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As our month of spookiness continues, Heidi Kemps joins us to tackle one of our most bizarre subjects yet: SHMUPs (or shoot-'em-ups, or arcade-style shooting games) that ventured beyond familiar sci-fi trappings to confront something much darker than aliens and enemy fleets. We then touch on Eagle Flight and Return to Arkham, get speculative about Red Dead Redemption 2, mourn the loss of United Front Games, and look at the horror movies you'd like to see get turned into games.
Our monthlong spooky theme continues with some of the most understated scares games have given us over the years: mysterious, often unexplained whispers. Sometimes they're part of the ambient sound, other times they seem to target us directly - but they're always creepy. Then it's time for a look at the week's crowd of new releases, including Mafia III, Dragon Quest Builders, and Gears of War 4; excitement at Red Dead Revolver hitting PS4; and a look at some of the times games scared the hell out of you.
It's the first week of October, which means we're kicking off a month of supernatural- and horror-themed Top 5s, beginning with a look at immortal, superpowered bloodsuckers who starred in their own games. We then talk about the early releases of Call of Duty: Modern Warfare Remastered and Gears of War 4, delve into why Danganronpa on PS4 is exciting news, and look at the N64 games you want to play, but still haven't.
The Nintendo 64's North American debut happened 20 years ago this week. Because any list of its best games would be dominated by Nintendo titles (and would be utterly predictable), let's take a slightly less well-trod road and count down five of the console's best third-party exclusives. We then dig into a bustling week of new releases that includes Forza Horizon 3 and XCOM 2 on consoles, discuss our face-on impressions of Battlezone on PlayStation VR, and talk about your favorite videogame foods.
With the legendary Okami turning 10 in North America this week, Michael Grimm joins us for a look at five cel-shaded games that - partly because of their graphics, and partly because of their forward-thinking design - still hold up alongside modern games. We then speak with special guest Arthur Parsons of TT Games about the second year of LEGO Dimensions, touch lightly on the Digital Homicide debacle, and look at the classic games you'd like to see turned into crazy neon caricatures of themselves.
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