Those Natural Ones

Those Natural Ones

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Those Natural Ones episodes

  • Campaign 2 Ep 13: Road to Woldenburg

    After uncovering the Codex of the Fractured Mind, the group returns to Orbach to prepare for the journey ahead. With supplies gathered and questions mounting, their next destination becomes clear: Woldenburg, the capital of the Hofsfeldian Empire.

    Somewhere within the empire’s scholars, archives, and hidden knowledge may be the key to deciphering the cryptic codes buried within the Codex—codes that could reveal why the party bears fragments of the same mysterious symbol and what destiny may be unfolding around them.

    But traveling across an empire is never simple, and the deeper they dig into the Codex’s secrets, the clearer it becomes that powerful forces may already be watching.

    2 hr 47 min
  • Campaign 2 Ep 12: Codex of the Fractured Loom

    After infiltrating the desert cult and securing their sacred text—the Codex of the Fractured Mind—the party regroups to study its contents. Within its pages lie fragmented prophecies, disturbing illustrations, and passages that feel far too personal. The shared visions. The burning marks. The mysterious elven figure. None of it was random.

    As they pore over the Codex, the group begins uncovering connections that suggest something far larger is unfolding—something that may have been set in motion years ago.

    2 hr 58 min
  • Campaign 2 Ep 11: The Marked Ranch

    After uncovering connections between their burning markings and whispers of an ancient cult, the party follows a trail of clues to an abandoned ranch on the outskirts of the desert. But the ranch isn’t as abandoned as it seems.

    A sect tied to the mysterious symbol has taken residence there, and whatever ritual or purpose binds them may be directly connected to the fragments each party member bears. If the group wants answers about why they were marked—and by whom—they may have to step directly into the cult’s domain to find them.

    4 hr 8 min
  • Campaign 2 Ep 10: Marked by the Same Hand

    The party learns a chilling truth: each of them has been shaped—at different moments in their lives—by the same mysterious figure. An elven man steps from the shadows, speaking words that strike far too close to home: “We’ll talk again once you stop pretending this feels unfamiliar.”

    In his wake, hidden markings ignite across all six adventurers—burning just enough to reveal themselves, not enough to harm. Proof that whatever binds them together runs deeper than chance, deeper than memory.

    Now the group must confront the impossible connections between their pasts and decide how far they’re willing to dig into the forces that have been guiding them all along.

    2 hr 31 min
  • Campaign 2 Ep 9: Ghosts of Orbach

    👁️ Orbach remembers what they try to forget. As the party continues to explore the city, familiar faces begin to surface—people from their past, long thought lost or left behind. But are these encounters real… or manifestations of guilt, fear, and unfinished business clawing their way into the present?

    With every step through Orbach’s streets, the line between memory and reality grows thinner. Old wounds reopen, secrets threaten to spill, and the city itself seems to be watching, waiting to see how the adventurers will respond.

    2 hr 54 min
  • Campaign 2 Ep 8: Threads in the Open

    🕯️ Secrets don’t stay buried in Orbach. With the Rod of Serrit Umbral finally in hand, the party must return to Severin and see what price this artifact truly commands. But Orbach is a city woven from whispers, power plays, and hidden agendas—and every loose thread they pull reveals something new.

    As the group explores the streets, factions begin to surface, rumors take shape, and the consequences of their choices start to ripple outward. What seemed like a simple job is quickly becoming something far more dangerous.

    2 hr 24 min
  • Campaign 2 Ep 7: Beyond the Sands

    At last, the desert loosens its grip.

    After days of brutal travel across the Sundering Wastes, the party finally reaches the sprawling city of Orbach—a place of opportunity, danger, and unanswered questions. With sand still clinging to their cloaks, the group reconnects with Severin, who may have a new job in mind—one that could send them chasing yet another mysterious artifact to add to his ever-growing collection. But in a city like Orbach, every favor comes with a cost, and not all relics want to be found.

    4 hr 19 min
  • Campaign 2 Ep 6: Road to Orbach

    The desert stretches on—and so do the questions.

    In Episode 6 of our D&D 5E Homebrew Campaign, the party continues their long trek across the Sundering Wastes, traveling by caravan toward the distant City of Orbach. As the miles pass beneath blistering sun and endless sand, the group may finally learn more about Severin—his past, his intentions, and the future jobs he might have waiting for them once they reach civilization. Every conversation could reveal an opportunity… or a warning.

    2 hr 55 min
  • Campaign 2 Ep 5: Caravan of Secrets

    The journey out of the desert begins… but answers may lie ahead.

    In Episode 5 of our D&D 5E Homebrew Campaign, the party prepares to depart Malseare alongside a traveling caravan—and Severin himself. With the mysterious symbol still unexplained and questions surrounding the recovered artifact growing more urgent, the group hopes this journey will finally bring clarity… and a way out of the god-forsaken Sundering Wastes. As plans are made and tensions simmer, the adventurers must decide who they trust, what they’re willing to risk, and how far they’ll go to uncover the truth behind the symbol that now haunts them.

    2 hr 41 min
  • Campaign 2 Ep 4: Secrets of the Lens

    As questions mount and new information comes to light, the group must navigate uneasy conversations, hidden motives, and the growing realization that this relic may be far more dangerous than they were led to believe.

    Knowledge has a price… and someone has already paid it. Join us for a mystery-heavy, roleplay-driven session filled with revelations, intrigue, and the first hints of a much larger threat lurking beyond the Sundering Wastes.

    2 hr 42 min

About Those Natural Ones

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We are a long running DnD Actual play that has been going strong for over 3 years! Join us live every Tuesday at 8:30 Eastern on either our twitch or YouTube channels, and catch the edited podcasts…