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Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D’s most infamous deathtrap shaped the game we love (and sometimes fear).
In Part II of the RPGBOT.Podcast’s deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax’s approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations.
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
4.8
7575 ratings
Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D’s most infamous deathtrap shaped the game we love (and sometimes fear).
In Part II of the RPGBOT.Podcast’s deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax’s approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations.
If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
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