What's Tech?
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What's Tech? episodes

  • What Is The Patriot Act

    A little over a month after the events of September 11th, 2001, an Act of Congress called the USA Patriot Act was signed into law by then President George W. Bush. Despite its controversial expansion of government power pertaining to domestic surveillance, law enforcement, and border security, President Obama signed an extension of what were key provisions in 2001. That extension expired this past summer, but parts of the extension were renewed for another four years under a new name, the USA Freedom Act.

    Arguments for the continuation of the Patriot Act typically pivot on the belief that citizens who aren't committing crimes have nothing to fear, but the role and impact of national government surveillance is more complex. With the USA Freedom Act in its first year, I invited The Verge's Colin Lecher to explain the original law, how it has evolved, and in what ways it could effect the average person, like you and me.

    24 min
  • What is TV?

    "There's too much television," said FX CEO John Landgraf at the Television Critics Association Summer Press Tour. Landgraf, whose in part responsible for the success of shows like Fargo, It's Always Sunny in Philadelphia, Archer, and The Americans, painted a landscape in which a mountain of good programs impede a wandering audience from discovering the truly great shows. Landgraf has firsthand experience: FX alone produces the aforementioned critical hits, along with The Strain, American Horrors Story, Louie, the upcoming American Crime Story, and plenty of other shows. And that's just one cable channel. Today, Landgraf and his peers compete in battle royal of network, cable, premium, and streaming series, along with additional media like video games and YouTube videos.

    To break down what TV has become, I invited The Verge's entertainment editor Emily Yoshida to the show. I've been following her reporting on television long before we began working together, and she does an excellent job of keeping Landgraf's claim and the changing world of television in perspective.

    32 min
  • What are online ads?

    As someone whose paycheck in some part comes from ad revenue, talking about online advertising can feel complicated. At their worst, digitals ads are annoying, intrusive, and for those of us with modest data plans, costly. Ads also provide revenue for the majority of websites — including this one — allowing visitors to read, watch, and listen to news and entertainment free of cash payment.

    This month, a conversation about the merits and value of online ads came to a boil when Apple began allowing the sale of apps that block ads from appearing in Safari on mobile devices. Plenty of people have discussed whether ad blockers are morally dubious or ethically mandatory, but I want to learn more about how online ads work and why — like editorial — they range in quality and purpose.
    So, I invited Vox Media's CEO Jim Bankoff to explain online ads, and how we handle them at The Verge and our other sites.

    44 min
  • What is ASMR?

    I have ASMR. Or maybe the correct phrasing is that I'm susceptible to ASMR. It's tough to talk about the phenomenon, because ASMR lacks the mandatory scientific evidence that proves, well, its existence. And if it does exist, what the hell is it anyway?

    A group of people have taken to the internet to discuss, examine, and enjoy a shared pleasurable sensory experience triggered by specific sounds. Not every person has the same stimulants. Some people get a tingle on their neck when they hear a soft whisper, others feel a tickle on their brain when the sound of scissors clipping hair gets close to their ear.
    Much of the evidence of ASMR is anecdotal, so consider this episode one of the least scientifically sound of the bunch. But the more people learn about ASMR, the more people might discover they share this unusual attribute. That's why I invited my pal, The Verge Senior Editor Ross Miller, to explain the rise in awareness of autonomous sensory meridian response.

    20 min
  • What is Tesla?

    The electric car isn't a newfangled idea birthed from the neck of a generation of idealists jaded by the economic, cultural, and atmospheric cost of oil. Our grandparents' grandparents' generation dreamed of electric cars. Some of them actually built the clear, quiet vehicles. And yet, the crop of electric cars feel, over a century later, futuristic. What changed between the 1830s and today? What took the electric car so long?

    This week, I invited The Verge's car lover Sean O'Kane to talk about electric cars and the most popular electric car manufacturer, Tesla Motors.

    32 min
  • What is instant replay?

    After 16 games, dozens of touchdowns, and countless hits, the Dallas Cowboys 2014 season came to an end in January when officials, reviewing an instant replay, decided a mind-imploding reception by all-star wide receiver Dez Bryant was in fact not a reception at all. The decision seemed illogical at the time. How had officials used such powerful technology to make such a seemingly asinine call?

    This year, instant replay will continue to play a pivotal, if not maddening, role in professional football, along with the other major league sports that have adopted to technology into their officiating. To explain the history of instant replay, and its current role inside of sports, I invited SB Nation’s Dan Rubenstein to the show.

    25 min
  • What is Destiny?

    Destiny became so popular, so quickly that it’s success seems almost like, well, it’s destiny. But that wasn’t the case. Developer Bungie’s road to making the massive first-person shooter is strange and storied. This week, nearly a year after its release, the game will receive a substantial update, making the experience more accessible for even more players. And next week, the largest expansion to the game, The Taken King, will be released. Now is the perfect time to learn what this game is and how it instantaneously rivaled the top competitors in one of gaming’s most crowded genres.

    I invited Polygon’s Samit Sarkar, who handles reviews for the game’s expansion, to the show. Sarkar isn’t just a Destiny expert; he’s also a fantastic karaoke sing. Unfortunately, that will have to be discussed on another episode.

    30 min
  • What is Star Wars?

    The transformation of the fan-made greeting "May the 4th be with you" into the foundation of an annual Star Wars publicity storm had the sharp smell of cynicism. But this week it seems quaint. Force Friday, a new, wholly corporate creation, will close this work week on September 3rd. The day is an announcement and celebration of the toys and merchandise fans will see by this holiday.

    I'm thrilled to see The Force Awakens, but I'm already exhausted by the Star Wars hype that could continue indefinitely.
    To get some healthy perspective on Star Wars as films, not the centers of promotional vortexes, I invited longtime fan Bryan Bishop onto the show. We chat about how technology has allowed the actual films to be changed over the decades, both by director George Lucas and a collection of dedicated fans.

    34 min
  • What is fantasy sports?

    A Forbes article from last years cited 33 million annual players of fantasy football. More shocking, much of fantasy football’s growth has happened in just the past 15 years thanks the to advent of online leagues.

    To explain fantasy football, and fantasy sports in general, I invited SB Nation host and contributor Susannah Collins to the show. Collins covers the NFL at Vox Media, and will be premiering a new show on the site later this year.

    15 min
  • What is Virtual Sex?

    My earliest memories of the internet are in AOL chat rooms.

    I’d spend the summer of 1998 in chats dedicated to games, James Bond movies, baseball, and whatever else interested my ten-year-old mind. Each conversation was unique, but they always began the same way. I would say, “Hello.” And a strange somewhere across the world would respond, “a/s/l/. Age. Sex. Location.
    “I am thirteen,” I’d explain. “Male, and from Missouri.” If they were my age, the conversation would continue. If they older, they’d disappear. As an adult, I now understand that while I was in AOL chats to talk about pop culture, a large chunk of the folks were just looking for digital hook-ups.
    The range, scope, and prevalence of sex technology in 2015 makes the AOL chatrooms of 1997 seem quaint. Snapchat, Tinder, and even Facebook double as social networks, dating platforms, and subtle messaging systems for sexual missives.
    This week, I invited sex tech consultant Lux Alptraum to explain the culture around digital sex, and how technology is influencing int

    38 min

About What's Tech?

From the publisher's feed

Enjoy the archives of this retired, award-winning series from Christopher Thomas Plante and The Verge that explained technology bit by bit. The series finale aired December 6th, 2016, shortly before…

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