Bezel, believes that everyone will be living in virtual reality. Bezel is a collaborative 3D design tool for visualizing applications in XR.

    Highlights
    - Julian Park, CEO and founder of Bezel, previously worked at Oculus, building the OS for the Quest headsets.
    - Bezel was created to address the challenge of visualizing 2D designs in 3D for XR devices.
    - Bezel has evolved from a simple cube prototype to a feature-rich 3D design and prototyping tool.
    - Collaboration is a key focus for Bezel, allowing designers to comment and give feedback to each other within the editor.
    - The trend towards collaboration in creative processes is part of a larger shift where design takes center stage over development.
    - Gen AI will play a significant role in streamlining the 3D modeling and sculpting aspects of the creative process.
    - Bezel plans to support the new capabilities of the Quest 3, such as color pass-through and spatial anchors, to enable more immersive experiences.

    1 hr 11 min
  • Don Carson: Ex-Imagineer Shares how Walt Disney's Commandments to Make Better VR Experiences

    David Gene Oh interviews Ex-Imagineer Don Carson discussing how Walt Disney's design principles influenced his work on VR games, specifically Walkabout Mini Golf. Don emphasizes the importance of storytelling and creating immersive environments that engage players.

    Highlights
    - ๐Ÿ’ก Theme parks and VR games share similar design principles, such as creating a sense of story and engaging the audience.
    - ๐Ÿ’ก Props and set design play a crucial role in building immersive environments and adding depth to the player's experience.
    - ๐Ÿ’ก Walkabout mini golf offers a unique multiplayer experience that encourages human interaction and conversation.
    - ๐Ÿ’ก Designing courses based on movies, like Labyrinth, involves breaking down key scenes into individual holes and creating a sense of discovery as players progress through the course.

    1 hr 11 min
  • Experience the Holodeck with BRINK Traveler

    David Gene Oh sits down with the founder of BRINK Traveler. BRINKTraveler is a virtual travel app available on Meta and Steam VR supported headsets. It uses photogrammetry to capture real-world locations and create immersive VR experiences. The team behind BRINK XR includes Akin Bilgic, Brandon Riza, and Florian Bernard. They developed their own toolset to optimize the high-resolution data for mobile chipsets, creating a photorealistic experience. The team formed through previous collaborations and brings diverse expertise in computer graphics and visual effects.

    Highlights
    - BRINK photogrammetry to capture high-resolution data of locations and optimize it for VR.
    - The app creates a photorealistic experience by adding shaders and dynamic effects.
    - BRINK XR developed their own toolset to optimize the data for mobile chipsets.
    - The team members have backgrounds in computer graphics and visual effects.
    - They formed through previous collaborations and bring diverse expertise to the project.

    1 hr 11 min
  • Don Shin: CEO of Cross Comm Agency Focused on XR, VR, AR, MR

    In this podcast, Dawn Shin, the founder and CEO of Crosscomm, an innovation-focused app development agency, discusses the journey of starting an agency that specializes in building XR (Extended Reality) applications, including virtual reality (VR) and augmented reality (AR). Don emphasizes the importance of problem-solving and matching technology with real-world applications.

    • ๐Ÿš€ Dawn Shin, founder and CEO of Crosscom, shares her passion for technology and its transformative potential, dating back to her childhood experience with an Apple 2E computer.
    • ๐Ÿ”„ Crosscom is both an agency and a studio that partners with organizations to develop innovative apps and products, focusing on improving customer experiences and transforming businesses especially in the metaverse.
    • ๐Ÿ’ก Dawn highlights the significance of choosing the right technologies and understanding business needs when introducing clients to XR solutions.
    • ๐ŸŒ Dawn and the host discuss various use cases for XR technology, such as simulation and training, which can be applied in scenarios involving danger, heavy machinery, or expensive-to-simulate environments.
    • ๐Ÿค– Dawn envisions the future of augmented reality (AR) as an ever-present digital assistant, transforming the way we navigate, socialize, and interact with the world.
    • ๐Ÿ‘“ They discuss the current state of XR hardware, its potential for enhancing our daily lives, and the need for more comfortable and practical wearable devices.
    • Overall, the podcast explores the intersection of technology, problem-solving, and the potential of XR applications to revolutionize various industries and experiences.


      1 hr 11 min
    • Hollywood Production with VR with Netflix Game Producer Ben Hoyt

      Ben Hoyt, a video game and interactive content producer, discusses his journey in the gaming industry, including his work in VR and AR projects. He highlights the role of a game producer and how it involves managing teams, budgets, and timelines.

      • ๐ŸŽฎ Ben Hoyt is a video game and interactive content producer with experience spanning from PlayStation 2 to VR and blockchain projects.
      • ๐ŸŒŠ He describes his career as "surfing along the wave of emerging technology" and excels at understanding and managing various aspects of game development.
      • ๐Ÿ•น๏ธ Ben's introduction to the gaming industry came through a startup company and networking in the games industry.
      • ๐Ÿž๏ธ He discusses his involvement in location-based experiences, AR projects for Crayola, and the challenges of location-based VR during the pandemic.
      • ๐ŸŽก Ben mentions his work with Two Bit Circus and their innovative micro-amusement park concept.
      • ๐Ÿš€ He expresses optimism about the future of location-based VR as a way to introduce VR to new audiences while acknowledging its unique challenges.

      • 1 hr 11 min
      • Kharis O'Connell: Ex-Googler Shares Insights on how AR will Eat the World

        Kharis O'Connell, Head of UX at Bootloader Studio, shares insights into the world of mixed reality and its design challenges. Kharis shares his experience at Google and Amazon, and how this influenced his spatial design philosophy on how to design in the metaverse.

        ๐ŸŒ Mixed reality design differs significantly from 2D design, as it involves a lack of control over user paths and complex situational factors.

        ๐Ÿ–ฅ๏ธ Designing for mixed reality requires considering the z-axis, context, and real-world environments, unlike traditional 2D design.

        ๐ŸŽจ Spatial design tools like Shapes XR offer innovative ways to approach 3D design, but physical improvisational theater exercises also help designers understand the user experience.

        1 hr 26 min
      • Tony Parisi: ex-Unity 3D Head of VR discusses his new venture at Lamina1 blockchain

        In this podcast episode, Tony Parisi, a pioneer in virtual reality (VR) and extended reality (XR), discusses his journey from a musical background to a career in technology. He reflects on his involvement in the early days of VRML (Virtual Reality Modeling Language) and the development of 3D graphic standards like x3d and glTF.

        • ๐ŸŽฎ Tony Parisi's career transition from music to technology, driven by a passion for both fields.
        • ๐ŸŒ The early days of VR and the challenges faced by the industry in the 1990s.
        • ๐Ÿš€ Tony's role in pioneering 3D in web browsers and the birth of VRML.
        • ๐Ÿ’ก Lessons learned from the initial VRML era and its impact on the future of 3D on the internet.
        • ๐ŸŒŸ Why Blockchain is the tether to make the Metaverse whole
        • 1 hr 2 min
        • Adrian Lacey: Ubisoft Game Exec Says Blockchain, VR, AI Are Close to Being Mainstream

          Ubisoft's secret sauce to game development, is that they heavily invest in innovation and new technologies.ย Adrian Lacey, has been responsible for building Ubiโ€™s mega hits and is also the go-to person to implement emerging tech like VR, AI, and blockchain into their games. In this episode of The VR Report podcast, we discuss why emotions, facial expressions, and body language take center stage in the world of XR game development. We rap about web3 and how digital ownership is the game-changer in the era of Apple Vision Pro, and its impact on the future of gaming.

          1 hr

        About The VR Report

        From the publisher's feed

        Welcome to The VR Report podcast, your gateway to the immersive world of XR (Extended Reality), which encompasses VR, AR, AI, and the metaverse. Join us as we dive deep into these technologies,โ€ฆ