RPGBOT.Podcast

WARHAMMER FANTASY ROLEPLAY Pt II: How to Accidentally Create a War Criminal


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In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that’s equal parts tragic backstory, terrible life choices, and statistically improbable survival!

Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he’ll bring the chaos.

In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World.

What We Talked About (Between Coughs and Cackles)

Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror.

Species Selection – AKA “So You Want to Be a Goblin?”

  • Humans get all the talents (and none of the respect).
  • Dwarves are magically allergic.
  • Species choice directly affects talents, skills, and your odds of surviving past session one.

Attributes and Talents:

  • Why it matters if your character is strong, smart, or just very good at gossip.
  • Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis).

Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check):

  • Not all skills are created equal, and sometimes “Swim” really matters.
  • Advancing your character’s skills is key to surviving rats, cultists, and angry cows.

Careers and Equipment:

  • Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret.
  • Equipment makes a big difference—especially when one character has armor and another has… hope.

Backstory, Motivation, and Ambition:

  • Motivation adds depth. Like onions. Or ogres.
  • Ambitions can be personal, professional, or deeply petty.
  • XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it.

Names, Physical Traits, and Psychological Flavor:

  • A name can reveal your culture… or just make the DM sigh.
  • Physical and psychological quirks bring your character to life—or at least make them memorable when they die.

Party Dynamics and Relationships:

  • What happens when your elf hates your dwarf and your priest keeps judging everyone?
  • Exploring how party tensions, bromances, and grudges make the game world richer (and weirder).

The Final Ingredient: Humor and Collaboration:

  • Why character creation should be as fun as the game itself.
  • You don’t build a hero alone—you do it with friends, dice, and questionable life choices.
Key Takeaways
  • Species isn’t just fluff—it shapes your whole character experience.
  • Skills are life. Pick wisely, and don’t forget “Perception” exists.
  • Talents can turn a bland character into a legendary weirdo.
  • Backstory + motivation = juicy roleplay and extra XP.
  • Random rolls aren’t a curse—they’re an opportunity to improvise hilariously.
  • Psychological traits help characters feel real (and often unstable).
  • Your party is your story’s emotional core—and chaotic powder keg.
  • Character creation is where the game really begins. Embrace the madness.
  • Be strategic. Be creative. Be weird. It’s Warhammer, after all.
Listen if You’ve Ever Wondered…
  • How to build a character that could actually survive in the Warhammer universe.
  • What to do when you accidentally roll “terrified of the color red.”
  • Why “pet rat” is both an equipment choice and a career path.
  • If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.)

Links

  • Warhammer Fantasy Roleplay Core Rulebook (affiliate link)
  • Find a GM on StartPlaying.games

Support the Show

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra
  • BlueSky: @rpgbot.net
  • TikTok: @RPGBOTDOTNET
Ash Ely
  • Professional Game Master on StartPlaying.Games
  • BlueSky: @GravenAshes
  • YouTube: @ashravenmedia
Randall James
  • BlueSky: @GrimoireRPG
  • Amateurjack.com
  • Read Melancon: A Grimoire Tale (affiliate link)
Producer Dan
  • @Lzr_illuminati

 

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