UIBuzz - Software and game development

UIBuzz - Software and game development

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UIBuzz - Software and game development episodes

  • 4 Unity packages I always install

    There is a video version of this Podcast with many other episodes available at
    https://youtu.be/rflUNXGFovM

    Unity Asset Store Links
    FlowCanvas
    Editor Console Pro
    Rainbow Folders 2
    Rainbow Hierarchy 2

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    10 min
  • Why I use Unity for game development
    • I am familiar with the way it works and have been using it for most of my game development explorations over the years.
    •  I can write C# with the help of Rider by JetBrains.
    •  I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.
    •  I can run the game right there in the Unity tool without having to compile and export.
    •  I can build 2D games just as easily as 3D, something that works with my preferred game creation style.
    •  I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.
    •  There is good community support and resources for me to solve problems and learn new techniques.
    •  There is a big asset store along with the ability to import stand-alone packages.
    •  There are usually pretty fast updates for any issues and a long-term support version.
    •  It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.
    •  I can also use it to develop applications, not just games.


    Where to find me
    https://peterwitham.com
    https://twitter.com/uibuzz

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    19 min
  • Tools I use for my projects

    - Web Development

    - JetBrains Suite - Web Storm

    - Nova by Panic

    - Visual Studio Code

    - GatsbyJS

    - Affinity Designer

    - Figma

    - MAMP Pro

    - Trello

    - Tower

    - App Development

    - JetBrains Suite - IntellijIdea and Web Storm

    - JetBrains Suite - AppCode

    - Xcode

    - DevCleaner

    - Figma

    - RocketSim

    - SwiftUI Companion

    - Trello

    - Tower

    - Game Development

    - JetBrains Suite - Rider

    - Visual Studio Code

    - Unity

    - Trello

    - Tower


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    20 min
  • Trailer
    It's trailer time! Discover just what this Podcast is all about and follow/subscribe for future episodes.
    2 min
  • What Is SwiftUI?

    SwiftUI is emerging as a good way to build screens for Apple based platforms like iOS/iPadOS/macOS. It is a declarative language that simplifies the building of responsive views in applications. In this episode I’ll explain what it is and give a couple of examples. I really recommend checking out the links below for more details and plenty of visual examples.

    As mentioned in this episode

    CompileSwift.com

    Xcode 12

    Apple SwiftUI Documentation

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    12 min
  • Episode 10 - What is a Game Loop?

    Show Notes

    You may not realize it but every game has something called a ‘game loop’. But just what does that mean? In this episode I try to answer just that with a couple of examples and reasons why you as a game developer should care about it.

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    You can reach out on Twitter: @UIBuzz

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    7 min
  • Episode 9 - Tailwind CSS

    Show Notes

    Tailwind CSS is a utility framework that enables developers and designers to build layouts quickly by combining classes to achive the desired layout. In this episode I explain how you can use Tailwind and get up to speed fast.

    Tailwind CSS Website

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    Buy me a Coffee buymeacoffee.com/pwcom

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    9 min
  • Episode 8 - First Moments with NextJS on the JAMStack

    Show Notes

    Any time I look to start or rebuild a personal project I see it as a reason to try and learn something new. I am rebuilding my photography site from the ground up. So that gave me a good reason to look at NextJS as my static site builder and find out what all the buzz is about.

    In this episode I share my thoughts on working from knowing almost nothing to having a working site using NextJS to build it.

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    Buy me a Coffee buymeacoffee.com/pwcom

    You can reach out on Twitter: @UIBuzz

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    12 min
  • Episode 7 - My design workflow

    Show Notes

    In this episode I share my process and some thoughts on how I go about designing applications. The differences between designing ahead of or during development and how that affects the process.

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      9 min
    • Episode 6 - Unity Courses, New Videos, AR What now? And a look ahead

      Show Notes

      • Unity courses on Zenva.com
      • Two new videos on YouTube on the Nova Mac App
        • Set up a GatsbyJS site in Panic’s Nova - YouTube
        • Set Keyboard Shortcuts for the Nova Sidebar - YouTube
        • Exploring AR with Unity as a cross-platform solution
        • Testing a bunch of Prototyping tools for a future episode
        • Say thanks - Buy me a Coffee buymeacoffee.com/pwcom
        • You can reach out on Twitter: @UIBuzz

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          8 min

        About UIBuzz - Software and game development

        From the publisher's feed

        I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We…

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