Video Game History Hour

Video Game History Hour

By Video Game History FoundationLeisureVideo Games
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Video Game History Hour episodes

  • Episode 136: Halfway Through 2025: A Mid-Year Update

    It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we have SO much to catch you up on!


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 23 min
  • Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

    Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Lawrence Schick:

    Website: https://swashbucklingadventure.net/


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 5 min
  • Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive

    Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more.

    Mentioned in the Show:

    MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-pool

    U-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section)


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from David Carter:

    Bluesky: https://bsky.app/profile/umcvga.bsky.social

    U-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archive

    See more from Colleen Barrett:

    Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.social

    Institution Instagram: UK Libraries (@uklibraries) 

    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 11 min
  • Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac

    On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work.


    Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8e07455484bc

    *This episode was recorded as a video, with visual components, available on our Youtube channel: https://www.youtube.com/watch?v=QAN6AD2_fs0.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 35 min
  • Episode 132: Croc Remaster

    Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and documented game history for the sake of this remaster. Finally, we mention the potential for future updates and expansions in game preservation projects.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Argonaut Games:

    Linktree: linktr.ee/argonautgames 

    Website: argonautgames.com 


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 24 min
  • Episode 131: Flitman Collection

    Hosts Frank Cifaldi and Phil Salvador chat with Mark and Michelle Flitman, a father-daughter duo, about Mark’s career, his donated collection at the VGHF, and his autobiography: "It’s Not All Fun and Games." As a semi-retired video game and toy producer, Mark shares his career highlights as a publisher producer throughout the 90’s and into the early 2000’s at Konami, Acclaim, Mindscape, Midway, and later, Atari. Most of his titles were licensed properties including The Simpsons (Bart's Nightmare, Virtual Bart), WWF (Royal Rumble and RAW), and several Marvel properties (Maximum Carnage). Michelle shares her efforts to preserve her father's collection, which includes concept art, design documents, and prototypes. You’ll hear highlighted notable items like the Eclipse demo by Argonaut and the Monster Dunk project. The conversation also touches on the importance of trust in producer-developer relationships and the challenges of managing licensed properties.

    Mentioned in the show:

    Mark Flitman's development papers: https://archive.gamehistory.org/folder/205c628c-5d0a-4de8-a5a5-782f31706ac0.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    See more from Michelle Flitman:

    Website: www.flitman.site

    See more from Mark Flitman:

    Book - Hardcover (Limited Run - Collector’s Edition): “It’s Not All Fun And Games”

    Book - Hardcover (Amazon): “It’s Not All Fun And Games”


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 11 min
  • Episode 130: Spycraft

    Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/

    See more from Polygon:

    Website: polygon.com

    YouTube: /polygon

    Clayton Ashley’s Podcast: https://rss.com/podcasts/temporalculturewar/

    Simone de Rochefort’s social handle: @doomquasar


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    55 min
  • Episode 129: Powerhouse Chloe Appleby

    Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney’s post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare.

    Mentioned in the show:

    Nightmare: Nightmare Presenter Video

    Dan Dare: Pilot of the Future 87/697-3 and Shogun 87/697-6 (specifically the leaflet)

    Sega World audio: Sonic Live in Sydney (Full & Complete CD - 1997 - Sega World Sydney)

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-129-powerhouse-chloe-appleby/


    See more from Chloe Appleby:

    Linktree: @chloeappleby

    Instagram: @c.appleby_

    Bluesky: @chloeappleby.bsky.social

    X: @AppleBee180


    See more from Powerhouse:

    Website: powerhouse.com.au

    Instagram: @powerhousemuseum


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 11 min
  • Episode 128: DMCA 2024 Copyright Ruling

    Phil Salvador and Kendra Albert, a partner at Albert Sellars LLP, digest, discuss, and dissect the 2024 DMCA exemption petition to make it easier for libraries and archives to preserve video games and the subsequent ruling by the US Copyright Office. Join us for an insightful look at the recent ruling, legal implications, and what it all means for the future of video game copyright and digital access.


    *This episode has a follow-up bonus episode available to our paid tier Patreon members.


    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


    A full transcript of this episode is available on our website: https://gamehistory.org/episode-128-dmca-2024-copyright-ruling/


    See more from Kendra Albert:

    Bluesky: @kendraserra.bsky.social

    Mastodon: @[email protected]

    Law firm website: albertsellars.law

    Software Preservation Network: https://www.softwarepreservationnetwork.org/


    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 10 min
  • Episode 127: Sarge’s Heroes

    In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.

    You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

    A full transcript of this episode is available on our website: https://gamehistory.org/episode-127-sarges-heroes/


    See more from Michael Mendheim:

    Twitter/X: @mmendheim

    Website: https://www.digitaldreamsentertainment.com/

    Website: mutantfootballleague.com

    See more from John Rairdin:

    Twitter/X: @jtsknight92

    YouTube: /ninwrtv

    Website: nintendoworldreport.com

    Video Game History Foundation:

    Email: [email protected]

    Website: gamehistory.org

    Support us on Patreon: /gamehistoryorg

    1 hr 18 min

About Video Game History Hour

From the publisher's feed

Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little…

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