How I AI

Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland (Senior Director of Developer Experience at Sentry)


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Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables.

What you’ll learn:

• How to approach building complex applications with AI by starting broad and iterating on specific features

• The process of using multiple AI coding assistants simultaneously to build different components

• Techniques for learning new technologies and frameworks through AI-assisted exploration

• How to troubleshoot and fix issues when AI implementations don’t work as expected

• The parallels between building fun projects and enterprise software with AI assistance

• Strategies for keeping AI tools focused when they go off track or add unwanted features

• The incredible velocity and productivity gains possible with modern AI coding tools

• How anyone can now build sophisticated applications with minimal prior experience

Brought to you by:

Enterpret—Customer superintelligence platform for product and CX teams

WorkOS—Make your app enterprise-ready today with WorkOS

Where to find Cody De Arkland:

Website: https://codyde.io/

LinkedIn: https://www.linkedin.com/in/codydearkland/

X: https://x.com/Codydearkland

GitHub: https://github.com/codyde

Where to find Claire Vo:

ChatPRD: https://www.chatprd.ai/

Website: https://clairevo.com/

LinkedIn: https://www.linkedin.com/in/clairevo/

X: https://x.com/clairevo

In this episode, we cover:

(00:00) Introduction to Cody

(02:45) AI tools he’s using

(04:38) How Cody vibe coded a multiplayer game: Spaceflight

(09:37) Demo: Starting a new flight simulator project from scratch

(13:49) How to learn about libraries and technologies for projects

(17:06) First run of the new flight simulator game

(19:26) Using multiple AI coding assistants simultaneously

(20:43) Unexpected features and visual improvements

(21:26) Testing the multiplayer functionality

(22:31) Reflecting on the development process and iteration

(26:47) Lightning round and final thoughts

Tools referenced:

• Cursor: https://www.cursor.com/

• Windsurf: https://windsurf.com/

• Claude: https://claude.ai/new

• Bolt: https://bolt.new/

• React: https://react.dev/

• v0: https://v0.dev/

Other references:

• Sentry: https://sentry.io/

• MCP: https://www.anthropic.com/news/model-context-protocol

• Spaceflight: http://spaceflight.gg/

• Three.js: https://threejs.org/

• Socket.io: https://socket.io/

Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email [email protected]

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How I AIBy Claire Vo

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