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This week, Nubz gets to see just how powerful these demons really are and she does not like what she learns. Bort and Marblesnot have been cruising right along without any issues and try to keep their streak of luck going. Kroy, on the other hand, needs to save Tompkins from the clutches of hungry demons without setting off any alarms. Will they all get in position in time to coordinate their attacks? Or is someone going to screw up royally?
The Gang needs to hit three separate command posts simultaneously in order to break the siege. So naturally, The Gang decide to split the party. You know, because splitting up worked out so well for everyone last time they tried it.
So, Kroy, Nubz and Bort the Grappler each meet up with their Goblin guides and navigate the enemy camps to varying degrees of success.
The Flameskull is one of those monsters that really don't need any sort of explanation as to what it is. It's name tells you what it is. A Flameskull is a skull, with flames on it.
That's the gist of it. But they have the potential to be so much cooler than just a fiery head bone. So this week Kyle and Alex talk a little bit about that potential.
But are Flameskulls friends or fiends? Give the episode a listen and let us know what you think.
This week, The Gang comes up with a plan to try and break the siege of Wolf Rock. It took a while to settle on it, and there were a lot of bad ideas along the way, but the important thing is they got there in the end.
Also, Nubz solves the mystery of why TwoTime is so depressed and a few of The Gang's allies get some much needed power ups from a very powerful person.
The Gang has two days to kill before Marblesnot returns with news from the goblin camp outside the walls of Wolf Rock. What will they all do with their down time? Nubz suggests a training montage, Bort suggests using his intelligence to do research and Kroy just writes crummy propaganda for his worthless newspaper.
It's a very productive two days!
Two heads are better than one... except for when those two heads kick off a sibling rivalry to rival all rivalries. Ettins are dirty, they are angry and they are big (like, really big. Like, an actual giant big). And, it turns out, these two headed Giant Orc cousins have a long history in our own world as well as in pop culture and D&D.So come learn about Ettins in this week's episode and then let us know what you think. Are Ettins friends or fiends?
This week, The Gang decides to climb up The Wolf Rock again to find out what's going on up there. Turns out Sef might be far more important than they originally thought. Also, Bort starts a new career as an investigative journalist. He's not great at his job. Unless... he's really good at his job? We can't tell yet.
D&D loves spiders. Or maybe they just love to make us hate spiders? We can't be sure on their actual spider-pinions (that's "spider opinions" for the layman) but whatever the case, there sure are a lot of spider based creatures in the Monster Manual. And this week we add Ettercaps to the growing list of spider monsters.But are Ettercaps friends or fiends? Give the episode a listen and then let us know what you think.
This week The Gang starts to decode some of Elhoryn's notes, furthering their investigation into the Wizard's involvement with the Demon Bazorok and the spreading Abyssal infection. They also meet another bunch of seagulls and smell some prawns, then Kroy and Marblesnot form a connection...kind of. Kroy also decides the army is being too secretive and hires a small child to find out what "the government isn't telling us".
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